Drinking & Dragons

User:Askewnotion/PCs/GestaltJedi/Powers

From Drinking and Dragons

ML = 8
PP = 69
Short: 45
Medium: 180
Long: 720

DC = 12 + power level

1

  • CatfallA: You take damage as if the fall were 10 feet shorter than it actually is. Immeidate Action. Personal. Until landing or 1 round/level.
Augment: For every additional power point you spend, this power reduces your damage as if the fall were an additional 10 feet shorter.
  • VigorA: You gain 5 temporary HP. Peronsal. 1 minute/level.
Augment: For every additional power point you spend, the number of temporary hit points you gain increases by 5.

2

  • Energy StunA: Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of the chosen energy type that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round. Close. 5' radius burst. Reflex for 1/2 damage. PR.
Cold: A stroke of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold stun is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a stroke of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A stroke of this energy type deals +1 point of damage per die.
Sonic: A stroke of this energy type deals –1 point of damage per die and ignores an object’s hardness.
Augment: For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1.
  • Suggestion, PsionicA: You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell. A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2) at the discretion of the DM. Close. 1 hour/level. Will negates. PR.
Augment: For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

3

  • Telekinetic ThrustA: You can affect one or more objects or creatures by concentrating your mind upon, sending them in a deadly hail at your foes—or simply by hurling your foe! You can hurl one object or creature per manifester level (maximum fi fteen separate targets), as long as all are within the power’s range and each is no more than 10 feet away from another one. Each object or creature can be hurled a maximum distance of 10 feet per level.

Hurled weapons deal their standard damage (your Strength bonus does not apply; arrows or bolts deal damage as daggers of their size when used in this manner). Other objects deal damage ranging from 1 point per 25 pounds of weight (for less dangerous objects such as an empty barrel) to 1d6 points per 25 pounds of weight (for hard, dense objects such as a boulder).
Creatures are allowed Will saves (and power resistance) to negate the effect, as are those whose held possessions are targeted by this power. If you use this power to hurl a creature against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).
Meduim. One or more objects or creatures with a total weight of 250 lb. or less. Will negates. PR.

Augment: For every additional power point you spend, the weight limit of the target or targets increases by 25 pounds.
  • TouchsightA: You ignore invisibility, darkness, and concealment, though you must have line of effect to a creature or an object to discern it. You do not need to make Spot or Listen checks to notice creatures; you can detect and pinpoint all creatures within 60 feet. In many circumstances, comparing your regular senses to what you learn with touchsight is enough to tell you the difference between visible, invisible, hiding, and concealed creatures. Personal. 60' radius. 1 minute/level.
Augment: For every 2 additional power points you spend, the radius of your touchsight field increases by 10 feet.