Drinking & Dragons

Difference between revisions of "LRC:Muireachadh"

From Drinking and Dragons
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>Askewnotion
(Change from half-elf to avariel and 2 level loss)
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'''Barbarian 2/Rogue 2/Fighter 2/Reaping Mauler 2''' <br>
'''Barbarian 2/Rogue 2/Fighter 2''' <br>
Race:Half-aquatic elf<br>
Race:Avariel (winged elf)<br>
Alignment: CN | Size: M <br>
Alignment: CN | Size: M <br>
Patron Deity: Deep Sashelas<br>
Patron Deity: Deep Sashelas and Lliira<br>
'''Abilities'''  
'''Abilities'''  
Str 19 +4 (21 +5)|  
Str 19 +4 (21 +5)|  
Dex 14 +2 |  
Dex 18 +4 |  
Con 14 +2 |  
Con 12 +1 |  
Int 12 +1 |  
Int 12 +1 |  
Wis 10 +0 |  
Wis 10 +0 |  
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== Defense ==
== Defense ==
'''AC:''' 19 / Touch: 12, Flatfooted: 15<br />
'''AC:''' 21 / Touch: 14, Flatfooted: 15<br />
(+5 sharkskin armor [+2]; +2 buckler [+1]; +2 Dex )<br />
(+5 sharkskin armor [+2]; +2 buckler [+1]; +4 Dex )<br />
+4 dodge bonus against AoOs from moving


'''HP: 72''' / HD: 2d12+4d10+2d6+16
'''HP: 46''' / HD: 2d12+2d10+2d6+6


'''Initiative:''' +2 / '''Speed:''' 40', Swim 30'
'''Initiative:''' +4 / '''Speed:''' 40', Swim 60'/good


'''Fort:''' 12 / '''Reflex:''' 9 / '''Will:''' 1<br />Immunity to sleep; +2 vs enchantment.
'''Fort:''' 8 / '''Reflex:''' 10 / '''Will:''' 1<br />Immunity to sleep; +2 vs enchantment.
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     Saving Throw calculations:
     Saving Throw calculations:
     F = 3f + 3b + 0r + 3rm + 2con + 1cloak = 11
     F = 3f + 3b + 0r + 1con + 1cloak = 8
     R = 0f + 0b + 3r + 3rm + 2dex + 1cloak = 8
     R = 0f + 0b + 3r + 4dex + 1cloak = 10
     W = 0f + 0b + 0r + 0rm + 0wis + 1cloak = 1
     W = 0f + 0b + 0r + 0wis + 1cloak = 1


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== Attacks ==
== Attacks ==
* '''Short Sword +13/8''' / 1d6+6 / 19x2 / p<br />+1 magical
* '''Short Sword +10''' / 1d6+6 / 19x2 / p<br />+1 magical
* '''Aquatic Longbow +9/+4''' / 1d8+4 /20x3 /p / 60'<br />Functions properly underwater with sea arrows.
* '''Aquatic Longbow +9''' / 1d8+4 /20x3 /p / 60'<br />Functions properly underwater with sea arrows.
* '''Touch +12''' <br />For initiating a grapple.
* '''Touch +10''' <br />For initiating a grapple.
   
   
'''Space/Reach:''' 5 ft./5 ft.
'''Space/Reach:''' 5 ft./5 ft.
'''Base Attack:''' +7/+2 / '''Grapple:''' +17 (+7 bab; +5 str; +4 feat; +1 class)
'''Base Attack:''' +5 / '''Grapple:''' +10 (+5 bab; +5 str)
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     BAB calculation:
     BAB calculation:
     +1rogue + 2barbarian +2fighter +2reaping = +7
     +1rogue + 2barbarian +2fighter = +5


