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[[Category:Wild]]
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[[Category:Wild:PC]]
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Did Daryl do your stats out for you with the 1d4's already rolled? Just wondering becasue pre-race enhanced stats would be 14/14/14/15/6(somehow?)/12. --[[User:Askewnotion|Askewnotion]] 20:28, 7 January 2009 (UTC)
I only get 2 1st level spells (and only two uses/day). I wanted to stick to good upfront combat ones. Looking at the [[Duskblade Spell List]], does anyone think there may be better options? --[[User:T3knomanser|t3knomanser]] 16:07, 4 April 2009 (UTC)


Your stats pre-race should be:
::You need more direct dmg spells. Ray of enfeeblement and burning hands are your best dd. Duskblade is not a self buffing class per se but resist energy, jump, and true strike are good to have. Best bet on buffs is to ask Bo or buy spells for Nathaniels scriptorum.--[[User:Arz|Arz]] 14:26, 28 October 2009 (UTC)
* STR: 14
* DEX: 12
* CON: 12+4
* INT: 12+3
* WIS: 8
* CHA: 14+2
Race adds: +4 Strength, +2 Constitution, +4 Intelligence, +2 Wisdom, -2 Charisma. So your final stats should be
*Str 18
*Dex 12
*Con 18
*Int 19
*Wis 10
*Cha 14
--[[User:Mqs|Mqs]] 20:46, 7 January 2009 (UTC)


Your char sheet has
:::I would discourage (but allowe) you from selecting Beastland Ferocity.  It's a good way to die.  It doesn't prevent you from dying in any way.  It just lets you act while negative.  You still die at -10. --[[User:Mqs|Mqs]] 14:36, 28 October 2009 (UTC)
STR 18 +4
DEX 16 +3
CON 18 +4
INT 19 +4
WIS 8 -1
CHA 14 +2
The discrepancies are in dex and wis.--[[User:Mqs|Mqs]] 20:47, 7 January 2009 (UTC)


Somehow, I though DEX got a +4 and WIS got a -2. Fixed --[[User:t3knomanser|t3knomanser]]
::::Good points all, but for direct damage, I'm better off focusing on touch spells, so they can be combined with attacks (and eventually, can be used as part of a full attack action). Thoughts on Corrosive Grasp (Shocking Grasp with acid damage instead). --[[User:T3knomanser|t3knomanser]] 15:55, 28 October 2009 (UTC)


== Cohort Proposal ==
Since the spixie struck me as way too bland, I wanted to come up with something more exciting, and questionable. So here's my proposal: '''Grey Ooze/Lantern Archon''' Intelligent, but not only so much as your average mouth-breather.


Which knowledge and which craft/profession are your always-maximum ones? --[[User:Mqs|Mqs]] 22:40, 9 January 2009 (UTC)
The Lantern Archon is ''totally'' broken (compared to the campaign), so I propose these fixes:
::Prof(Hunter), obviously, and Knowledge(Tactics) is where I'm leaning. I may swap it over to Nature before our game session, but it'll probably stay with Tactics. --[[User:T3knomanser|T3knomanser]] 01:01, 10 January 2009 (UTC)
# drop Tongues entirely
# drop Teleportation entirely
# give it a charisma bump to make ''Menacing Aura'' more useful
# change fly speed to something more appropriate for an ooze


My friend is doing a character picture for me: it looks awesome. I'll upload it once he adds some finishing touches. More octopus and less Sahuagin, but I'm not complaining. --[[User:T3knomanser|t3knomanser]] 15:48, 12 January 2009 (UTC)
The result would be a creature that presents as a bright area (the light from the Archon and the transparency of the ooze), which means in bright lighting conditions it should get a bonus to hiding, but in dim lighting, it should be easily spotted.


:When looking for flying sharks w/ laser beams on there heads; try obtain familiar->improved(dragon) familiar for most of your crackpot needs.--[[User:Arz|Arz]] 17:06, 14 January 2009 (UTC)
I haven't written a coherent storyline yet, but presumably, such a creature would be drawn to our party thanks to our recent planar jaunts.
Other modifications as Daryl sees fit, but I just wanted to make a proposal that wouldn't instantly get "yeah, that's not gonna work".
--[[User:T3knomanser|t3knomanser]] 04:30, 3 November 2009 (UTC)
 
== Extra LA ==
You will gain a DP this, as that is based on ECL.  You will also gain the extra two arms from Sahuagin.  You'll also get Octopus' Jet ability, but it's every 1d4 rounds instead of every round (similar to a breath weapon recharge; roll a 1, you can use it next round).  Note that Running underwater at x4 is more than the Jet, but the Jet does not provoke AoO.
 
