Drinking & Dragons

Difference between revisions of "Vat:PC/Pauline"

From Drinking and Dragons
>Mqs
m
>Mqs
Line 60: Line 60:
== Powers ==
== Powers ==
=== Miracles ===
=== Miracles ===
No channeling required. Internal pool only.
;The Denial
;The Denial
: .
: Cost: Variable
;Protection of the Weak
: Consume your own essence to neutralize any supernatural power that uses essence if you expend more than the target.
: .
;Protection of the Weak (TharBZ 105)
;Strength of Ten
: Cost: 40; 24 hours or threat is gone
: .
: +3 to all attack and damage rolls, +2 to defense rolls while defending another, +20 life points, AV d6+6, +3 to survival and consciousness tests, immune to fear, regenerate LP at constitution/minute
;Turn Aside Blow
;Strength of Ten (Core)
: .
: Cost: 15 essence; until killed or battle is won
;Sword of Fire
: +5 strength, +20 life points, immune to shock and pain
: .
;Turn Aside Blow (TharBZ 105)
: Cost: 10 essence; one attack only
: Completely nullifies one attack. Might knock down the user.
;Sword of Fire (BandoZ)
: Cost: 10 essence; lasts until willed away or let go
: Sprout a sword of fire. d6xStr slash+fire damage. Might be useful against a foe independent of its (in)vulnerabilities.
 
|


|
== Qualities ==
== Qualities ==
;Divine Inspiration
;Divine Inspiration

Revision as of 13:22, 23 May 2012


PaulineThomas.jpg

Paulineicon.gif Pauline

Aspects
High Concept: Everybody's Mom
Trouble: Issues with Authority


Been around this block, and that one too Paulie has a stock of life experience to draw off of
Right makes Might Strength comes from doing the right thing
Arrow of Brigid The goddess Brigid (or the Saint?) has selected Paulie for bigger things
Good Friends It doesn't matter to Paulie, everyone's a potential ally

Notes

  • important possessions

Attributes

Primary

Strength 1 — Dexterity 3 — Constitution 4 — Intelligence 5 — Perception 4 — Willpower 5

Secondary

Life Points 39 — Endurance 40 — Speed 14 — Essence 46
Consciousness/Survival 9/12 — Initiative 3

Skills

  • Dodge 2
  • Engineering (Mechanical) 3
  • First Aid 1
  • Hand Weapon (Club) 1
  • Hand Weapon (Sword) 2
  • Home Economics 1
  • Mechanic 3
  • Research 1
  • Science (Metallurgy) 2
  • Electronics 2

Drawbacks

Dependents (Foster Kids) -- 3 points
They are possible targets who needs to be protected and are particularly vulnerable.
Emotional Problems (Too Trusting/Giving)
Compare to fear of rejection. A willpower check may be required to avoid giving aid.
Honorable -- Mild
Do not lie, betray friends or loved ones or anyone you respect. Others, particularly those disliked, are fair game.
Impaired Senses (Corrected Vision)
Without your glasses, suffer a -3 to sight-based perception checks.
Addiction (Light Marijuana) -- 2 points
Without marijuana, suffer -2 points to mental tasks.
Vulnerability (Fatigue) -- 2 levels
Lose two additional points of endurance when suffering from endurance loss.

Powers

Miracles

No channeling required. Internal pool only.

The Denial
Cost: Variable
Consume your own essence to neutralize any supernatural power that uses essence if you expend more than the target.
Protection of the Weak (TharBZ 105)
Cost: 40; 24 hours or threat is gone
+3 to all attack and damage rolls, +2 to defense rolls while defending another, +20 life points, AV d6+6, +3 to survival and consciousness tests, immune to fear, regenerate LP at constitution/minute
Strength of Ten (Core)
Cost: 15 essence; until killed or battle is won
+5 strength, +20 life points, immune to shock and pain
Turn Aside Blow (TharBZ 105)
Cost: 10 essence; one attack only
Completely nullifies one attack. Might knock down the user.
Sword of Fire (BandoZ)
Cost: 10 essence; lasts until willed away or let go
Sprout a sword of fire. d6xStr slash+fire damage. Might be useful against a foe independent of its (in)vulnerabilities.

Qualities

Divine Inspiration
Access to miracles, as long as you uphold the source's (Brigid) commandments. Bars access to Invocations and Necromancy.
Gift
Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
Hard to Kill -- 3 levels
+9 life points, +3 to survival tests.
Increased Essence Pool -- 5 points (25 essence)
Influence (Community) -- 2 levels
Bonus to social skills with this group, including Pulling Strings.
Pulling String (Workshop [Community])
ConXp89 - willpower + bureaucracy (+ influence) to attempt to have access to a workshop. Higher results yield better facilities.
Resources -- no levels
Average. $9k in property. $1500/month pre-tax.

Special Possessions

  • Toolkit
  • Baseball Bat
  • Not terribly functional car
  • PS/2 Model 60 w/ acoustic modem
  • A baggie of weed
  • Several cartons of off-brand cigarettes, which smell like death and hate

Background

Background Brigid