Drinking & Dragons

Difference between revisions of "User talk:Wizardoest/PCs/TskTsk"

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The people with 2 arms are going to be outnumbered soon! For super jumping powers, may I recommend mental leap. --[[User:Askewnotion|Askewnotion]] 17:09, 4 June 2010 (UTC)
== Potential Feats ==
::The less you know - Snakes have twin semipenes. --[[User:Arz|Arz]] 21:18, 7 June 2010 (UTC)
== Movement bonuses ==


Would the bonus speed from Scout (+10' enhancement) and the feat Speed of Thought (+10' insight) apply to all movement modes? --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 21:01, 7 June 2010 (UTC)
* Ancestral Guidance, Races of Eberron: Permits rerolling of an action die, taking the new result
::Scout is linked to "base land speed". Speed of thought applies to all since it is not limited. If Spd is your thing, Xeph burst is the king = ~+30' competence bonus to all spds.--[[User:Arz|Arz]] 21:18, 7 June 2010 (UTC)
* Psionic Luck, Magic of Eberron: Expend Psionic focus to roll d12 instead of d8 for action points
::: Thanks Mike. Xeph burst is limited times per day. I'm looking for persistent speed boosts. Currently 50' land speed is good. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 00:22, 8 June 2010 (UTC)
* <strike>Battle Jump, Unapproachable East p42: execute a charge from above! Read it, perfect for Tsk!</strike>
* Intend to take Chameleon Thri-Kreen Battle Tactics again.
 
== FEAT: Chameleon Thri-Kreen Battle Tactics [Tactical, Fighter] ==
 
Prerequisites: This feat is specifically designed for the exclusive use of TskTsk.
 
This feats grants the use of the following abilities:
;Overcome Odds
: To use this maneuver, you must have been attacked in melee by three or more opponents in the last round. You gain +2 to your damage rolls against those opponents this turn.
;Tongue-trip
: To use this maneuver, you must make a full attack action, including your bite attack. You gain an additional attack with your tongue (at the standard -5 penalty) against the foe you attacked with your bite. This attack must be a trip attempt. Follow the normal rules for tripping, including the counter trip.
;Surprise Leap
: To use this maneuver, you must have made a full attack against a threatened enemy in the previous round. You may jump over that adjacent enemy (make a jump check as normal). If you succeed in clearing the foe, as part of this jumping movement, you may also make a free bluff or tumble check (as if feinting) to deny your foe his dexterity against your next attack. Failure indicates he gets an AoO against you and is not denied his dexterity against you.
: Note, failing to jump over your foe also provokes an AoO, since you will not be able to make the bluff or tumble check.
 
:: I didn't like the "once per combat" wording. I clarified Overwhelming Odds to just melee attacks. Allowing the counter trip nicely counteracts allowing "unlimited" trips with the tongue. --[[User:Mqs|Mqs]] 20:02, 1 December 2010 (UTC)

Latest revision as of 09:46, 10 February 2011

Potential Feats

  • Ancestral Guidance, Races of Eberron: Permits rerolling of an action die, taking the new result
  • Psionic Luck, Magic of Eberron: Expend Psionic focus to roll d12 instead of d8 for action points
  • Battle Jump, Unapproachable East p42: execute a charge from above! Read it, perfect for Tsk!
  • Intend to take Chameleon Thri-Kreen Battle Tactics again.

FEAT: Chameleon Thri-Kreen Battle Tactics [Tactical, Fighter]

Prerequisites: This feat is specifically designed for the exclusive use of TskTsk.

This feats grants the use of the following abilities:

Overcome Odds
To use this maneuver, you must have been attacked in melee by three or more opponents in the last round. You gain +2 to your damage rolls against those opponents this turn.
Tongue-trip
To use this maneuver, you must make a full attack action, including your bite attack. You gain an additional attack with your tongue (at the standard -5 penalty) against the foe you attacked with your bite. This attack must be a trip attempt. Follow the normal rules for tripping, including the counter trip.
Surprise Leap
To use this maneuver, you must have made a full attack against a threatened enemy in the previous round. You may jump over that adjacent enemy (make a jump check as normal). If you succeed in clearing the foe, as part of this jumping movement, you may also make a free bluff or tumble check (as if feinting) to deny your foe his dexterity against your next attack. Failure indicates he gets an AoO against you and is not denied his dexterity against you.
Note, failing to jump over your foe also provokes an AoO, since you will not be able to make the bluff or tumble check.
I didn't like the "once per combat" wording. I clarified Overwhelming Odds to just melee attacks. Allowing the counter trip nicely counteracts allowing "unlimited" trips with the tongue. --Mqs 20:02, 1 December 2010 (UTC)