If you ever choose to spend one final +1 LA at a level up for your race, you'd gain Blood Frenzy from Sahuagin, Improved Grap for your tentacle attacks, full Jet ability and something(s) else I have not yet decided on.  I'd try to have it make up for the lack of a HD. --[[User:Mqs|Mqs]] 20:02, 6 January 2010 (UTC)
 
== Gold from Slush Fund ==
 
Fuelwen has 10,661gp that is currently unclaimed in the slush fund. Consider this note his claiming it as I'm going to move the old session rewards into the comments. Don't spend it all in one place. :-) --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 04:21, 27 January 2011 (UTC)
 
:: Is that with or without the last session? I was just about to update my character sheet with last session's rewards. --[[User:T3knomanser|t3knomanser]] 16:47, 29 January 2011 (UTC)
 
::: That would make Fuelwen completely current. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 17:05, 29 January 2011 (UTC)

Latest revision as of 21:43, 20 January 2012

I only get 2 1st level spells (and only two uses/day). I wanted to stick to good upfront combat ones. Looking at the Duskblade Spell List, does anyone think there may be better options? --t3knomanser 16:07, 4 April 2009 (UTC)

You need more direct dmg spells. Ray of enfeeblement and burning hands are your best dd. Duskblade is not a self buffing class per se but resist energy, jump, and true strike are good to have. Best bet on buffs is to ask Bo or buy spells for Nathaniels scriptorum.--Arz 14:26, 28 October 2009 (UTC)
I would discourage (but allowe) you from selecting Beastland Ferocity. It's a good way to die. It doesn't prevent you from dying in any way. It just lets you act while negative. You still die at -10. --Mqs 14:36, 28 October 2009 (UTC)
Good points all, but for direct damage, I'm better off focusing on touch spells, so they can be combined with attacks (and eventually, can be used as part of a full attack action). Thoughts on Corrosive Grasp (Shocking Grasp with acid damage instead). --t3knomanser 15:55, 28 October 2009 (UTC)

Cohort Proposal

Since the spixie struck me as way too bland, I wanted to come up with something more exciting, and questionable. So here's my proposal: Grey Ooze/Lantern Archon Intelligent, but not only so much as your average mouth-breather.

The Lantern Archon is totally broken (compared to the campaign), so I propose these fixes:

  1. drop Tongues entirely
  2. drop Teleportation entirely
  3. give it a charisma bump to make Menacing Aura more useful
  4. change fly speed to something more appropriate for an ooze

The result would be a creature that presents as a bright area (the light from the Archon and the transparency of the ooze), which means in bright lighting conditions it should get a bonus to hiding, but in dim lighting, it should be easily spotted.

I haven't written a coherent storyline yet, but presumably, such a creature would be drawn to our party thanks to our recent planar jaunts. Other modifications as Daryl sees fit, but I just wanted to make a proposal that wouldn't instantly get "yeah, that's not gonna work". --t3knomanser 04:30, 3 November 2009 (UTC)

Extra LA

You will gain a DP this, as that is based on ECL. You will also gain the extra two arms from Sahuagin. You'll also get Octopus' Jet ability, but it's every 1d4 rounds instead of every round (similar to a breath weapon recharge; roll a 1, you can use it next round). Note that Running underwater at x4 is more than the Jet, but the Jet does not provoke AoO.

If you ever choose to spend one final +1 LA at a level up for your race, you'd gain Blood Frenzy from Sahuagin, Improved Grap for your tentacle attacks, full Jet ability and something(s) else I have not yet decided on. I'd try to have it make up for the lack of a HD. --Mqs 20:02, 6 January 2010 (UTC)

Gold from Slush Fund

Fuelwen has 10,661gp that is currently unclaimed in the slush fund. Consider this note his claiming it as I'm going to move the old session rewards into the comments. Don't spend it all in one place. :-) --Randy (Talk) 04:21, 27 January 2011 (UTC)

Is that with or without the last session? I was just about to update my character sheet with last session's rewards. --t3knomanser 16:47, 29 January 2011 (UTC)
That would make Fuelwen completely current. --Randy (Talk) 17:05, 29 January 2011 (UTC)