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User:Askewnotion/PCs/Nye

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File:Nye.jpg
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Wilder 1 (ECL 1)
Race: Human
Alignment: CG | Size: M
Patron Deity:
Abilities Assumes 32 point buy
Str 15 +2 | Dex 12 +1 | Con 14 +2 | Int 10 +0 | Wis 10 +0 | Cha 16 +3

Defense

AC: 11 / Touch: 11, Flatfooted: 10
(+1 Dex)

HP: 12 / HD: 1d6+6

Initiative: +1 / Speed: 30'

Fort: 2 / Reflex: 1 / Will: 2


Attacks

  • Unarmed +3 / 1d3+3 / 20x2 / b
  • Touch +3 / Ranged Touch +1

Space/Reach: 5 ft./5 ft. Base Attack: +0

Feats

  • 1st: Enervation Endurance (CPs, p53)
    When you become enervated you lose 1/2 your wilder level in power points as opposed to your wilder level. You are still dazed until the end of your next turn.
  • H: Psionic Body (EPH, p49)
    When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points.

Skills

Languages: Common

Special Abilities

Wilder

  • Wild Surge +1 (Su): A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge.
  • Psychic Enervation (Ex): Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the wild surge.

A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level.