LRC:Dookette/Character Sheet
Dookette (ECL10)
Bard 10
NG Medium dwarf (aquatic)
Init +2; Senses: Listen +0, Spot +0
AC: 17; Touch: 14; Flat-footed: 15
(+3 sharkskin armor, +2 dex, +2 deflection)
HP: 52 (10HD)
Fort: +4, Ref +9, Will +7
+2 vs spells or spell-like effects.
Speed: 20'
Ranged: Light Xbow +9 (1d8 piercing, 19x2 Range 80')
Melee: Rapier +3 (1d6-1 slashing, 19x2)
Space: 5'; Reach: 5'; BAB: +7; Grapple: +6
Abilities Str 8 -1 |
Dex 14 +2 |
Con 12 +1 |
Int 14 +2 |
Wis 10 +0 |
Cha 17 +3
Feats Spell focus (enchantment); Greater Spell focus (enchantment); Skill focus (perform); Disguise Spell (Perform Check vs onlookers Spot check)
Skills Appraise +12 (5 ranks), Bluff +16 (13 ranks), Concentration +9 (8 ranks), Diplomacy +20 (13 ranks), Gather Information +16 (13 ranks), Knowledge (History) +15 (13 ranks), Knowledge (Local) +5 (3 ranks), Perform(Poetics) +21 (13 ranks), Sense Motive +13 (13 ranks)
Bard Song: 10/day
Inspire Greatness (Su) Spend a bard song to grant a single ally within 30' two hit dice (2d10+con mod), +2 attack, and +1 to Fort saves. Duration: song plus 5 rounds.
Inspire Courage (Su) Spend a bard song to grant all allies +2 to attack and weapon damage rolls, and +2 on saves vs fear or charm. Duration: song plus 5 rounds.
Caster Level: 10
Close: 35' / Medium: 200' / Long: 800'
Spells per day // 3rd: 2 // 2nd: 3 // 1st: 3
- [3] Sculpt Sound Close + 10 creatures (within 30' of each other); Will DC 16; 10 hours
You change the sounds that creatures or objects make. You can create sounds where none exist, deaden sounds, or transform sounds into other sounds. All affected creatures or objects must be transmuted in the same way. Once the transmutation is made, you cannot change it. You can change the qualities of sounds but cannot create words with which you are unfamiliar yourself. A spellcaster whose voice is changed dramatically is unable to cast spells with verbal components. - [3] Charm Monster Close + one target; Will DC 18; 10 days
This charm makes a creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. - [2] Detect Thoughts Cone 60'; Concentration (max 10 minutes); Will DC 15
Round 1: Presence of thoughts. Round 2: How many thinking minds. Round 3: Read surface thoughts after a failed Will save. - [2] Eagle's Splendor Touch; 10 minutes
Recipient receives +4 to Charisma. If used by Dookette on herself, all saves increase by +2. - [2] Fox's Cunning Touch; 10 minutes
Recipient receives +4 to Intelligence. - [2] Silence Long; 10 minutes; 20' emanation; Will DC 15 (if used on a person)
- [1] Hideous Laughter Close; one creature; 10 rounds; Will DC 14
Laughs hysterically and unable to take any actions. Is not helpless. - [1] Disguise Self Self only; 100 minutes; Will DC 14 (if interacted with)
+10 to disguise checks - [1] Unseen Servant Close
Invisible and formless servant obeys your commands. Cannot do anything overly complicated. - [1] Joyful Noise Concentration; 10' emanation from Dookette
Areas of silence are blocked inside the 10' bubble.
- [3] Sculpt Sound Close + 10 creatures (within 30' of each other); Will DC 16; 10 hours