Drinking & Dragons

Difference between revisions of "Wild:PC/Fuelwen"

From Drinking and Dragons
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>T3knomanser
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9               9.00  6.16   5.33   6.50
9             10.00  6.66   5.66   7.00
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[[Category:Wild]]
[[Category:Wild]]
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== Routines ==
== Routines ==
:'''Bastard Sword'''
:'''Bastard Sword'''
::Bastard Sword +14 (1d10+4) / Talon +13 (1d6+2) / Talon +13 (1d6+2) / Talon +12 (1d6+2) / Tentacle +13 (1d4+2) / Tentacle +13 (1d4+2) / Bite +13 (1d4+2) / Bastard +9 (1d10+4)
::Bastard Sword +15 (1d10+4) / Talon +14 (1d6+2) / Talon +14 (1d6+2) / Talon +13 (1d6+2) / Tentacle +14 (1d4+2) / Tentacle +14 (1d4+2) / Bite +14 (1d4+2) / Bastard +10 (1d10+4)
:'''Unarmed'''
:'''Unarmed'''
::Talon +13 (1d6+4) / Talon +13 (1d6+4) / Talon +13 (1d6+4) / Talon +12 (1d6+4) / Bite +13 (1d4+2) / Tentacle +11 (1d4+2) / Tentacle +11 (1d4+2) / Talon +8 (1d6+4)
::Talon +14 (1d6+4) / Talon +14 (1d6+4) / Talon +14 (1d6+4) / Talon +13 (1d6+4) / Bite +14 (1d4+2) / Tentacle +14 (1d4+2) / Tentacle +14 (1d4+2) / Talon +9 (1d6+4)
:'''Ranged'''
:'''Ranged'''
::Composite Longbow: +11/+5 (1D8+4)
::Composite Longbow: +12/+7 (1D8+4)
:'''Net'''
:'''Net'''
::Net: +10 (ranged touch attack)
::Net: +12 (ranged touch attack)


If underwater add: Rake +13 (1d4+2) / Rake +13 (1d4+2)
If underwater add: Rake +14 (1d4+2) / Rake +14 (1d4+2)
{|
{|
|valign="top" width="70%"|
|valign="top" width="70%"|
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*FORT:6+4:'''10'''(12)
*FORT:6+4:'''10'''(12)
*REF: 5+1:'''6'''(8)
*REF: 5+1:'''6'''(8)
*WILL: 6 +0:'''6'''(8)
*WILL: 7 +0:'''7'''(9)
|
|


= Attacks =
= Attacks =
BAB: 9/4
BAB: 10/5
Melee: 13/8
Melee: 14/9
Ranged: 10/5
Ranged: 11/6
|-
|-
|valign="top"|
|valign="top"|
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| Legerdemain||DEX||
| Legerdemain||DEX||
|-
|-
| Linguistics||INT||4||+5
| Linguistics||INT||5||+5
|-
|-
| Mechanics||DEX||
| Mechanics||DEX||
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| Perform||CHA||
| Perform||CHA||
|-
|-
| Profession(Hunter)||WIS||12||+0||+2 racial,+2 stalker||free skill
| Profession(Hunter)||WIS||13||+0||+2 racial,+2 stalker||free skill
|-
|-
| Profession(Soldier) || WIS || 1 || +0 <!-- 1 point from recap 25 -->
| Profession(Soldier) || WIS || 1 || +0 <!-- 1 point from recap 25 -->
Line 157: Line 158:
* Local: 2
* Local: 2
* Nature: 3
* Nature: 3
* Tactics: 12 (free)
* Tactics: 13 (free)
* Planes: 7
* Planes: 8
* Geography: 7 (1 from wiki bonus)
* Geography: 7 (1 from wiki bonus)
* Arcana: 2
* Arcana: 2
* Dungeoneering: 1
* Dungeoneering: 4
=== Languages ===
=== Languages ===
* Sahuagin
* Sahuagin
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* Halfling
* Halfling
* Infernal
* Infernal
* Gith
|}
|}


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* +1 to saves vs negative energy damage (hp damage only)
* +1 to saves vs negative energy damage (hp damage only)
* 1/day (Ex) Master's Touch (CL=HD)
* 1/day (Ex) Master's Touch (CL=HD)
* Load Blow (once)
<!-- used shield of law before putting it on my sheet -->
<!-- used shield of law before putting it on my sheet -->
|valign="top" width="15%"|
|valign="top" width="15%"|
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= Spells =
= Spells =
[[Media:FuelwenSpells.pdf | Spellbook]]
{| border="1px"
{| border="1px"
|-
|-
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== Level 1  ==
== Level 1  ==
(8/day) ''2 + 1/level past one''
(9/day) ''2 + 1/level past one''
* [http://geekmatters.com/DD/Magic%20Weapon.htm Magic Weapon]
* [http://geekmatters.com/DD/Magic%20Weapon.htm Magic Weapon]
* [http://geekmatters.com/DD/Blade%20of%20Blood.htm Blade of Blood]
* [http://geekmatters.com/DD/Blade%20of%20Blood.htm Blade of Blood]
Line 273: Line 275:


== Level 2 ==
== Level 2 ==
(6/day)  
(7/day)  
* Dimension Hop
* Dimension Hop
* Touch of Idiocy
* Touch of Idiocy
* Combust (1D8/CL fire, DC15 or subject catches fire)
* Combust (1D8/CL fire, DC15 or subject catches fire)
* Belker Claws (2D12, lasts cl/3 rounds, doing 2D12 each round) (SC)
|-
|-
|}
|}

