Drinking & Dragons

Disposable talk:Arctic Exploration/PCs/Carrie/Spells

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To tone down lethality, spells of the "save or die" variety will not be used at all. This would also include spells such as Charm Person, Suggestion, and etc.

The spell Suggestion is considered a save-or-die spell, so it should be swapped for another spell.--Randy (Talk) 05:59, 14 December 2008 (UTC)

It will be swapped out once I ask her what would seem like a good fit.--Askewnotion 18:47, 15 December 2008 (UTC)
Excellent, thanks. --Randy (Talk) 19:06, 15 December 2008 (UTC)
Suggestion was replaced with Sonic Weapon. Are there any other spells that need replaced or changed while we are at it? --Askewnotion 00:45, 16 December 2008 (UTC)
I've taken a look and Puppeteer would also fall under the save-or-out-of-the-rest-of-the-combat category. It can be kept if one of these two changes are accepted, 1) the duration is changed to Concentration up to 1/round per level, or 2) the target gets a new save every round (ala Hold Person). --Randy (Talk) 02:56, 16 December 2008 (UTC)
Technically it is like a concentration spells since the target mimics what you so, and the only way to make them do something is by doing it yourself. It is one of those odd ones that kinda takes the caster out of combat too, depending on how it is used.--Askewnotion 14:39, 16 December 2008 (UTC)
Puppeteer, as written, does not require the caster to concentrate or otherwise manage the target of the spell. "You force the subject to mimic your actions." If the caster wants the target to do something specific, then the caster will have to use an action to perform whatever the "puppet" would do, otherwise the puppet does exactly what the caster does, meaning the target cannot take their own actions. --Randy (Talk) 14:51, 16 December 2008 (UTC)
I think the spell should be an extra save per round. It is kinda/sorta like a hold person with a twist. This should stay as a house rule beyond the campaign. --Askewnotion 19:43, 17 December 2008 (UTC)