Drinking & Dragons

Difference between revisions of "A:PC/Jayvin De-gaul"

From Drinking and Dragons
m
(leveled up to 4)
Line 12: Line 12:
2  Scot    0.75    .33    .5    .33    8/5      12      -
2  Scot    0.75    .33    .5    .33    8/5      12      -
3  Scot    0.75    .33    .5    .33    8/5      12      3HD
3  Scot    0.75    .33    .5    .33    8/5      12      3HD
4  Scot    0.75    .33    .5    .33    8/5      12      ability: dex
====================================================================================
====================================================================================
3            2.25   1.00   3.50   1.00     18     72     2
3            3.00   1.33   4.00   1.33     23     84     2


Human favored class:  Highest. Currently Scout +3hp
Human favored class:  Highest. Currently Scout +4hp
-->
-->
Scout 3<br/>
Scout 3<br/>
?? Medium human<br/>
Medium human<br/>
'''Citizen''' Coryani Empire<br/>
'''Citizen''' Coryani Empire<br/>
'''Init''' +4+1d2; '''Senses:''' Listen +6; Spot +6<br/>
'''Init''' +4+1d2; '''Senses:''' Listen +6; Spot +6<br/>
'''Action Points''' 5
'''Action Points''' 7
<hr>
<hr>
<!-- Details
<!-- Details
HP 18 base, 3 con, 3favored = 24
HP 23 base, 4 con, 4favored = 31
F 1 base, 1 con, 1 scout = 3
F 1 base, 1 con, 1 scout = 3
R 3 base, 3 dex = 6
R 4 base, 3 dex = 7
W 1 base, 0 wis = 1
W 1 base, 0 wis = 1
-->
-->
'''AC:''' 18; '''Touch:''' 14; '''Flat-footed:''' 14<br/>(+3 dex; +1 dodge; +4 armor)[add +1 if you move at least 10']<br/>
'''AC:''' 18; '''Touch:''' 14; '''Flat-footed:''' 14<br/>(+3 dex; +1 dodge; +4 armor)[add +1 if you move at least 10'; Additional +4 against AoOs from moving]<br/>
'''HP:''' 24 (3d8+3+3) '''Bloodied''' 12<br/>
'''HP:''' 31 (4d8+4+4) '''Bloodied''' 15<br/>
'''Fort:''' +3, '''Ref''' +6, '''Will''' +1<br/>
'''Fort:''' +3, '''Ref''' +7, '''Will''' +1<br/>
+2 holy bonus vs Fear
+1 holy bonus vs Fear
<hr>
<hr>
'''Speed:''' 40'<br/>
'''Speed:''' 40'<br/>
'''Melee:''' Throwing Axe +3 (1d6+1 20&times;2) <br/>
'''Melee:''' Throwing Axe +4 (1d6+1 20&times;2) <br/>
'''Ranged:''' Throwing Axe +5 (1d6+1 20&times;2 / 10') +1 if within 30'<br/>
'''Ranged:''' Throwing Axe +6 (1d6+1 20&times;2 / 10') +1 if within 30'<br/>
'''Skirmish''' +1d6 dmg and +1 AC if you move at least 10'<br/>
'''Skirmish''' +1d6 dmg and +1 AC if you move at least 10'<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +3<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +3; '''Grapple:''' +4<br/>
<hr>
<hr>
'''Abilities''' Str 12 +1 | Dex 16 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 10 +0 <br/>
'''Abilities''' Str 12 +1 | Dex 17 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 10 +0 <br/>
*'''Feats'''<br/>
*'''Feats'''<br/>
**Hu: Point Blank
**Hu: Point Blank
**1: Precise Shot
**1: Precise Shot
**3: Dodge
**3: Dodge
**Scout4: Mobility
<!-- ==================================================
<!-- ==================================================


Future feats likely are:  
Future feats likely are:  
Scout4: Quickdraw
5: Quickdraw
5: Mobility
7: Avoidance
7: Avoidance
9: Hurling Charge (req's BAB 6)
9: Hurling Charge (req's BAB 6)
Line 58: Line 59:
| valign="top" width="40%" |
| valign="top" width="40%" |


;Acrobatics (Dex) (6 ranks)  
;Acrobatics (Dex) (7 ranks)  
: [[d20:skills.htm#balance|Balance]] +9
: [[d20:skills.htm#balance|Balance]] +10
: [[d20:skills.htm#tumble|Tumble]] +9
: [[d20:skills.htm#tumble|Tumble]] +10


