Drinking & Dragons

Wild:PC/Brilla/Vestiges/Prire

From Drinking and Dragons

This is a second level vestige.

Prire is a runaway from the Liathurs family the left at age 5 and ran away to one of the neighbouring islands called Tenavin. She quickly learned to scrounge for herself among the other beggars of the main city. Feeling bad for the rest of the downtrodden, she started to steal from the rich and give to the poor. Despite her fleetness of foot, she was eventually caught and met her fate with the guillotine.

Sign: Despite however much you wash the clothes you wear and your skin, you always appear to be dirty and appear grungy. This is not enough to effect interactions with others, but is noticeable.

Influence: Prire’s influence makes you have empathy for the downtrodden. Whenever you pass by a homeless or a beggar, you must give them a coin from your purse.

Granted Abilities: Prire grants you her resourcefulness and knack for breaking into places.

Expert Sneak: You gain a +4 competence bonus to hide and move silently.

Trap Master: You gain the trapfinding ability as per a rogue as well as a +4 competence bonus on search checks to find traps. You also gain a +4 competence bonus to the open locks and disable device skills. You can use these skills without the need for thieves tools.

Swift Getaway: You gain the ability to move quickly when the need arises. Once every 5 rounds, you are able to use swift expeditious retreat.

Evasion: You gain evasion as per the rogue ability. If you already posses the evasion ability, you gain no benefit.

Combat Reflexes: You gain the combat reflexes feat. Or, if you have it normally, a feat that requires combat reflexes, for which you meet the other prerequisites.