Drinking & Dragons

Difference between revisions of "LRC:Muireachadh"

From Drinking and Dragons
m (Just started adding char sheet)
 
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'''HP: 63''' / HD: 2d12+3d10+2d6+14
'''HP: 63''' / HD: 2d12+3d10+2d6+14


'''Initiative:''' +2 / '''Speed:''' 30', Swim 15'
'''Initiative:''' +2 / '''Speed:''' 30', Swim 20'


'''Fort:''' 11 / '''Reflex:''' 8 / '''Will:''' 1<br />
'''Fort:''' 11 / '''Reflex:''' 8 / '''Will:''' 1<br />Immunity to sleep; +2 vs enchantment.
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== Attacks ==
* '''Short Sword +12/7''' / 1d6+6 / 19x2 / b<br />+1 magical
* '''Aquatic Longbow +8/+3''' / 1d8+4 /20x3 /p / 60'<br />Functions properly underwater with sea arrows.
* '''Touch +11''' <br />For initiating a grapple.
'''Space/Reach:''' 5 ft./5 ft.
'''Base Attack:''' +6/+1 / '''Grapple:''' +15 (+6 bab; +5 str; +4 feat)
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    BAB calculation:
    +1rogue + 2barbarian +2fighter +1reaping = +6
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== Feats ==
* 1st: '''Knife Fighter''' (PGtF, p40)<br />You can use a light weapon to attack from within a grapple with no penalty to the attack roll. Additionally, you need not make a grapple check to draw a light weapon while grappling, though it still takes a move action to do so.
* 3rd: '''Water Adaptation''' <br />Can breathe underwater; Swim speed of 20'; +8 racial bonus to swim checks and can always take 10.
* F1: '''Improved Unarmed Strike'''
* F2: '''Clever Wrestling''' (CW, p97) <br />Gain a circumstance bonus to escape a grapple or pin based on opponents size: Large +2; Huge +4; Gargantuan +6; Colossal +8.
* 6th: '''Close Quarters Fighting''' (CW, p97) <br />Gain AoO when an opponent attempts to grapple you, even if the opponent has improved grab or the like. If you damage the foe the grapple fails, unless they have improved grab, in which case the damage is a bonus to your grapple check to resist being grappled.
* RM1: '''Improved Grapple''' <br />+4 on all grapple checks.
* RM1: '''Mobility'''
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== Skills==
Str 18 +4 (20 +5)| Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 10 +0 | Cha 9 -1
* [[srd:skills/climb.htm | Climb]] +8 (3 ranks)
* [[srd:skills/escapeArtist.htm | Escape Artist]] +12 (10 ranks)
* [[srd:skills/handleAnimal.htm | Handle Animal]] +1 (2 ranks)
* [[srd:skills/hide.htm | Hide]] +7 (5 ranks)
* [[srd:skills/intimidate.htm | Intimidate]] +8 (9 ranks)
* [[srd:skills/Jump.htm | Jump]] +10 (3 ranks; +2 synergy from tumble)
* [[srd:skills/listen.htm | Listen]] +5 (4 ranks; +1 racial)
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    Muir has 0 virtual ranks in Knowledge Local (LRC)
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* [[srd:skills/knowledge.htm | Knowledge Local LRC]] +0 (0 ranks)
* [[srd:skills/moveSilently.htm | Move Silently]] +7 (5 ranks)
* [[srd:skills/ride.htm | Ride]] +4 (2 ranks)
* [[srd:skills/spot.htm | Spot]] +5 (4 ranks; +1 racial)
* [[srd:skills/survival.htm | Survival]] +3 (3 ranks)
* [[srd:skills/swim.htm | Swim]] +18 (5 ranks; +8 racial)
* [[srd:skills/tumble.htm | Tumble]] +7 (5 ranks)
* [[srd:skills/useRope.htm | Use Rope]] +6 (4 ranks)
'''Languages:''' Common, Elven, Sea Elven <br>
'''Additional Bonuses:''' +1 racial bonus on Search; +2 racial bonus on Diplomacy and Gather Information.
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Revision as of 15:16, 3 December 2007

File:SeaElves.jpg
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Personality ProfileLogsheet

Barbarian 2/Rogue 2/Fighter 2/Reaping Mauler 1
Race:Half-aquatic elf
Alignment: ? | Size: M
Patron Deity: Deep Sashelas
Abilities Str 18 +4 (20 +5)| Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 10 +0 | Cha 9 -1

Defense

AC: 19 / Touch: 12, Flatfooted: 15
(+5 sharkskin armor [+2]; +2 buckler [+1]; +2 Dex )
+4 dodge bonus against AoOs from moving

HP: 63 / HD: 2d12+3d10+2d6+14

Initiative: +2 / Speed: 30', Swim 20'

Fort: 11 / Reflex: 8 / Will: 1
Immunity to sleep; +2 vs enchantment.

Attacks

  • Short Sword +12/7 / 1d6+6 / 19x2 / b
    +1 magical
  • Aquatic Longbow +8/+3 / 1d8+4 /20x3 /p / 60'
    Functions properly underwater with sea arrows.
  • Touch +11
    For initiating a grapple.

Space/Reach: 5 ft./5 ft. Base Attack: +6/+1 / Grapple: +15 (+6 bab; +5 str; +4 feat)

Feats

  • 1st: Knife Fighter (PGtF, p40)
    You can use a light weapon to attack from within a grapple with no penalty to the attack roll. Additionally, you need not make a grapple check to draw a light weapon while grappling, though it still takes a move action to do so.
  • 3rd: Water Adaptation
    Can breathe underwater; Swim speed of 20'; +8 racial bonus to swim checks and can always take 10.
  • F1: Improved Unarmed Strike
  • F2: Clever Wrestling (CW, p97)
    Gain a circumstance bonus to escape a grapple or pin based on opponents size: Large +2; Huge +4; Gargantuan +6; Colossal +8.
  • 6th: Close Quarters Fighting (CW, p97)
    Gain AoO when an opponent attempts to grapple you, even if the opponent has improved grab or the like. If you damage the foe the grapple fails, unless they have improved grab, in which case the damage is a bonus to your grapple check to resist being grappled.
  • RM1: Improved Grapple
    +4 on all grapple checks.
  • RM1: Mobility

Skills

Str 18 +4 (20 +5)| Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 10 +0 | Cha 9 -1

Languages: Common, Elven, Sea Elven
Additional Bonuses: +1 racial bonus on Search; +2 racial bonus on Diplomacy and Gather Information.