;Athletics (Str) (2 ranks)
;Athletics (Str) (2 ranks)
Line 78: Line 79:
: Skill (0 ranks)
: Skill (0 ranks)


;Deception (Cha) (6 ranks)  
;Deception (Cha) (7 ranks)  
: [[d20:skills.htm#bluff|Bluff]] +6
: [[d20:skills.htm#bluff|Bluff]] +7
: [[d20:skills.htm#disguise|Disguise]] +6
: [[d20:skills.htm#disguise|Disguise]] +7


;Influence (Cha)(0 ranks)
;Influence (Cha)(0 ranks)
Line 88: Line 89:
;[[d20:skills.htm#heal|Heal]] (Wis) (4 ranks) +4
;[[d20:skills.htm#heal|Heal]] (Wis) (4 ranks) +4


;Inspect (Int) (6 ranks)
;Inspect (Int) (7 ranks)
: [[d20:skills.htm#appraise|Appraise]] +9
: [[d20:skills.htm#appraise|Appraise]] +10
: [[d20:skills.htm#search|Search]] +9
: [[d20:skills.htm#search|Search]] +10


;Legerdemain (Dex) (5 ranks)
;Legerdemain (Dex) (5 ranks)
Line 102: Line 103:
| valign="top" width="40%" |
| valign="top" width="40%" |


;Mechanics (Dex) (6 ranks)
;Mechanics (Dex) (7 ranks)
: [[d20:skills.htm#disable device|Disable Device]] +9
: [[d20:skills.htm#disable device|Disable Device]] +10
: [[d20:skills.htm#openlocks|Open Locks]] +9
: [[d20:skills.htm#openlocks|Open Locks]] +10


;Notice (Wis) (6 ranks)
;Notice (Wis) (7 ranks)
: [[d20:skills.htm#listen|Listen]] +6
: [[d20:skills.htm#listen|Listen]] +7
: [[d20:skills.htm#spot|Spot]] +6
: [[d20:skills.htm#spot|Spot]] +7


;[[d20:skills.htm#perform|Perform]] (Cha) (0 ranks) +0
;[[d20:skills.htm#perform|Perform]] (Cha) (0 ranks) +0
Line 114: Line 115:
;[[d20:skills.htm#profession|Profession]] (Wis) (0 ranks) +0
;[[d20:skills.htm#profession|Profession]] (Wis) (0 ranks) +0


;Streetwise (6 ranks)  
;Streetwise (7 ranks)  
: [[d20:skills.htm#gatherinformation|Gather Information]] (Cha) +6
: [[d20:skills.htm#gatherinformation|Gather Information]] (Cha) +7
: [[d20:skills.htm#sensemotive|Sense Motive]]  (Wis) +6
: [[d20:skills.htm#sensemotive|Sense Motive]]  (Wis) +7


;Spellcraft (Int) (0 ranks)
;Spellcraft (Int) (0 ranks)
Line 122: Line 123:
: [[d20:skills.htm#spellcraft|Spellcraft]] +3
: [[d20:skills.htm#spellcraft|Spellcraft]] +3


;Stealth (Dex) (6 ranks)  
;Stealth (Dex) (7 ranks)  
: [[d20:skills.htm#hide|Hide]] +9
: [[d20:skills.htm#hide|Hide]] +10
: [[d20:skills.htm#movesilently|Move Silently]] +9
: [[d20:skills.htm#movesilently|Move Silently]] +10


;Survival (6 ranks)
;Survival (7 ranks)
: [[d20:skills.htm#survival|Survival]] (Wis) +6
: [[d20:skills.htm#survival|Survival]] (Wis) +7
: [[d20:skills.htm#userope|Use Rope]] (Dex) +9
: [[d20:skills.htm#userope|Use Rope]] (Dex) +10


;Use Magic (Int) (0 ranks)
;Use Magic (Int) (0 ranks)
Line 135: Line 136:


;[[d20:skills.htm#knowledge|Knowledge]] (Local)  (3 ranks) +6
;[[d20:skills.htm#knowledge|Knowledge]] (Local)  (3 ranks) +6
;[[d20:skills.htm#knowledge|Knowledge]] (Nature)  (2 ranks) +5
;[[d20:skills.htm#knowledge|Knowledge]] (Nature)  (4 ranks) +7
;[[d20:skills.htm#knowledge|Knowledge]] (Geography)  (2 ranks) +5
;[[d20:skills.htm#knowledge|Knowledge]] (Geography)  (4 ranks) +7


