Drinking & Dragons

Difference between revisions of "Wild talk:PC/Bo"

From Drinking and Dragons
>Mqs
>Arz
Line 32: Line 32:
==Conversion==
==Conversion==
[[Wild:Alterations#Classes]] regarding conversion. --[[User:Mqs|Mqs]] 15:58, 22 January 2009 (UTC)
[[Wild:Alterations#Classes]] regarding conversion. --[[User:Mqs|Mqs]] 15:58, 22 January 2009 (UTC)
:Checked alter form as per yuan-ti. Only changes are unlimited use and limits to large through tiny viper. Still a spell-like that acts like polymorph. --[[User:Arz|Arz]] 15:12, 30 January 2009 (UTC)

Revision as of 08:12, 30 January 2009

Downgrade of Sacred Healing because I mixed the CD and PHB2 versions up. Looking for caster/divine feat with taoist flavor. Trying to avoid divine metamagic(quicken). Leaning to reactive casting but has 1 too many prereqs which is why I liked this:

  • 3rd: Ancestral Defiance [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
Though it still needs imp counterspell to be effective & reactive casting is generally better. Any ideas? Skills pared down, snakes on a freaking monk, and equip edited.--Arz 16:01, 14 January 2009 (UTC)
FYI, just because the same feat was reprinted in various sources doesn't mean only the newest source is available. The feat as written in the book (pasted below) is completely fine by me. How is it you are trying to modify it? --Mqs 16:46, 14 January 2009 (UTC)
Divine Defiance is mostly fine I just flipped in rebuke spirit instead. Prob came when I looked up counterspelling rules. Then ran across Reactive Casting. Does the same w/out being divine. Which pointed me to imp counterspell. Ending up with a feat chain wherein I did not one. Buggerin me up. --Arz 18:53, 14 January 2009 (UTC)
Differences: Reactive Counterspelling (as compared to Divine Defiance)
  • Better
    1. does not require use of a daily turn attempt
  • Worse
    1. has steeper prerequisites (2 feats)
    2. consumes your next action when you do use it (Divine Defiance uses only your swift action)
    3. cannot use flat-footed
  • Same
    1. once per round
    2. need to follow normal counter spelling rules (same spell or dispel magic)

Did you notice these? --Mqs 19:20, 14 January 2009 (UTC)

Worse#2 had slipped my mind. Big 1 too. I've never seen a counter-mage in D20. Thought it preferable to more divine metamagic. Think you can cope?--Arz 19:39, 14 January 2009 (UTC)
Certainly.--Mqs 19:47, 14 January 2009 (UTC)
How does it being an immediate action interact with the removal of immediate actions in the campaign? --Randy (Talk) 19:33, 14 January 2009 (UTC)
Immediate actions were not removed. Immediate action spells were. --Mqs 19:34, 14 January 2009 (UTC)


Wording from FC2

DIVINE DEFIANCE [DIVINE]
You can channel divine energy to counter spells without readying an action in advance.
Prerequisites: Divine caster level 3rd, ability to turn or rebuke undead.
Benefit: You can spend one of your turn or rebuke undead attempts as an immediate action to counter a spell or spelllike effect. For example, if an evil cleric targets Jozan with a hold person spell, as an immediate action, Jozan can spend a turn undead attempt to counter the spell if he had prepared a hold person or dispel magic spell. You must have the relevant spell prepared as normal (or dispel magic), and you must make a Spellcraft check to identify the target’s spell if applicable. (See PH 170 for details on counterspells.)
Normal: You must typically use a readied action to counter an enemy’s spell.

Conversion

Wild:Alterations#Classes regarding conversion. --Mqs 15:58, 22 January 2009 (UTC)

Checked alter form as per yuan-ti. Only changes are unlimited use and limits to large through tiny viper. Still a spell-like that acts like polymorph. --Arz 15:12, 30 January 2009 (UTC)