Drinking & Dragons

Disposable:Arctic Exploration/PCs/JR

From Drinking and Dragons


Krample K. Kosmos


Krample.jpg
Focused Conjurer 5/Frost Mage 5 (ECL 10)
Race: Fire Elf
Alignment: CG | Size: M
Abilities
Str 8 -2 | Dex 14 +4 | Con 14 +4 | Int 22 +6 | Wis 10 +1 | Cha 6 +0

Defense

AC: 14, Touch: 12, Flatfooted: 12
(+2 Dex, +2 natural,)

Resistance to cold 10 and fire 5

HP: 51

Initiative: 6 Speed: 30'

Fort: 5, Reflex: 5, Will: 7

Immunity to sleep spells and effects
+2 racial saving throw bonus against enchantment spells or effects
-2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.

Attacks

  • Bent rusty dagger +4 | 1d4-1 | 19-20x2 | P |

Space/Reach: 5 ft./5 ft. Base Attack: +5

Feats

  • Wiz1 Scribe Scroll
  • 1st: Snowcasting (FB, p50)
    If you add a handful of snow or ice as an additional material component to a spell when you cast it, the spell gains the cold descriptor. This does not actually change

the nature of the spell you cast; a fireball cast with this feat still deals fire damage, but since it also carries the cold descriptor, it can be augmented by a number of feats. If you add a handful of snow or ice as an additional material component to a spell when you cast it and that spell already has the cold descriptor, you increase the effective level of the spell being cast by +1. Adding this additional material component requires you to spend a move action immediately before the spell is cast to gather fresh snow or ice from the surrounding environment.

  • 3rd: Frozen Magic (FB, p48)
    In cold areas (temperature at or below 40° F), spells with the cold descriptor cast by you manifest at caster level +1. In areas of extreme cold (below –20° F), cold spells cast by you manifest at caster level +2.
  • Wiz5 Sudden Widen
  • 6th: Improved Initiative
  • FM4: Peircing Cold (FB, p49)
    Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.
  • 9th: Extra Slot
    Extra 4th Level spell

Skills

+2 synergy bonus on Search checks made to find secret doors or hidden compartments. Languages: Common, Elven, Draconic, Celestial, Ignan, Aquan, Auran

Special Abilities

  • Natural Armor Increase (Ex): At 1st, 4th, 7th, and 10th level, a frost mage’s body becomes more like the ice he venerates. His skin turns whiter and colder to the touch as the permanent layer of frost grows deeper. This provides an increase to the character’s existing natural armor.
  • Resistance to Cold (Ex): Starting at 2nd level, the frost

mage’s icy skin grants him resistance to cold 10.

Racial

  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • low light vision
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • 1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.
  • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
  • Resistance to fire 5.

Spells

  • Caster Level: 10; Save DC = 16 + spell lvl
  • Prohibited Schools - Evocaton, Enchantment, and Necromancy
  • 5th - 5
Major Creation
Fabricate
Summon Monster V
Wall of Stone
  • 4th - 7
Orb of Cold (SpC)
Black Tentacles
Stoneskin
Solid Fog
Greater Invisibility
  • 3rd - 6
Haste
Stinking Cloud
Sleet Storm
Dispel Magic
Displacement
  • 2nd - 8
Glitterdust
Cloud of Bewilderment (SpC)
Fox's Cunning
Invisibility
Rope Trick
Conjure Ice Beast II (FB)
  • 1st - 8
Lesser Orb of Cold (SpC)
Grease
Protection from Evil
Mage Armor
Unseen Servant
True Strike
Identify
Color Spray
Enlarge Person
Jump
Conjure Ice Beast I (FB)
  • 0th - 6
Detect Magic
Resistance
Acid Splash
Ghost Sound
Read Magic
Mage Hand
Mending
Open/Close
Message
Prestidigitation

Equipment

Magic Sleigh (As Carpet of Flying, small)
Bag of Tricks (Tan)
Handy Haversack
Masterwork Artisans Tools
Diamond Dust(500gp worth)
Scroll of Greater Mage Armor
Scroll of Repair Light Woundsx8
Scroll of Invisibility Sphere
Scroll of Solid Fog
Potion of Cure Light Wounds x2