ROR:Session/19
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Starring: Calum, Haneet, Hilma, Isra'a, Karaz, Tokki
Guest Starring: ???
Challenge: Below
Location: Hook mountain Clanhold
Date Played: 21 May 2016, 30 May 2016
TITLE ME
Chapter 3: Hook Mountain Massacre - Part 5: Harrowing The Hook
Gaining Entrance
Statue
- Handout to Calum
- Read this in its entirety, then ham it up. Spotlight’s on you.
- The statue is not a statue, as you can clearly see. It’s a Thassilonian-magic-preserved mummified body of one of the Runelord of Greed’s inner court members.
- Your mind fogs and you are filled with the rage of a thousand demon-toddlers who were told, “No.”
- How dare he?
- The treaty declared that the Storval Deep was to be the boundary between your empires.
- You pooled your powers to summon the great beasts into its depths to patrol the borders.
- And this – this war manufacturing outpost – is on YOUR side of the boundary. HIS envoy in YOUR Empire.
- The ranseur now acts as a staff. It can cast Shatter and Heat Metal (both spells) at will (ie, no restriction on how often), using your caster level. When using one of these, there’s a discernable “streak of purple fire” and “short, high-pitched sonic boom” from the ranseur to the target.
- Oh, and to go with it, you have to break something every week. It doesn’t matter if it’s pottery or faces… But at least once a week you have to go full-on temper-tantrum and destroy something wholly. If you do not, you suffer the ill effects as a failed geas (not lesser geas) with no save until you make up all missed fits, and an extra one for good measure.
- Geas
- If the subject is prevented from obeying the geas/quest for 24 hours, it takes a –3 penalty to each of its ability scores. Each day, another –3 penalty accumulates, up to a total of –12. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying the geas/quest.
Exploring
Fork
Hags
Forge
Shrine
Outdoor Throne
Aftermath
Plot!
Yap's Trinkets
- Tokki
- Imbibable that removed a good bit of "ghost" gnomishness. Tokki now knows how to smile, etc.
- Haneet
- Squirrelshape Acorn. http://www.d20pfsrd.com/bestiary/monster-listings/animals/squirrel Squirrel as long as acorn is held in mouth.
- Hilma
- Everfull Goodberry Bag. http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/goodberry.html Takes a minute to pull out a berry.
- Calum
- (Unslotted) Medal of Diehard. "Tenacity of the Wolverine"! http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#diehard While wearing, grants the feat. Must be featured prominently and is open to sundering and disarming.
- Karaz
- Marble of Tiny Water Elemental Swabbie http://paizo.com/pathfinderRPG/prd/bestiary5/wysp.html#water-wysp We'll use these stats, I guess.
- Isra'a
Chapter 3 Synopsis
Haneet: I CAN TURN INTO A SQUIRREL AND JUMP AND RUN AROUND AND CLIMB TREES!!! And some other stuff, happened, I guess. Like, we went to a dam. It was a damn big dam, and it was made out of skulls and I took a skull but I fell on it and it broke, but I threw a giant OFF the damn dam, which was amazing! Before that, we traveled a longlonglonglong way and it was really boring, and Calum wouldn't let me play with his spell component pouch, which is just silly because I totally let Calum use my chalk to draw a magic circle and he didn't even let me play hop scotch. Which, by the way, is actually really hard on a boat. The SCHOOL FLOODED! But so did the candy. ;( Then there were these hags, and they turned me into a rabbit, but like with antlers, like a deerrabbit.
Okay, so that's the stuff that happened, but that's not the important stuff. Because here's the important part: THE BAD GUYS. They're *everywhere*. And they're doing really bad things, like flooding out the damn dam! Which, by the way, is powered by devils. Or, like, it was. I have to clip a devil's toenails someday.
Oh, and that succubus lady who was a quasit who is like, really annoying, cursed me to love Karaz, which, um, love is a little too strong. He bought me a silver raven, but I think I should probably give it back, because that totally isn't the right thing.