Revision as of 19:38, 11 November 2010

Fuelwen.png

Fuelwen

Pronounced: fewh-vfen

Routines

Bastard Sword
Bastard Sword +15 (1d10+4) / Talon +14 (1d6+2) / Talon +14 (1d6+2) / Talon +13 (1d6+2) / Tentacle +14 (1d4+2) / Tentacle +14 (1d4+2) / Bite +14 (1d4+2) / Bastard +10 (1d10+4)
Unarmed
Talon +14 (1d6+4) / Talon +14 (1d6+4) / Talon +14 (1d6+4) / Talon +13 (1d6+4) / Bite +14 (1d4+2) / Tentacle +14 (1d4+2) / Tentacle +14 (1d4+2) / Talon +9 (1d6+4)
Ranged
Composite Longbow: +12/+7 (1D8+4)
Net
Net: +12 (ranged touch attack)

If underwater add: Rake +14 (1d4+2) / Rake +14 (1d4+2)

Bio

Stats

  • Name: Fuelwen
  • Race: Sahuagin/Octopus
  • Class: Duskblade 7
  • Level: 7(Duskblade)+2(Racial HD)+3(Racial LA)
    • ECL: 12
    • CL: 6
    • HD 8
  • Alignment: Lawful Neutral
  • Deity: Sekolah
  • Age: 17
  • Gender: M

Attributes

Attr Stat Mod
STR 19 +4
DEX 12 +1
CON 18 +4
INT 20 +5
WIS 10 +0
CHA 14 +2

Misc

  • HP: 90
    • Touch: 13
    • Current Armor: 26 (10 + 5 natural + 5 mithril breastplate + 1 natural enhancement + 1 armor enhancement + 1 insight + 1 variable shield (buckler form) + 1 deflection + 1 DEX)
  • Speed: 30' (60' swimming)
  • DP: 0
  • AP: 8

Saves

  • FORT:6+4:10(12)
  • REF: 5+1:6(8)
  • WILL: 7 +0:7(9)

Attacks

BAB: 10/5 Melee: 14/9 Ranged: 11/6


Skills

Core

Name Stat Ranks Stat Bonus Other Bonuses
Acrobatics DEX
Animals CHA 8 +2 +4 working with sharks;
Athletics STR 3 +4 +8 to swim
Concentration CON 7 +4, +4 combat casting
Craft INT
Deception CHA
Influence CHA 1 +2
Heal WIS 4 +0 +2 survivor
Inspect INT 1 +5
Legerdemain DEX
Linguistics INT 5 +5
Mechanics DEX
Notice WIS 5 +0 +4 underwater
Perform CHA
Profession(Hunter) WIS 13 +0 +2 racial,+2 stalker free skill
Profession(Soldier) WIS 1 +0
Streetwise WIS 3 +0
Spellcraft INT 5 +5
Stealth DEX 7 +1 +4 hide under water,+2 to move silently stalker
Survival WIS 9 +0 +2 racial, +2 survivor
Use Magic Device CHA

Knowledges

  • Local: 2
  • Nature: 3
  • Tactics: 13 (free)
  • Planes: 8
  • Geography: 7 (1 from wiki bonus)
  • Arcana: 2
  • Dungeoneering: 4

Languages

  • Sahuagin
  • Common
  • Aquan
  • Elven
  • Draconic
  • Celestial
  • Giant
  • Infernal
  • Goblin
  • Dwarven
  • Terran
  • Halfling
  • Infernal
  • Gith

Feats

Level

DP

  • Stalker
  • Exotic Weapon Prof (Net)
  • Exotic Weapon Prof (Bastard Sword)
  • Avoid Frustration (free): 1/day, may use a knowledge skill to add to saves as a free action, per Dark Knowledge
  • False Life (single use):1d10+10HP for 12hrs, free action on my turn
  • Better Materials (+2 to CL when casting a spell, 4 uses)
  • +1 to saves vs negative energy damage (hp damage only)
  • 1/day (Ex) Master's Touch (CL=HD)
  • Load Blow (once)

Class

Duskblade

Racial

Spells

Spell Like

(7/day)

Level 0

(6/day) 2 + INT mod + 1/level past 1

Level 1

(9/day) 2 + 1/level past one

Level 2

(7/day)

  • Dimension Hop
  • Touch of Idiocy
  • Combust (1D8/CL fire, DC15 or subject catches fire)
  • Belker Claws (2D12, lasts cl/3 rounds, doing 2D12 each round) (SC)

Equipment

Weapons

Item Damage Crit Range Weight Type Notes
Masterwork Aquatic Longbow +4(composite) 1d8 + STR x3 100' 3# p +1 accuracy,ignore underwater range penalties
Masterwork Trident 1D8+STR x2 10' 4# p +1 accuracy,Colored metal(purple)
Bastard Sword of Spellstoring 1d10+STR 19-20x2 - 6# s masterwork, spellstoring
Net - - 10' 6# - Ranged touch attack to entangle. See Rules.

Armor and Protective Items

Item AC Bonus Max Dex Spell Fail Weight Notes
Mithral Breast Plate +1t +5(+1 enhancement) +6 10% 10# For tentacled creature only
Ring of Prot +1 deflection - - - -
Variable Shield +1 +6 10% 5# -
Amulet of Natural Armor +1 natural armor enhancement bonus - - - -

Other Equipment

  • Backpack
  • Arrows(40)
  • Sea Arrows(20)
  • Rope, Silk(50')
  • Sundark Goggles

Comments

Planned progression:

  • get a few levels in Duskblade to build a decent magic repertoire.
  • Pick up Improved Multiattack and Improved Natural Attack(Talon) along the way.