Drinking & Dragons

Disposable:The Hunting of the Crimson Lord/PCs/Frank Winter Wolf

From Drinking and Dragons

Winter Wolf

N Large Magical Beast (Cold)
Init +5; Senses: Low-light; Darkvision 60'; Scent; Listen +6; Spot +6


AC: 23; Touch: 10; Flat-footed: 22
(-1 size, +1 Dex, +13 natural)
HP: 91 (6d10+18; counts as 15HD)
Fort: +8, Ref +6, Will +10
Improved Evasion Half damage on a failed Reflex save
SR 20
Immune Cold
Vulnerability Fire (takes half again as much damage)


Speed: 50'
Melee: Bite +19 melee (1d8+6 plus 1d6 cold plus Trip, see below)
Space: 10'; Reach: 10'; BAB: +15; Grapple: +19 +0


Abilities Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10
Feats Alertness, Improved Initiative, Track
Skills Hide -1*, Listen +6, Move Silently +7, Spot +6, Survival +1*


Breath Weapon (Su) 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half.

Trip (Ex) A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.

Skills *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.