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ROR:Session/20

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Starring: Calum, Haneet, Hilma, Tokki
Guest Starring: Sandpoint usuals, Hellknights, Gogmurt
Challenge: Below
Location: Sandpoint
Date Played: 16 July 2016


Attack on Sandpoint

Chapter 4: Fortress of the Stone Giants - Part 1: Stones Over Sandpoint


Downtime

  • Chopper's Isle
Tokki
Personal Log. Entry 1.1: I think it is time I loosen up a bit. Though the haiku kept me well structured, I will take Yap's drink and advice to heart and attempt to open up more. These personal logs may be a step in the right direction.
Chopper's Isle was in need of some attention. Hilma has decided to work on the underground area while I will be focusing on building a base of operations for us. We can place some of our noteworthy gains on display inside. Perhaps it will also help bring in some tourist to this town, creating an upswing in revenue.
  • Troops
Tokki
Personal Log. Entry 21.3 - 21.5: I have pleaded with the military for aid to be sent to Sandpoint. I have built figures on the cost of repairs and how it will be most cost effective to send reinforcements. Hopefully negotiations go well.
I have spoken with the company that is supplying the Hellknights. Though their name leaves something to be desired, I welcome some well structured help. 8 Have agreed to join us.
The local military of Magnamar seems stretched thin. I was able to procure 4 ranges that specialize in hunting and tracking giants. They should make fine scouts.
Personal Log. Entry 82.13: We've had two Hellknights and a ranger leave today. Their morale on waiting must have run thin. They are less disciplined than I thought.
Personal Log. Entry 114.1: We lost another Hellknight this morning. I'd almost hate to say it, but I hope the giants come soon if they are going to come at all. I wonder if they are just waiting out the rest of our extra forces to leave...
Personal Log. Entry 141.7: I hope that those that abandoned post can live with the guilt that their absence led to the falling of some of their brothers in arms. A report will be written, I can assure you.
  • Isra'a? Karaz?
Tokki
Personal Log. Entry 1.3: Everyone seems to have a lot to take care of. Hilma and Calum are doing much forging. Isra'a decided to take a trip on a ship. He said he needed to find his roots again. Karaz just slinked away without really saying goodbye. And Haneet... well... is being Haneet.
Personal Log. Entry 52.4: Karaz and Isra'a have both been gone for a while. Hopeuflly they are due back soon.
Personal Log. Entry 132.18: Danger is looming. I can feel it. I really hope they get back soon.
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Text.

Prepartion

  • Scarnettis.
Tokki
Personal Log. Entry 17.9: War profiteering. Who would have thunk it? They are probably still cooking the books to boot. I'm going to have to recommend that they get investigated after all of this is done. At least we are able to get the wood we need for our defenses.
  • Gogmurt
Tokki
Personal Log. Entry 140.5 - 140.6: Something seemed very off about Gogmurt. Haneet informed us that he was being manipulated through a charm and geas. His demands were quite unreasonable, and he brought two greatly tortured ogres with him. We will see what negotiation yield.
It is indeed a trap. They are waiting to kill us if we come to help them with the incoming giants. We need to send out a scouting party.
  • Scouting
Tokki
Personal Log. Entry 140.8: As expected, there was an ambush ready for us. Stone giants are in wait and are very close to the village. We decide it best to try and parlay by sending an animal messenger.
Personal Log. Entry 141.3: We go to meet the giants, but they did not come with intentions to negotiate. They were scaling the nearby mountains to try and flank us. We rode back hard to camp, with barely an hour to finish preparations.

Attack on Sandpoint

  • Gate
Tokki
Personal Log. Entry 141.4: A handful of giants charge the gate. Our adventuring party takes on three of them, and quite ably to boot. Now, according to my calculations, we would have had to have hit an efficiency rating of 306 within 10 seconds, which we fell short of. It wasn't much later until the sound of the bridge alarm went off, and I had to break off on Dividends. The other three can hold their own.
  • Bridge
Tokki
Personal Log. Entry 141.5-6: The bridge was under siege by 3 dire bears and 2 stone giants. The Hellknights were doing well with their ranger, though the bears quickly bogged them down. I begun to strafe them at the top of the wall until Dividends took some initiative of her own.
Something clicked in Dividends. She became enveloped in a black fog and seems much more spry than a pony should be. In the moment she jumped down from the hill, I could feel some of Eristil's divinity I put into my bow now channel into her. It appears that we now share a bond. Hopefully it is enough to pull us through this fight.
  • Dragon!?!
Tokki
Personal Log. Entry 141.9: I really wish to engage the dragon as I am the most fit to take it on in the air. Also, it appears that Dividends is quite keen on taking the opportunity to try to run across rooftops. I need to take to healing the Hellknights first and protecting the town in the most efficient way possible.
  • 🎲 DM Left off mid-initiative right after the dragon appeared!

Dividends

This is what's special about Dividends née Shadowmist.

  • The party already decided she was a pony. (Otherwise she was "resizable" as needed.)
  • She is 'simple advanced' via rebuild rules: AC increase natural armor by +2; Ability Scores +4 to all ability scores (except Int scores of 2 or less).
  • She has Favored Enemy (Goblin) +2.
  • She gets a bonus skill point per level. One skill rank must always go into Acrobatics, and the bonus into Stealth. She has Skill Focus in both as a bonus feat.
  • She can use Obscuring Smoke as a free action on her turn covering only her own space. It lasts for 1 minute. She can do it a number of times per day equal to her hit dice. This gives attack into her space a 20% miss chance no matter the distance. It blows away/dispels/etc as Obscuring Mist. 🎲 DM This is how I had it back then. It may be too powerful for these levels if she's combined with anything else that would give her more than her base hit dice.
  • She's trained for war. And is strong-willed/stubborn/perceptive (but is still just a horse with some ancient Nightmare bloodline deep down in her ancestry).
  • She came with fancy barding. I have to dig into my notes which.

🎲 DM Section

Encounters

The Northgate Siege (CR 11)
3x Stone Giants (CR 8)
Chaos at Tanner's Bridge (CR 12)
2 Stone Giants (CR 8)
3 Dire Bears (CR 7)
Dragonfire Inferno (CR ?)
Longtooth the Red Dragon (CR ?)

Recap Reward

On Time (before next gathering)
Sandpoint will help with your party's preparation. Pick a level 2 or lower wand (or level 4 or lower potion/oil). THIS CAN BE ANY SPELL ON THE PRD, BUT NOT IN CORE IF YOU WANT! This does not make the spell open and available.
Late
Sandpoint will help with your party's preparation. Pick a level 1 or lower wand (or level 3 or lower potion/oil). THIS CAN BE ANY SPELL ON THE PRD, BUT NOT IN CORE IF YOU WANT! This does not make the spell open and available.
Not done
Expires
Used. Must be claimed during chapter 4's play.