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== Feats ==  
== Feats ==  
* 1st: '''Knife Fighter''' (PGtF, p40)<br />You can use a light weapon to attack from within a grapple with no penalty to the attack roll. Additionally, you need not make a grapple check to draw a light weapon while grappling, though it still takes a move action to do so.
* 1st: '''Improved Flight''' (PGtF, p40)<br />Your maneuverability class while flying improves by one grade.
* 3rd: '''Water Adaptation''' <br />Can breathe underwater; Swim speed of 20'; +8 racial bonus to swim checks and can always take 10.
* 3rd: '''Destructive Rage''' <br />While you are in a rage or frenzy, you gain a +8 bonus on Strength checks you make to break down doors or break inanimate, immobile objects.
* F1: '''Improved Unarmed Strike'''
* F1: '''Improved Unarmed Strike'''
* F2: '''Clever Wrestling''' (CW, p97) <br />Gain a circumstance bonus to escape a grapple or pin based on opponents size: Large +2; Huge +4; Gargantuan +6; Colossal +8.
* F2: '''Clever Wrestling''' (CW, p97) <br />Gain a circumstance bonus to escape a grapple or pin based on opponents size: Large +2; Huge +4; Gargantuan +6; Colossal +8.
* 6th: '''Close Quarters Fighting''' (CW, p97) <br />Gain AoO when an opponent attempts to grapple you, even if the opponent has improved grab or the like. If you damage the foe the grapple fails, unless they have improved grab, in which case the damage is a bonus to your grapple check to resist being grappled.
* 6th: '''Close Quarters Fighting''' (CW, p97) <br />Gain AoO when an opponent attempts to grapple you, even if the opponent has improved grab or the like. If you damage the foe the grapple fails, unless they have improved grab, in which case the damage is a bonus to your grapple check to resist being grappled.
* RM1: '''Improved Grapple''' <br />+4 on all grapple checks.
* RM1: '''Mobility'''


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* [[srd:skills/climb.htm | Climb]] +8 (3 ranks)
* [[srd:skills/climb.htm | Climb]] +8 (3 ranks)
* [[srd:skills/escapeArtist.htm | Escape Artist]] +13 (11 ranks)
* [[srd:skills/escapeArtist.htm | Escape Artist]] +12 (8 ranks)
* [[srd:skills/handleAnimal.htm | Handle Animal]] +1 (2 ranks)
* [[srd:skills/handleAnimal.htm | Handle Animal]] +1 (2 ranks)
* [[srd:skills/hide.htm | Hide]] +7 (5 ranks)
* [[srd:skills/hide.htm | Hide]] +9 (5 ranks)
* [[srd:skills/intimidate.htm | Intimidate]] +8 (9 ranks)
* [[srd:skills/intimidate.htm | Intimidate]] +8 (9 ranks)
* [[srd:skills/Jump.htm | Jump]] +10 (3 ranks; +2 synergy from tumble)
* [[srd:skills/Jump.htm | Jump]] +18 (3 ranks; +2 synergy from tumble; +4 racial; +4 speed)
* [[srd:skills/listen.htm | Listen]] +5 (4 ranks; +1 racial)
* [[srd:skills/listen.htm | Listen]] +6 (4 ranks; +2 racial)
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* [[srd:skills/knowledge.htm | Knowledge Local LRC]] +2 (1 ranks)
* [[srd:skills/knowledge.htm | Knowledge Local LRC]] +2 (1 ranks)
* [[srd:skills/moveSilently.htm | Move Silently]] +7 (5 ranks)
* [[srd:skills/moveSilently.htm | Move Silently]] +9 (5 ranks)
* [[srd:skills/ride.htm | Ride]] +4 (2 ranks)
* [[srd:skills/ride.htm | Ride]] +6 (2 ranks)
* [[srd:skills/spot.htm | Spot]] +5 (4 ranks; +1 racial)
* [[srd:skills/spot.htm | Spot]] +8 (4 ranks; +4 racial)
* [[srd:skills/survival.htm | Survival]] +3 (3 ranks)
* [[srd:skills/survival.htm | Survival]] +3 (3 ranks)
* [[srd:skills/swim.htm | Swim]] +18 (5 ranks; +8 racial)
* [[srd:skills/swim.htm | Swim]] +10 (5 ranks)
* [[srd:skills/tumble.htm | Tumble]] +7 (5 ranks)
* [[srd:skills/tumble.htm | Tumble]] +9 (5 ranks)
* [[srd:skills/useRope.htm | Use Rope]] +6 (4 ranks)
* [[srd:skills/useRope.htm | Use Rope]] +8 (4 ranks)
* [[srd:skills/spellcraft.htm | Spellcraft]] +2 (1 rank)
'''Languages:''' Common, Elven, Sea Elven <br>
'''Languages:''' Common, Elven, Sea Elven <br>
'''Additional Bonuses:''' +1 racial bonus on Search; +2 racial bonus on Diplomacy and Gather Information.
'''Additional Bonuses:''' +2 racial bonus on Listen and Search; +4 racial bonus on Jump and Spot.
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*'''Trapfinding:''' Can use the Search skill to locate traps with a DC higher than 20.  
*'''Trapfinding:''' Can use the Search skill to locate traps with a DC higher than 20.  
*'''Evasion (Ex):''' If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.
*'''Evasion (Ex):''' If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.
=== Reaping Mauler ===
*'''Adept Wrestling +1 (Ex):''' +1 bonus on all grapple checks and opposed Strength and Dexterity while wearing light armor or no armor.


