Drinking & Dragons

Wild:PC/Brilla/Vestiges/Acererak

From Drinking and Dragons

Sign: A gem replaces one of your teeth. If removed, the gem reverts to a normal tooth, and a new gem appears in its place.

Influence: As a vestige, Acererak possesses the immortality he desired but none of the power that should accompany it. If you fall under his influence, you evince a strong hunger for influence and primacy. If you are presented with an opportunity to fill a void in power over a group of creatures, Acererak requires that you attempt to seize that power. You might impersonate a missing city official, take command of a leaderless unit of soldiers, or even grab the reins of runaway horses to establish your supremacy.

Granted Abilities: While bound to Acererak, you gain powers that the great lich held in his legendary unlife.

Detect Undead: You can use detect undead as the spell at will (caster level equals your effective binder level).

Hide from Undead: At will as a standard action, you can become undetectable to undead. This ability functions like the hide from undead spell, except that the DC for intelligent undead to ignore the effect and notice you is 10 + 1/2 your effective binder level + your Cha modifier.

Lich’s Energy Immunities: You gain immunity to cold and electricity damage.

Paralyzing Touch: As a standard action, you can make a touch attack to paralyze a living foe. The touched creature must succeed on a Fortitude save or be paralyzed for a number of rounds equal to one-half your effective binder level. Each round on its turn, the paralyzed creature can attempt a new saving throw as a full-round action, with success ending the effect immediately. Once you have used this ability, you cannot do so again for 5 rounds.

Speak with Dead: You can question the dead at will as though using the speak with dead spell (caster level equals your effective binder level; save DC 10 + 1/2 your effective binder level + your Cha modifier).

Undead Healing: Negative energy (such as that of an inflict spell) heals you rather than damaging you. If you are a living creature, positive energy (such as a cure spell) still heals you as well.