Disposable:Arctic Exploration/PCs/JR
Krample K. Kosmos
Focused Conjurer 5/Frost Mage 5 (ECL 10)
Race: Fire Elf
Alignment: CG | Size: M
Abilities
Str 8 -2 |
Dex 14 +4 |
Con 14 +4 |
Int 22 +6 |
Wis 10 +1 |
Cha 6 +0
Defense
AC: 14, Touch: 12, Flatfooted: 12
(+2 Dex, +2 natural,)
- Resistance to cold 10 and fire 5
HP: 51
Initiative: 6 Speed: 30'
Fort: 5, Reflex: 5, Will: 7
- Immunity to sleep spells and effects
- +2 racial saving throw bonus against enchantment spells or effects
- -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
Attacks
- Bent rusty dagger +4 | 1d4-1 | 19-20x2 | P |
Space/Reach: 5 ft./5 ft. Base Attack: +5
Feats
the nature of the spell you cast; a fireball cast with this feat still deals fire damage, but since it also carries the cold descriptor, it can be augmented by a number of feats. If you add a handful of snow or ice as an additional material component to a spell when you cast it and that spell already has the cold descriptor, you increase the effective level of the spell being cast by +1. Adding this additional material component requires you to spend a move action immediately before the spell is cast to gather fresh snow or ice from the surrounding environment.
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Skills
+2 synergy bonus on Search checks made to find secret doors or hidden compartments.
Languages: Common, Elven, Draconic, Celestial, Ignan, Aquan, Auran |
Special Abilities
- Natural Armor Increase (Ex): At 1st, 4th, 7th, and 10th level, a frost mage’s body becomes more like the ice he venerates. His skin turns whiter and colder to the touch as the permanent layer of frost grows deeper. This provides an increase to the character’s existing natural armor.
- Resistance to Cold (Ex): Starting at 2nd level, the frost
mage’s icy skin grants him resistance to cold 10.
Racial
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- low light vision
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- 1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.
- -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
- Resistance to fire 5.
Spells
- Caster Level: 10; Save DC = 16 + spell lvl
- Prohibited Schools - Evocaton, Enchantment, and Necromancy
- 5th - 5
- Major Creation
- Fabricate
- Summon Monster V
- Wall of Stone
- 4th - 7
- Orb of Cold (SpC)
- Black Tentacles
- Stoneskin
- Solid Fog
- Greater Invisibility
- 3rd - 6
- Haste
- Stinking Cloud
- Sleet Storm
- Dispel Magic
- Displacement
- 2nd - 8
- Glitterdust
- Cloud of Bewilderment (SpC)
- Fox's Cunning
- Invisibility
- Rope Trick
- Conjure Ice Beast II (FB)
- 1st - 8
- Lesser Orb of Cold (SpC)
- Grease
- Protection from Evil
- Mage Armor
- Unseen Servant
- True Strike
- Identify
- Color Spray
- Enlarge Person
- Jump
- Conjure Ice Beast I (FB)
- 0th - 6
- Detect Magic
- Resistance
- Acid Splash
- Ghost Sound
- Read Magic
- Mage Hand
- Mending
- Open/Close
- Message
- Prestidigitation
Equipment
- Magic Sleigh (As Carpet of Flying, small)
- Bag of Tricks (Tan)
- Handy Haversack
- Masterwork Artisans Tools
- Diamond Dust(500gp worth)
- Scroll of Greater Mage Armor
- Scroll of Repair Light Woundsx8
- Scroll of Invisibility Sphere
- Scroll of Solid Fog
- Potion of Cure Light Wounds x2