Drinking & Dragons

Wild:58 Labyrinth

From Drinking and Dragons
Revision as of 08:24, 26 April 2011 by >T3knomanser

Starring: Fuelwen-icon.gif Fuelwen, Pirate.gif Brilla, and Tsktsk-icon.gif TskTsk
Guest Starring: Callow, Mind Flayer Worshipper, Kordrik, Honor
Challenge: Sadie von Masoch, Jacquima Gashmet; MIKE AS DM
Location: Moonless' Fae portion (Moonlight), Barking Labyrinth
Date Played: 05 Apr 2010

The Orator

Tsktsk-icon.gif TskTsk: As I scout ahead I hear the sounds of someone up ahead. Approaching cautiously the scene reveals itself to be a one-man play in progress, with an audience of hushed fae. Quiet faeries are unheard of, so something was amiss. Watching more closely I see the actor's face strained with effort and hear the raw rasp to his voice.

After our clutch agrees that we should investigate, I approach, clapping valiantly at the man's performance. My applause breaks the fae enchantment and they scatter, disappointed that their plaything has been freed.

The actor calls himself Honor, and is of very mixed ancestry, mixing dragon, some form of outsider, and gnome.

Fuelwen-icon.gif Fuelwen: I hate fae. I feel that I must point that out. We helped their victim, and I must say, at least they gave him a dignified torture; not like the laughing, flower-collecting tortures I usually expect from them.

The Labyrinth

Tsktsk-icon.gif TskTsk: Honor tells us that the labyrinth grows and morphs at a whim, and is filled with traps of all kinds. It is the home of Sadie von Masoch, an unseelie monarch of this isle.

We enter the labyrinth and discover that its twists and turns are more than just physical. Climbing or swimming, for those of us so naturally inclined, move us deeper into a "primal fae" where dangers are more prevalent. But the material plane version of the maze holds it's own dangers, as the clutch mother sets off a sap trap, causing havoc among the clutch.

Beyond the trap we discover that we are not alone in the maze. No one is surprised by this. The tracks reveal a large cat and a humanoid and eventually they start to cover their tracks.

Fuelwen-icon.gif Fuelwen: Our tradition of the direct approach puts us into conflict with the traps in the dungeon. A useful tactical tool, but only to delay and frustrate your enemy. When you are that enemy, it's trebly annoying. After many false starts, we get into the labyrinth. There's no point in formulating an exist strategy- the labyrinth is too changeable.

Fey Lady

Tsktsk-icon.gif TskTsk: Wary though we are, we are still caught by surprise when we are attacked by those we had been following. The tiger had a rider who wielded power of a type that I've never seen before. I successfully kill her. And her tiger. And I nearly squeezed the life out of the pettle spellcaster, but the damn thing was slick.

Fuelwen-icon.gif Fuelwen: We were challenged to a fight where no one was supposed to die. That was implausible. Still, we pounded on each other for awhile, drawing great gouts of blood and gore. Somehow, there were no casualties.

Rewards

Wiki update:

Sketches

My session sketches. --Randy (Talk) 14:07, 6 April 2011 (UTC)

Brilla-sketch.jpgTsk-and-fuelwen-sketch.jpg