Curse:Session/2 Allegedly

This page was last edited on 29 July 2026, at 22:54.

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Starring: Braecth, Dwsyer, Hrrm, Ilmax
Guest Starring: Reverend Ouvan, Macaulay (bloodthirsty Lamm's Lamb), Sagitar Tiguan, Grau Soldado, Mama Debbie, Queen Ileosa, Sabina Merren, Cressida Kroft
Challenge: A wild mob of people; Drunken guard; Lamm's Lambs seeking revenge;
Location: Temple of the Many Casino, Sy's Tavern, Castle Korvosa
Date Played: 13 June 2026


A mob tries to hang Sagitar Tiguan

Hrrm: Hrrm and friends save friend Sagitar from big bad angry friend crowd! Hrrm's Pharasma Censer Mist scatter angry friends, and Dwyzer's big sword go SWOOSH, SWISH, SWOOSH, and help! Dwyzer so strong...

Sagitar very grateful, offer BIG discount! So generous! Hrrm happy friend safe.

Friends say crowd go to Temple of Many Casino. Hrrm think luck is not in crowd's favor... Hrrm's friends faster!

Ilmax: In the chaos, we came across an unruly crowd, attempting to kill an innocent merchant. Well, "innocent" isn't the right word, but he's done nothing that warrants an execution. We stepped in, distracted the crowd long enough to get Sagitar away. I am mostly relieved for his family, though he has fewer children than he claimed to his would-be executioners. He was grateful for our assistance, of course. He may prove a useful contact in future investigations.

In our efforts to dispel the mob, it became clear that a group of them would next be headed to the Temple of the Many. I'd have been content to let them loot the place, but Braecth and Dwsyer seemed determined to warn the Reverend Ouvan.

Protecting the Temple of the Many Casino

Hrrm: Sam says:

The Estate of a once Noble House, doomed to obscurity. *CLICK* Records indicate the estate was plagued by scandal, debt, and unexplained deaths.

Hrrm think not much change with newer gambling hall...

Friends in temple knew trouble coming; Doors locked. Smart friends. Braecth speak as new friend, unknown to Hrrm, but Priest Ouvand open doors!

Hrrm cover Sam with cape and stay quiet. But Ouvand no care, or no see Sam? Either way, enough for Hrrm.

Priest Ouvand asks friends for help! Chance for Hrrm to prove good friend! Ouvand open secret area under pews. (Hrrm should've known church have secrets. Many relics to hide!) Ouvand reveals box, and asks friends keep safe from crowd. Hrrm hope not another head inside... Hrrm no touch odd box.

But, friends seem content with idea. Seem easy enough.

And Ouvand mention another matter. On roof, nests of imp and psuedodragons! Like pretty brooch! Hrrm wonder, but no time now, friends come back later.

Ilmax: As a small, focused group, we outpaced the mob to the temple, and we found it already barred. Braecth, in one of his usual facades, was able to talk our way in. Ouvand seemed overly confident in the Temple's ability to withstand the rioters, but he entrusted a small chest to our safekeeping, insisting that we not look inside the chest. It seems none of us are plagued by the sin of curiosity.

Checking on Mama Debbie

Hrrm: Friends concerned about Mama Debbie? Hrrm not know. But friends help Sagitar, so Hrrm help friend of friends! Hungry fire near house! Friends right for concern...

Through smell of city burning, Hrrm smell flowery soap. Must be Mama Debbie's house?

Before friends reach door, nasty stink hit Hrrm friends like big punch. Down road, bad friend crawl from sewer. Hrrm seen enough to know trouble.

Not end there... Mama Debbie's door opens after granny Braecth knock on door. Bad little friend of Lamm's, with knife to Mama Debbie throat! And more lambs on roofs. Now BIG trouble...

Little lambs hate Dwyzer, hurt friend. Hrrm feel bad, but has stinky monster to slay. Ilmax stay near Hrrm, and create icy spike on road to slow monster. Ilmax always have smart ideas.

Hrrm know what to do; Magic Moppet curio help. Moppet appear behind McCauly lamb holding knife to Mama Debbie. Moppet pry knife away, as friend granny Braecth attack. Teamwork! Mama Debbie retracts into shell to hide. Smart for old friend...

Now, Hrrm must take on stinky monster, before reaches friends... Hrrm uses Serpent Scepter curio to make monster's own nasty skin bite and claw at self. Hrrm not good at poems, but think this "poetic justice?"

At same time, Mama Debbie house catches fire! Hrrm must save old friend, has Moppet pull Mama Debbie out of burning house.

That is last thing Hrrm remember before much stink and pain...

