Drinking & Dragons

Difference between revisions of "Disposable:Gestalt/Remy"

From Drinking and Dragons
>T3knomanser
m (Forgot to include dex in my disarm roll)
>T3knomanser
m
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Patron Deity: Silent contemplation<br>
Patron Deity: Silent contemplation<br>
'''Abilities'''  
'''Abilities'''  
Str 10{12} +1 |  
Str 8{10} +0 |  
Dex 18{20} +5 |  
Dex 18{20} +5 |  
Con 10 +0 |  
Con 10 +0 |  
Int 8 -2 |  
Int 8 -2 |  
Wis 18{20} +5 |  
Wis 18{20} +5 |  
Cha 6 -4 <br>
Cha 8 -2 <br>




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<!-- this will require a lot of calcing -->
<!-- this will require a lot of calcing -->
* BAB: 8/1
* BAB: 8/1
** Unarmed(Base): 15/8 - 1d10+1
** Unarmed(Base): 15/8 - 1d10
** Double Punch: 13/13/6 - 1d10+1
** Double Punch: 13/13/6 - 1d10
** Triple Punch: 13/13/8/6 - 1d10+1
** Triple Punch: 13/13/8/6 - 1d10
** Flurry(Unarmed): 13/13/8/11/11/6/4 (-2 to all attacks until next round, including AOO) - 1d10+1
** Flurry(Unarmed): 13/13/8/11/11/6/4 (-2 to all attacks until next round, including AOO) - 1d10  
** Disarm(Sai): 17
** Disarm(Sai): 17
<br>
<br>

Revision as of 10:42, 12 January 2010

Fonz

Alignment: LN | Size: M | Type: Human
Sex: Male | Height: 5'5" | Weight: 200# | Hair: Black | Eyes: Green
Patron Deity: Silent contemplation
Abilities Str 8{10} +0 | Dex 18{20} +5 | Con 10 +0 | Int 8 -2 | Wis 18{20} +5 | Cha 8 -2


Defense

AC 25, touch 22, flat-footed: 18
HP 62

Init 5+1d11
Speed 50'
Fort +6, Ref +9, Will +9

Attacks

  • BAB: 8/1
    • Unarmed(Base): 15/8 - 1d10
    • Double Punch: 13/13/6 - 1d10
    • Triple Punch: 13/13/8/6 - 1d10
    • Flurry(Unarmed): 13/13/8/11/11/6/4 (-2 to all attacks until next round, including AOO) - 1d10
    • Disarm(Sai): 17


Feats & Abilities

Class

Fighter

  • Two weapon fighting
  • Imp. Two Weapon fighting
  • Weapon Focus (Unarmed)
  • Greater Weapon Focus (Unarmed)
  • Weapon Finess)

Racial

  • Blind-Fight

Monk

  • Stunning Fist (10/day)
  • Combat Reflexes: Make 5 AoOs, never flatfooted for AoO
  • Improved Disarm: no AoO on disarm, no chance of disarm, +4 to disarm (eff. +0 for unarmed)
  • Evasion: no damage on successful reflex save
  • Fast Movement (+20')
  • Still Mind (+2 save vs. Enchantment)
  • Ki Strike (all unarmed attacks are magical for DR)
  • Slow Fall (40'): reduce all falls by 40' if monk can reach a wall
  • Purity of Body: Immune to disease
  • Wholeness of Body: Heal 16hp/day, as an action?

Level

  • Lightning Reflexes (+2 reflex)
  • Iron Will (+2 will)
  • Deflect Arrows

Skills

  • Initiative: 11 "ranks" (22 skill points)
  • Concentration: 11

Equipment

  • Bracers of Armor +2 (4000gp)
  • Periapt of Wis +2 (4000gp)
  • Gloves of Dex +2 (4000gp)
  • Belt of Str +2 (4000gp)
  • Ring of Protection +2 (8000gp)
  • Sai (2) (1gp ea.)
  • Potion Cure Light (2) (200gp ea.)
  • Feather Token (Tree) (1600gp)