;Initiative (n/a) (2 ranks)
;Initiative (n/a) (2 ranks)

Revision as of 06:36, 13 September 2009

Jayvin De-gaul (ECL2)

File:None.jpg
Quick links
Logsheet

Scout 3
Medium human
Citizen Coryani Empire
Init +4+1d2; Senses: Listen +6; Spot +6
Action Points 7


AC: 18; Touch: 14; Flat-footed: 14
(+3 dex; +1 dodge; +4 armor)[add +1 if you move at least 10'; Additional +4 against AoOs from moving]
HP: 31 (4d8+4+4) Bloodied 15
Fort: +3, Ref +7, Will +1
+1 holy bonus vs Fear


Speed: 40'
Melee: Throwing Axe +4 (1d6+1 20×2)
Ranged: Throwing Axe +6 (1d6+1 20×2 / 10') +1 if within 30'
Skirmish +1d6 dmg and +1 AC if you move at least 10'
Space: 5'; Reach: 5'; BAB: +3; Grapple: +4


Abilities Str 12 +1 | Dex 17 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 10 +0

  • Feats
    • Hu: Point Blank
    • 1: Precise Shot
    • 3: Dodge
    • Scout4: Mobility
  • Skills
Acrobatics (Dex) (7 ranks)
Balance +10
Tumble +10
Athletics (Str) (2 ranks)
Climb +3
Jump +3
Swim +3
Animals (4 ranks)
Handle Animal (Cha) +4
Ride (Dex) +7
Concentration (Con) (0 ranks)
Autohypnosis +1
Concentration +1
Craft (Int)
Skill (0 ranks)
Deception (Cha) (7 ranks)
Bluff +7
Disguise +7
Influence (Cha)(0 ranks)
Diplomacy +0
Intimidate +0
Heal (Wis) (4 ranks) +4
Inspect (Int) (7 ranks)
Appraise +10
Search +10
Legerdemain (Dex) (5 ranks)
Escape Artist +8
Sleight of Hand +8
Linguistics (Int) (0 ranks)
Decipher Script +3
Forgery +3
Mechanics (Dex) (7 ranks)
Disable Device +10
Open Locks +10
Notice (Wis) (7 ranks)
Listen +7
Spot +7
Perform (Cha) (0 ranks) +0
Profession (Wis) (0 ranks) +0
Streetwise (7 ranks)
Gather Information (Cha) +7
Sense Motive (Wis) +7
Spellcraft (Int) (0 ranks)
Psicraft +3
Spellcraft +3
Stealth (Dex) (7 ranks)
Hide +10
Move Silently +10
Survival (7 ranks)
Survival (Wis) +7
Use Rope (Dex) +10
Use Magic (Int) (0 ranks)
Use Magic Device +0
Use Psionic Device +0
Knowledge (Local) (3 ranks) +6
Knowledge (Nature) (4 ranks) +7
Knowledge (Geography) (4 ranks) +7
Initiative (n/a) (2 ranks)
Speak Language
Low Coryani
Int: High Coryani; Eloran; Open to learn later
Truespeak (Int) (0 ranks)

Skirmish (Ex)
A scout relies on mobility to deal extra damage and improve her defense. She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet. The extra damage applies only to attacks taken during the scout’s turn. This extra damage increases by 1d6 for every four levels gained above 1st (2d6 at 5th, 3d6 at 9th, 4d6 at 13th, and 5d6 at 17th level).
The extra damage only applies against living creatures that have a discernible anatomy. Undead, constructs, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. The scout must be able to see the target well eough to pick out a vital spot and must be able to reach such a spot. Scouts can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet.
At 3rd level, a scout gains a +1 competence bonus to Armor Class during any round in which she moves at least 10 feet. The bonus applies as soon as the scout has moved 10 feet, and lasts until the start of her next turn. This bonus improves by 1 for every four levels gained above 3rd (+2 at 7th, +3 at 11th, +4 at 15th, and +5 at 19th level).
A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stack.
Trapfinding
Scouts can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Scouts can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A scout who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Battle Fortitude (Already added in above)
At 2nd level, a scout gains a +1 competence bonus on Fortitude saves and initiative checks. This bonus increases to +2 at 11th level and +3 at 20th level. A scout loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
Fast Movement (Ex)
At 3rd level, a scout gains a +10' enhancement bonus to his speed. At 11th level, this bonus increases to +20'. A scout loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load.
Trackless Step (Ex)
Starting at 3rd level, a scout leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.