Drinking & Dragons

Difference between revisions of "ROR:PC/Hilma/Logsheet"

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* Heavy steel shield {{MW}} {{GP|170}} {{Detail|(+2 shield bonus AC/-2+1...-1 ACP/15#)}}
* Heavy steel shield {{MW}} {{GP|170}} {{Detail|(+2 shield bonus AC/-2+1...-1 ACP/15#)}}
* {{Magic}} Brooch of Shielding {{Qty|64 HP}} {{GP|n/a}} {{Detail|Soaks HP damage from Magic Missile}}
* {{Magic}} Brooch of Shielding {{Qty|64 HP}} {{GP|n/a}} {{Detail|Soaks HP damage from Magic Missile}}
* Medusa Mask {{Magic}} {{GP|10,000}}
* {{Magic}} Medusa Mask {{GP|10,000}}
** +4 bonus (untyped) saves vs visual effects (gaze, sight-based illusion, etc)
** +4 bonus (untyped) saves vs visual effects (gaze, sight-based illusion, etc)
** 1/day 30' range DC 15 Fortitude or ''Flesh to Stone'' for 1 minute.
** 1/day 30' range DC 15 Fortitude or ''Flesh to Stone'' for 1 minute.

Revision as of 10:00, 3 November 2015


4,725.21 Gold Piece

Upkeep
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.

Equipment

  • Branded-on-hand tattoo of Torag's holy symbol.

Weapons

  • Warhammer Masterwork 312 Gold Piece (+1/1d8/x3/5#/B/martial 1h)
  • Battleaxe [Silver] 100 Gold Piece (1d8-1/x3/6#/S/martial 1h)
  • Dwarven Waraxe Masterwork [CI] (non-proficient) 360 Gold Piece (1d10/x3/8#/S/exotic 1h)
  • Crossbow, Heavy 50 Gold Piece (1d10/19–20/×2/120'/8#/P/simple)

Defensive

  • Full Plate Masterwork 1750 Gold Piece (+9 armor bonus AC/+1 max dex/-6+1...-5 ACP/50#/heavy)
    • -- embossed ornately with holy symbol of Torag
  • Heavy steel shield Masterwork 170 Gold Piece (+2 shield bonus AC/-2+1...-1 ACP/15#)
  • Magic Brooch of Shielding ×64 HP n/a Gold Piece Soaks HP damage from Magic Missile
  • Magic Medusa Mask 10,000 Gold Piece
    • +4 bonus (untyped) saves vs visual effects (gaze, sight-based illusion, etc)
    • 1/day 30' range DC 15 Fortitude or Flesh to Stone for 1 minute.
    • 1/day

Misc

  • Magic Ring of Jumping 2,500 Gold Piece

Consumable

Curative
  • WandWand, CLW Lvl 1CL 1 ×13 15 Gold Piece
  • WandWand, CMW Lvl 2CL 3 ×12 90 Gold Piece
  • WandWand, CMW Lvl 2CL 3 ×23 90 Gold Piece
    • +3 each possible of Linda/Bert do recap for Misgivings.
  • PotionPotion, CMW Lvl 2CL 3 ×2 300 Gold Piece
  • OilOil, Rope Trick Lvl 2CL 3 300 Gold Piece
Offensive
  • WandWand, Searing Light Lvl 4CL 7 ×4 420 Gold Piece
  • OilOil, Magic Weapon Lvl 1CL 1 ×2 50 Gold Piece
  • ScrollScroll, Magic Weapon Lvl 1CL 1 25 Gold Piece
Defensive
  • PotionPotion, Gaseous Form Lvl 3CL 5 750 Gold Piece 10 minutes
  • ScrollScroll, Obscuring Mist Lvl 1CL 1 25 Gold Piece
  • ScrollScroll, Protection from Energy Lvl 3CL 5 375 Gold Piece
Utility
  • OilOil, Arcane Mark Lvl 0CL 1 25 Gold Piece
  • PotionPotion, Charm Person Lvl 1CL 1 50 Gold Piece
  • PotionPotion, Reduce Person Lvl 1CL 1 50 Gold Piece
  • PotionPotion, Status Lvl 2CL 3 300 Gold Piece
Other
  • Holy Water ×3 25 Gold Piece

Recap Rewards

  • Session 3: Submit recap to get: Madame Mvashti will brew you a tea that will effectively be Augury, once, with a 10 minute "brewing" time. (Counts as a potion.)
  • Session 5: Submit recap to get: 1 free reroll, use second, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity.
  • Session 6: Submit recap to get: Reroll a fortitude save against poison.
  • Session 7: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering. (Expires: n/a; permanent)
  • Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
  • Session 10: Submit recap to get: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), not stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.<-- 11, 12, 13 were non-individual -->
  • Session 14: Submit recap to get: One attack roll against a giant is an automatic hit and threat, requires confirmation.<-- 15 was party -->
  • Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
  • Session 17: Submit recap to get: Shadow Conjuration, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil.
  • Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.

Mundane

  • Backpack
  • Bedroll
  • Flint and Steel 1 Gold Piece
  • Healer's Kit
  • Outfit, Scholar's
  • Spell Component Pouch
  • Holy Symbol [Wooden]

Non-Core Spells

GRUDGE MATCH
School evocation; Level cleric/oracle 2, ranger 2
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Targets two creatures/level, no two of which may be more than 30 ft. apart
Duration 1 round/level
Saving Throw none; SR no
You reveal how the norns have entwined the fates of nearby allies and enemies. For every ally targeted by this spell, you must also target an enemy within range. If you do not do this, the spell fails.
For the duration of the spell, every target gains a +2 insight bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls made against opponents also affected by the spell. In addition, all critical hits are automatically confirmed against such opponents and all targets can identify fellow subjects of this spell by sight, as a free action.
If a subject of the spell makes any of the above checks against a target other than those also subject to this spell, the subject suffers a –2 penalty.
HOBBLE MOUNT
School necromancy; Level antipaladin 1, cleric/oracle 1,sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range touch
Target quadruped touched
Duration permanent
Saving Throw Fortitude negates; SR yes
This spell subtly disables a quadruped (such as a horse, cow, or other four-legged animal) such that it can no longer move at its normal speed without incurring injury. An affected creature that moves more than half its base speed takes 1d6 hp damage. The creature’s rider or someone tending the creature notices the damage with a DC 15 Heal or DC 20 Perception check.
THUNDERCLAP
School evocation [electricity]; Level bard 0, cleric/oracle 0, druid/shaman 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S, M (thin metal wire)
Range personal
Effect thunderous noise
Duration instantaneous
: Saving Throw none; SR no
A loud, thunderous noise echoes all around you, drawing the attention of creatures within hearing distance. The noise is clearly audible up to 3,000 ft. away over clear terrain.