Drinking & Dragons

Wild:PC/Brilla/Vestiges/Malphas

From Drinking and Dragons

Malphas was one of the most trusted and reliable messengers on Baradin. His duties, though, went beyond that of pigeon messenger and falconer. He also acted as a scout and often used his birds as advanced scouts to create cunning ambushes and at times acted as an assassin. During on of his missions, he poisoned his pet raven's talons so that it would rake it's target and bring about a swift death. Sadly, on one mission he was overcome with the beauty of his target and could not bring himself to kill the woman or dishonor his lord, so he killed himself with the poison that was intended for her.

Sign: Your nose elongates slightly and becomes pointed. You also grow a plume of feathers that crowns from behind your ears.

Influence: While influenced by Malphas, you fall in love too easily. A kind word or a friendly gesture can cause you to devote yourself entirely to another person. Should that person reject your affection, your broken heart mends the moment another attractive person shows you some kindness. In addition, if you have access to poison, Malphas requires that you employ it against your foes at every opportunity.

Granted Abilities: Malphas grants you the ability to spy without detection, to disappear, to use poison safely, and to strike vicious blows against vulnerable foes.

Bird’s Eye Viewing: At will, you can summon a dove or a raven to aid your powers of observation. (Use the statistics for a raven regardless of the creature’s form.) The bird appears perched on your shoulder. You have complete control over its actions, and you can see what it sees and hear what it hears. Use the bird’s skill checks to determine the results of its actions and observations (for example, Bluff, Search, Spot, Listen), but use your skill bonuses to derive information from its observations (for example, Knowledge, Sense Motive, or Spellcraft to identify a spell). If you have the trapfinding ability, you can use the bird to find traps so long as doing so doesn’t require it to manipulate an object. The bird cannot talk. You can have only one bird summoned at a time. It remains until you summon another dove or raven, mentally dismiss it (a standard action), or stop binding with Malphas.

Raven (MM p278)
1HP, AC 14, +2/+4/+2, Fly 40', Claw +4 1d2-5, Listen +3, Spot +5 (Low Light)

Invisibility: As a full-round action, you can make yourself invisible (as with the invisibility spell). Making an attack ends the invisibility (as normal), but otherwise, the effect lasts a number of rounds equal to your effective binder level. You can invoke this ability as a standard action at 5th level, as a move action at 10th level, and as a swift action at 15th level. Once you return to visibility, you cannot use this ability again for 5 rounds.

Poison Use: You are not at risk of poisoning yourself when handling poison or applying it to a weapon.

Sudden Strike: With your melee attack, you deal an extra 1d6 points of damage plus 1d6 points per four effective binder levels anytime your target would be denied its Dexterity bonus to Armor Class. This extra damage applies to ranged attacks only if the opponent is within 30 feet. The extra damage from sudden strike stacks with that from sneak attack whenever both would apply to the same target.