Drinking & Dragons

Difference between revisions of "Wild talk:PC/Bo"

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::Seems very Bo. Goes well with pressure points and snake cults. Also one less polymorph etc. Woulda mentioned it earlier but..didn't think we'd lvl/survivve so quickly. Strange that it is not supernatural like paladins, makes me wonder if it could be enhanced by divine spell power. Which would make it 5*(1+cl+x) ~ 40-65 for Randy. x being my turning variance(-1 to +4). Please double check my spell lists that all are approved, oh and 8th lvl shaman feat. --[[User:Arz|Arz]] 16:33, 9 January 2010 (UTC)
::Seems very Bo. Goes well with pressure points and snake cults. Also one less polymorph etc. Woulda mentioned it earlier but..didn't think we'd lvl/survivve so quickly. Strange that it is not supernatural like paladins, makes me wonder if it could be enhanced by divine spell power. Which would make it 5*(1+cl+x) ~ 40-65 for Randy. x being my turning variance(-1 to +4). Please double check my spell lists that all are approved, oh and 8th lvl shaman feat. --[[User:Arz|Arz]] 16:33, 9 January 2010 (UTC)
:::I could see myself allowing this.  Self-created, or sourced somewhere?  --[[User:Mqs|Mqs]] 19:18, 9 January 2010 (UTC)
:::I could see myself allowing this.  Self-created, or sourced somewhere?  --[[User:Mqs|Mqs]] 19:18, 9 January 2010 (UTC)
::::Nah. Pasted in from Complete Champion. Stuff I make gets ...odd. I still have a few Semi-complete PrC's I could post as exhibits or QC.

Revision as of 12:51, 9 January 2010

Downgrade of Sacred Healing because I mixed the CD and PHB2 versions up. Looking for caster/divine feat with taoist flavor. Trying to avoid divine metamagic(quicken). Leaning to reactive casting but has 1 too many prereqs which is why I liked this:

  • 3rd: Ancestral Defiance [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
Though it still needs imp counterspell to be effective & reactive casting is generally better. Any ideas? Skills pared down, snakes on a freaking monk, and equip edited.--Arz 16:01, 14 January 2009 (UTC)
FYI, just because the same feat was reprinted in various sources doesn't mean only the newest source is available. The feat as written in the book (pasted below) is completely fine by me. How is it you are trying to modify it? --Mqs 16:46, 14 January 2009 (UTC)
Divine Defiance is mostly fine I just flipped in rebuke spirit instead. Prob came when I looked up counterspelling rules. Then ran across Reactive Casting. Does the same w/out being divine. Which pointed me to imp counterspell. Ending up with a feat chain wherein I did not one. Buggerin me up. --Arz 18:53, 14 January 2009 (UTC)
Differences: Reactive Counterspelling (as compared to Divine Defiance)
  • Better
    1. does not require use of a daily turn attempt
  • Worse
    1. has steeper prerequisites (2 feats)
    2. consumes your next action when you do use it (Divine Defiance uses only your swift action)
    3. cannot use flat-footed
  • Same
    1. once per round
    2. need to follow normal counter spelling rules (same spell or dispel magic)

Did you notice these? --Mqs 19:20, 14 January 2009 (UTC)

Worse#2 had slipped my mind. Big 1 too. I've never seen a counter-mage in D20. Thought it preferable to more divine metamagic. Think you can cope?--Arz 19:39, 14 January 2009 (UTC)
Certainly.--Mqs 19:47, 14 January 2009 (UTC)
How does it being an immediate action interact with the removal of immediate actions in the campaign? --Randy (Talk) 19:33, 14 January 2009 (UTC)
Immediate actions were not removed. Immediate action spells were. --Mqs 19:34, 14 January 2009 (UTC)


Wording from FC2

DIVINE DEFIANCE [DIVINE]
You can channel divine energy to counter spells without readying an action in advance.
Prerequisites: Divine caster level 3rd, ability to turn or rebuke undead.
Benefit: You can spend one of your turn or rebuke undead attempts as an immediate action to counter a spell or spelllike effect. For example, if an evil cleric targets Jozan with a hold person spell, as an immediate action, Jozan can spend a turn undead attempt to counter the spell if he had prepared a hold person or dispel magic spell. You must have the relevant spell prepared as normal (or dispel magic), and you must make a Spellcraft check to identify the target’s spell if applicable. (See PH 170 for details on counterspells.)
Normal: You must typically use a readied action to counter an enemy’s spell.

Conversion

Wild:Alterations#Classes regarding conversion. --Mqs 15:58, 22 January 2009 (UTC)

Checked alter form as per yuan-ti. Only changes are unlimited use and limits to large through tiny viper. Still a spell-like that acts like polymorph. --Arz 15:12, 30 January 2009 (UTC)

Spell Advancement

I had hoped to get some fixes in place before actually being able to cast this lvl of spell. The list gets schizophrenic and shows its 3.0-ness. Only sort of improvement guidelines I've come up this point are as follows:

1) Ethereal spells = all lists, 2 lvls early
2) Cleric healing
3) Alignment spells
4) Animal companion improving spells. Ex: Magic fang, nature's favor
5) Spells that target/effect/imitate spirits
Anything more informative than 'I don't like the format' D? --Arz 16:20, 3 June 2009 (UTC)

This is at the top of my to-do list this weekend. Well, #2, after "clean up living room from Thursday's D&D". --Mqs 18:22, 3 June 2009 (UTC)

I can't believe I still haven't looked at doing this yet :/

Substitution

I just looked over Substitution. The spell is fine as long as it's limited to the figures and costs listed in the spell (or related figures). Binding yourself to the ship's figurehead is a bit overboard. --Mqs 13:10, 17 September 2009 (UTC)

Pool of Healing

Pool of Healing By sacrificing some of your personal power, you permanently establish a link to the Positive Energy Plane through your deity or belief system. The energy you draw from that plane obeys your direct command, and you can dispense it in the form of healing with a simple touch.

Level: 7th.
Replaces: To select this class feature, you must permanently sacrifice one of your 4th-level spell slots.
Benefit: You establish a pool of positive energy that you can use to heal yourself or others. This pool contains enough positive energy to heal an amount of damage equal to 5 x (l + your divine caster level) hit points per day. You can dole it out with a touch, expending as much or as little of the pool at a time as you wish in much the same way as a paladin does with her lay on hands ability. The pool automatically replenishes every time you prepare spells for the day. You can also deal out this positive energy with a melee touch attack against any creature vulnerable to positive energy (such as undead), damaging it as if you had cast a cure spell upon it.
Pool of healing is a spell-like ability.
Seems very Bo. Goes well with pressure points and snake cults. Also one less polymorph etc. Woulda mentioned it earlier but..didn't think we'd lvl/survivve so quickly. Strange that it is not supernatural like paladins, makes me wonder if it could be enhanced by divine spell power. Which would make it 5*(1+cl+x) ~ 40-65 for Randy. x being my turning variance(-1 to +4). Please double check my spell lists that all are approved, oh and 8th lvl shaman feat. --Arz 16:33, 9 January 2010 (UTC)
I could see myself allowing this. Self-created, or sourced somewhere? --Mqs 19:18, 9 January 2010 (UTC)
Nah. Pasted in from Complete Champion. Stuff I make gets ...odd. I still have a few Semi-complete PrC's I could post as exhibits or QC.