A talk:The Hawk and the Shield
From Drinking and Dragons
Revision as of 12:17, 27 July 2008 by Wizardoest (talk | contribs)
So about "The Wall" setting, basicly the classes would be limited to barbarian, factotum (minus few abilities), fighter, knight, marshall, ranger (no spells), rouge, swashbuckler, samurai, and scout. I guess you could play a monk, ninja, or paladin, though you will be lacking nearly all of your abilities. Is this about correct? --Askewnotion 18:43, 27 July 2008 (UTC)
- My thinking for classes for the campaign would be along the same vein as my thinking for the Hunting of the Crimson Lord, except that variants that depended on the existence of spells and spell-likes wouldn't be used. For instance, Paladins and Rangers would use the nonspellcasting variants, Dragonfire Adept would be permitted but would be an outcast were anyone to find out that they could breath fire, and I would be open to modifying other base classes to fit if it would fit. --Wizardoest 20:17, 27 July 2008 (UTC)