A:PC/Gwenevere Val'Abebi/Homunculus
Stat Block
Size/Type: Tiny Construct
Hit Dice: 2d10 (11 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 50 ft. (good)
Armor Class: 14 (+2 Dex, +2 size), touch 14, flat-footed 12
Base Attack/Grapple: +1/-8
Attack: Bite +2 melee (1d4-1 plus poison)
Full Attack: Bite +2 melee (1d4-1 plus poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison
Special Qualities: Construct traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +4, Will +1
Abilities: Str 8, Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills: Hide +14, Listen +4, Spot +4
Feats: Lightning Reflexes
Alignment: Any (same as creator)
Combat
Homunculi land on their victims and bite with their venomous fangs.
Poison (Ex)
Injury, Fortitude DC 13, initial damage sleep for 1 minute, secondary damage sleep for another 5d6 minutes. The save DC is Constitution-based and includes a +2 racial bonus. Construction
General Notes
A homunculus is a miniature servant created by a wizard. These creatures are weak combatants but make effective spies, messengers, and scouts. A homunculus’s creator determines its precise features. Homunculi are little more than tools designed to carry out assigned tasks. They are extensions of their creators, sharing the same alignment and basic nature. A homunculus cannot speak, but the process of creating one links it telepathically with its creator.
It knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet. A homunculus never travels beyond this range willingly, though it can be removed forcibly. If this occurs, the creature does everything in its power to regain contact with its master. An attack that destroys a homunculus deals 2d10 points of damage to its master.
If the creature’s master is slain, the homunculus also dies, and its body swiftly melts away into a pool of ichor.
Creation Rules
A homunculus with more than 2 Hit Dice can be created, limit of Creator -2 HD, but each additional Hit Die add +1,500 gp. (Currently 2 HD)