Wild:PC/Brilla/Vestiges/Focalor
Focalor was a prince of Baradin that lived a life of eternal gloom. Ever since birth he never once smiled. Some claim that it was a curse place on his family. Some say it is that his father was given to the alter on the day of his birth, never giving the boy a chance to know fatherly love. On his 16th birthday there was a grand celebration held to try to lighten his spirits. Great entertainers from all across the globe were called to entertain the child, but he was nowhere to be found. Later that day, he was found dead on the Alter of the Ancestors. It was determined that he died from a broken heart.
Sign: While you serve as host to Focalor, your eyes constantly weep, regardless of your mood or thoughts.
Influence: While influenced by Focalor, you feel some of his inestimable grief and act morose, rarely smiling or finding cause to laugh. Whenever you kill a creature, Focalor demands that as soon as you have a peaceful moment, you take a round to say a few words of sorrow and regret for the life cut short by your actions.
Granted Abilities: Focalor gives you the ability to breathe water, strike foes down with lightning, blind enemies with a puff of your breath, and cause creatures to be stricken with grief in your presence.
Aura of Sadness: You emit an aura of depression and anguish that overtakes even the strongest-willed creatures. Every adjacent creature is overcome with grief, which manifests as a –2 penalty on attack rolls, saving throws, and skill checks, for as long as it remains adjacent to you. You can suppress or activate this ability as a standard action. Aura of sadness is a mind-affecting ability.
Focalor’s Breath: As a standard action, you can exhale toward a single living target within 30 feet. That target is blinded for 1 round unless it succeeds on a Fortitude save. Once you have used this ability, you cannot do so again for 5 rounds.
Lightning Strike: Once per round as a standard action, you can call down a bolt of lightning that strikes any target you designate, as long as it is within 10 feet per effective binder level of your position. The lightning bolt deals 3d6 points of electricity damage, plus an additional 1d6 points of electricity damage for every three effective binder levels you possess above 5th. A successful Reflex save halves this damage. This ability functions outdoors, indoors, underground, and even underwater.
Water Breathing: You can breathe both water and air easily.