User:Askewnotion/psi templates/Mind's Eye
“Mind's Eye” is an acquired template that can be applied to any creature that has a natural power point reserve. When this template is aquired, the character grows a third eye in the center of their forhead that acts as the focus for many of the templates powers.
Size and Type: The creature’s type does not change.
Hit Dice: As per class/race.
Speed: No change.
AC: No change.
Attacks: No changes to base creature/race.
Special Attacks: Eye Ray
- Eye Ray (Ex): If they creature has a ray attack through natural abilities, manifest a ray through psionics or magic, or is able to manifest energy through psychic means as a ranged attack, the creature can choose to focus the ability their third eye, gaining increased accuracy. This equates to a +1 racial bonus to hit with the attack.
Special Qualities: Sight Beyond Sight
- Sight Beyond Sight (Su): The characters third eye can see things that others can't with but a mental command of the the creature. This is done with the use of insight points, which are gained at a rate of 1 per HD. They are used to fuel the abilities below, all of which are a swift action to activate and last for 1 round. Insight points refresh after a night's rest.
- Pierce concealment: The creature is able to ignore all but total concealment that a creature has. Activation cost 1 insight point.
- See invisibility: The creature is able to see invisibility as the spell, though the duration is reduced to 1 round as above. Activation cost 2 insight points.
- Blindsight: The creature gains blindsight with a range of 60'. Activation cost 3 insight points.
- True Seeing: The character is able to use true seeing as the spell, though the duration is reduced to 1 round as above. Activation cost 4 insight points.
- Sight Beyond Sight (Su): The characters third eye can see things that others can't with but a mental command of the the creature. This is done with the use of insight points, which are gained at a rate of 1 per HD. They are used to fuel the abilities below, all of which are a swift action to activate and last for 1 round. Insight points refresh after a night's rest.
Base Saves: No changes.
Abilities: No changes.
Skills: The character gets a +4 racial bonus to notice.
Feats: No bonus feats.
Climate/Terrain: Any.
Organization: As per creature
Challenge Rating: Base creature’s CR +1.
Treasure: Standard.
Alignment: As per race/class.
Advancement: By character class.
Level Adjustment: +1.