Drinking & Dragons

Wild:PC/Fuelwen/Cohort/Splat/

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Revision as of 07:10, 11 April 2010 by >T3knomanser


6th level cohort

Splat

Size/Type: Small Aberration

Hit Dice: 38 (5d8+3*4) (1D8 to e rolled)

Initiative: +0

Speed: fly 30' (clumsy), 10' land

Armor Class: 11 (+1 size)

Base Attack/Grapple: +3/-1

Attack: Slam +3 melee (1d4 plus 1d6 acid) or light ray +3 ranged touch (1d6) or slime +3 touch (1d6 acid)

Space/Reach: 5 ft./5 ft.

Special Attacks: Light ray, acid, aura of menace, spell like abilities

Special Qualities: Darkvision 60 ft., weak anatomy, immune to poison, resilient saves, cold resistance 5, electricity resistance 5, and fire resistance 10, translucent, bright, DR5/magic, spore form

Saves: Fort 4, Ref 2, Will 3 (1/1/4 base) (+1 to all from Divine Grace)

Abilities: Str 11 (0), Dex 12 (0), Con 16 (+3), Int 10 (0), Wis 7 (-2), Cha 12 (+1)

Skills: [ranks only] knowledge (religion) +1, knowledge (the planes) +1, Influence +7 ranks, Acrobatics +7 ranks, Sense Motive +4 ranks

Feats: ability focus (aura of menace), point blank shot

Alignment: N[L]G

Abilities

Light ray
Ignores DR but is not a magical attack.
Acid
Deals damage to organics, metals. Not stone.
Aura of Menace (Su)
See srd:monsters/archon.htm#lanternArchon. DC 14.
Weak Anatomy
50% resistant to critical hits, sneak attack and other precision damage.
Resilient
+2 saves vs: sleep, paralysis, petrification, polymorph, stun.
Spell like abilities
At will&#151;detect evil. 1/day&#151;Magic Circle against Evil. Caster level 3.
Translucent and bright
Always emits light as a light spell.
+5 to hide checks when in brightly lit conditions.
Spore Form
Aberrations eat, sleep, and breathe. However, instead of dying when Splat is denied food or drink, he instead dessicates into a form until such a time that food is available. Splat is not in any aware of his surroundings during the time, until awakened by the presence of food and drink.
Divine Grace
Apply CHA bonus to all saving throws.