[[Category:PC]]
[[Category:PC]]

Revision as of 17:49, 1 February 2008

File:ZOMGfishman.jpg
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Barbarian 2/Rogue 2/Fighter 2
Race:Avariel (winged elf)
Alignment: CN | Size: M
Patron Deity: Deep Sashelas and Lliira
Abilities Str 19 +4 (21 +5)| Dex 18 +4 | Con 12 +1 | Int 12 +1 | Wis 10 +0 | Cha 9 -1

Defense

AC: 21 / Touch: 14, Flatfooted: 15
(+5 sharkskin armor [+2]; +2 buckler [+1]; +4 Dex )

HP: 46 / HD: 2d12+2d10+2d6+6

Initiative: +4 / Speed: 40', Swim 60'/good

Fort: 8 / Reflex: 10 / Will: 1
Immunity to sleep; +2 vs enchantment.

Attacks

  • Short Sword +10 / 1d6+6 / 19x2 / p
    +1 magical
  • Aquatic Longbow +9 / 1d8+4 /20x3 /p / 60'
    Functions properly underwater with sea arrows.
  • Touch +10
    For initiating a grapple.

Space/Reach: 5 ft./5 ft. Base Attack: +5 / Grapple: +10 (+5 bab; +5 str)

Feats

  • 1st: Improved Flight (PGtF, p40)
    Your maneuverability class while flying improves by one grade.
  • 3rd: Destructive Rage
    While you are in a rage or frenzy, you gain a +8 bonus on Strength checks you make to break down doors or break inanimate, immobile objects.
  • F1: Improved Unarmed Strike
  • F2: Clever Wrestling (CW, p97)
    Gain a circumstance bonus to escape a grapple or pin based on opponents size: Large +2; Huge +4; Gargantuan +6; Colossal +8.
  • 6th: Close Quarters Fighting (CW, p97)
    Gain AoO when an opponent attempts to grapple you, even if the opponent has improved grab or the like. If you damage the foe the grapple fails, unless they have improved grab, in which case the damage is a bonus to your grapple check to resist being grappled.

Skills

Languages: Common, Elven, Sea Elven
Additional Bonuses: +2 racial bonus on Listen and Search; +4 racial bonus on Jump and Spot.

Special Abilities

Barbarian

  • Fast Movement (Ex):
    +10 feet when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.
  • Rage (Ex): 1/day gain a +4 bonus to Strength and Constitution; +2 morale bonus on Will saves; -2 penalty to Armor Class. Duration is 3+new Con mod.
  • Uncanny Dodge (Ex):Retains your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker.

Rogue

  • Sneak Attack: +1d6 dmg
  • Trapfinding: Can use the Search skill to locate traps with a DC higher than 20.
  • Evasion (Ex): If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.