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User:Askewnotion/PCs/Scunge

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Barbarian 1 (ECL 1)
Race: Shifter
Alignment: CN | Size: M
Patron Deity:
Abilities Assumes 32 point buy
Str 16 +3 | Dex 16 +3 | Con 14 +2 | Int 10 +0 | Wis 14 +2 | Cha 6 -2

Defense

AC: 13 / Touch: 13, Flatfooted: 10
(+3 Dex)

HP: 14 / HD: 1d12+2

Initiative: +3 / Speed: 40'

Fort: 4 / Reflex: 3 / Will: 2


Attacks

  • Unarmed +4 / 1d3+3 / 20x2 / b
  • Claws +5/+5 / 1d4+4 / 20x2 / p,s
  • Touch +4 / Ranged Touch +4

Space/Reach: 5 ft./5 ft. Base Attack: +1

Feats

  • 1st: Healing Factor (ECS, p98)
    When you stop shifting, you immediately heal a number of hit points equal to your character level. This benefit does not occur if you die (at –10 hit points) before the period of shifting ends. 1 HP

Skills

Languages: Common, Goblin, Halfling

Special Abilities

Racial

  • Low-light Vision (Ex): Shifters can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Shifting (Su): While shifting, a razorclaw shifter gains a +2 bonus to Strength and grows claws that can be used as natural weapons. These claws deal 1d4 points of damage (plus an additional +1 for every four character levels she has) with each successful attack. She can attack with one claw as a standard action or with two claws as a full attack action (as a primary natural weapon). She can not attack more than once per round with a single claw, even if her base attack bonus is high enough to give her multiple attacks. She can attack with a claw as a light off-hand weapon while wielding a weapon in her primary hand, but all her attacks in that round take a –2 penalty. 1/day; 4 + Con modifier rounds; free action.

Barbarian

  • Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
  • Rage (Ex): A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class.

The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are; see Temporary Hit Points, page 146.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. 1/day; 3 + Con modifier; free action.