Ilmax: We were off and back on track to check in on Mama Debbie, my real concern of the moment. As we approached, the glow of uncontrolled fires grew brighter. The winds and debris were driving the fire towards Mama Debbie's house. If that weren't bad enough, the chaos had driven beasts from the sewers up to the surface, and one emerged just feet from me. It seemed likely to go on a rampage, so I created an ice spike in the hopes of slowing it down as we rescued Mama. But just as we were about to reach her door, we were ambushed by a scattered band of Lamm's child miscreants, led by that terrible red-headed demon youth who goes by Macaulay. He had the gall to take Mama hostage, knife to her throat.

With Hrrm's trinkets pushing the villains around while Dwyser, Braecth, and I went on the offensive, we managed to fell Macaulay, scatter the other children, and put the stinking beast down. And, most importantly, we got Mama out before her house went up. In the madness, though, Hrrm was seriously injured by the sewer monster.

Getting a drink at Sy's Tavern

Hrrm: Hrrm wakes with friends in some tavern, Hrrm not know. Though Hrrm have bruises and wounds, Sam safe and sound this time!

Hrrm and friends see to city safety; help lost city friends find each other.

And check on Sagitar. Items to appraise. Sagitar say dagger shaped like key is curio of sorts. Once owned by murderous bad friend named Key-Lock; used dagger in killing spree 11 years ago... Hrrm let Braecth hold on to bloody dagger... Could be cursed?

Sagitar also say pretty imp and psuedodragon brooch very valuable. Stolen from Queen Ileosa, guards been searching for it. Should return to rightful owner.

Hrrm been eye-balling another shiny trinket. Sagitar rewards friends with Ring of Silence. See, trinkets help friends!

Next, Hrrm and friends return to Temple of Many. Windows broken, but safe. Return lockbox to Ouvan. Hopefully Hrrm prove good friend to Ouvan now?

Next, travel to new place; Southside to see Joe Crocodile -- convince to take Lamm's gator. In house, many cages everywhere. Noisy. Smelly. Hrrm feel bad for caged friends... Can't help now.

Ilmax: We brought Hrrm to Sy's. I knew Sy would have a room and could be a safe haven for us to recuperate, wait out the dwindling rioters. There was a drunken watch member, gossiping and lamenting an unrequited love, and I sensed he was either going to start throwing punches or throwing up. It was a struggle to talk him down, but we avoided violence, at least.

In the days that followed, Sy's turned into an information hub, where we and many others helped reunite friends and family separated in the chaos. Rebuilding has begun in earnest.

We also met with Sagitar to take him up on his offer of assistance. We had several items from Lamm for him to evaluate and were shocked to learn that the brooch was a piece that had been stolen from the new queen. We got Sagitar to delay his notification of stolen property long enough for us to be the ones to return it to her after we took care of some more urgent matters.

Those matters being the return of Ouvan's chest, safely sealed, and the recruiting of Joe Crocodile to rescue Lamm's alligator. None of us wanted to hang on to an unknown chest longer than was strictly necessary, and the thought of that poor alligator slowly starving in the bilge of the moored ship was weighing on me.

Returning the Queen's Brooch

Hrrm: Finally time to return Queen's brooch. Prove Hrrm good friend to new queen. Castle bigger than Hrrm thought. Old, too! Hrrm wonder its history?

Sam says:

Castle Korvosa was expanded by successive rulers over many decades. Architectural consistency was not among their shared priorities.

Hrrm have to agree...

Once inside, heavily armored friend, Sabina, escorts us to see Queen Ileosa.

Hrrm know Sam happy to see Queen. History in making, that.

Queen happy to have brooch returned. But sad, too... Queen say city guard in need of friends. City needs friends... Hrrm could be hero! Have many friends! Hrrm like that.

Friends must agree, and party travels to Citadel Volshyenek with Queensguard friends. Though Ilmax seem tense.

There, a tired knight-friend, Cressida Kroft, explains many deserters leave the guard, and knows a particular influencial guard responsible: Varnick Vancasterkin. Last seen at butchershop, All The World's Meats. Funny name!

Cressida asks friends find Varnick alive; avoid killing guards; and find out why deserted.

Hrrm and friends be heroes city needs! Prove friend to many!

Ilmax: I was deeply anxious as we requested an audience with the new monarch. The only comfort was knowing we were bringing only good news and that it was likely so insignificant to her as to be forgettable.

But I forgot what bastards royalty could be. We were pressganged into appearing at the Citadel, to report for duty. Just when I think I'm out, they drag me back in.

The Field Marshal Kroft explained the situation to us, and it is clear that the matter would be better seen to by a group such as ours than the traditional watch. It seems like desertions among the guard have increased, and they suspect the influence of a former guard member Varnick Vancasterkin. We are to investigate him and the missing guards, gather information, and report back. It seems that a delicate approach is required here, and whatever we are is certainly more sublte and deft than the gauntlet of the watch.