Anyway, the BAD GUYS. They're going to do more bad things, and you know what I think? I think there's nobody else in the world that can stop them. It's just down to us, TEAM SPARKLES!
Um, I didn't tell anybody else this, but we're TEAM SPARKLES now. AND WE ARE GOING TO SAVE THE WORLD FROM THE BAD GUYS AND ALSO THE RUNELORDS WHO I'M PRETTY SURE ARE ALSO BAD GUYS, BUT THEY'RE ALSO DEAD OR SLEEPING OR SOMETHING AND I DON'T KNOW, BUT GO TEAM SPARKLES!!!
Karaz: Well I am surprised to say that my travel companions have not gotten rid of me yet. Hilma even brought me back from the dead once. Tokki healed me a few times. I'm not sure why. Our most recent journeys have taken us far from my little Sandpoint rooms. We have faced natural disasters together, saving trapped townspeople and facing a truly fearsome creature. We found a long term solution to the flooding at a dam made of skulls. There we found orcs, trolls, and even a demon. I never did find out how one becomes king of the trolls though. Not that I think they would follow me, but I am allowed to be curious. We even tried to track down someone's lost love. A fairy maybe? (People are people I don't pay much attention to their race.) She was glittery though, some kind of magic I think. It was strong enough to make Haneet love me for a short time. I guess it must be able to do just about anything. I am confused, on one hand the love wasn't real, but on the other it was the only love I ever had. Is illusion better than nothing? Maybe I should have asked for true love or a supply of that magic dust when we returned. I hope Haneet will at least like the bird when she thinks of our time together. Unfortunately the fairy's lover was dead, even beyond Hilma's ability to fix. We were embroiled in battle again, giants, hags, and others opposed my companions, but I put their life force to use and we prevailed together. When we returned the fairies granted us a request. I thought about asking for a real friend, or to know the truth about whether or not my companions were friends. In the end I decided it is better not to know, especially if the truth is that I am not liked. As long as they let me accompany them, it is enough. Or, at least as much as someone like me will get. I don't have to trouble Callum for baths anymore. That is a bonus with his recent rage problems. I worry about him sometimes. Instead I have Swabbie. He (she?) is a little water person that comes out of a stone and cleans me. Is it my friend? A slave? Do I need to feed it? Maybe if I see Callum in a good mood I will ask. Israa seems better, I don't think the voices in his head cause him as many problems. I am glad to see that. I wonder what these amazing people will accomplish next. And I wonder if they will let me be there to see it.
🎲 DM Section
Encounters
- Entrance (CR 10)
- 2 Armored Ogres (CR 8)
- Chokepoint (CR 11)
- 2 Elite Ogres (CR 8)
- Lunderbud (CR 8)
- Circle of the Sisters (CR 9)
- 3 Annis Hags (CR 6)
- The Clanhold (CR 13.5)
- Elite Ogre (CR 8)
- 4x Forge Ogre (CR 8)
- 9x Ogre (CR 3)
- Shrine (CR 11)
- Lamatar (Frost Wight Ranger) (CR 10)
- 6x Ogre Zombies (CR 2)
- Ramp (CR ?)
- Lucrecia (Lamia Matriarch Sorceress ?) (CR ?)
- Stone Giant (CR 8)
- Throne (CR 12)
- Barl Breakbones (Stone Giant Necromancer 7) (CR 12)
Recap Reward
- Chapter Synopsis before the next chapter begins
- Write-your-own. +1 skill point in a less-than-half-max skill, and 1 feat (subject to approval), except you must write it up as I did for chapter 1, 2.
- Rebuild
- And an opportunity for a full character rebuild as previously done. (Must be "same character", stats are the same...)
- EVERYONE must "rebuild". All previous bonuses are gone except chapter synopsis rewards, and "consumable" recap rewards.