Drinking & Dragons

Wild:PC/Brilla/Vestiges/Savnok

From Drinking and Dragons

Savnok was a gifted general during the Demonsiege. His tactics were often without flaw and he could anticipate his enemy 10 steps ahead. At much risk, he stole a valuable suit of armor from the armory without permission, knowing that bringing such an artifact into the battlefield would draw out the enemy to claim it. Unknown to Savnok, his lieutenant was under the employ of the demons. His cleaver plan was quickly routed when he left the sanctum of the city. Always quick thinking, Savnok was able to command his troups back to the safety of the castle, though at the cost of his own life. He was drawn and quartered by the demons while the armor was taken to teh depths of hell.

Sign: Rings of blood appear the upper legs and shoulder of the binder. These rings of blood show through any armor or clothes worn, and they occasionally drip to the ground, where the drips soon then disappear. Note that no damage is casued by these blood rings.

Influence: Savnok’s influence makes you headstrong and recalcitrant. Once you make up your mind about a particular issue, very little can change your thoughts on the matter. In addition, whenever you don armor, employ a shield, or wear any other item that improves your AC, Savnok requires that you not remove that protection for any reason.

Granted Abilities: Savnok grants you abilities associated with his death and the command of allies’ positions.

Call Armor: At will as a full-round action, you can summon a suit of full plate armor, which appears about your body. As you attain higher effective binder levels, the armor’s quality improves, as given on the p46 of ToM. You can dismiss the armor with another full-round action.

Heavy Armor Proficiency: You are proficient with heavy armor.

Move Ally: You can instantly swap positions with any visible willing ally within 5 feet per two effective binder levels of your position. Objects carried by you or your ally (up to the maximum load for each) go along, but creatures do not. The movement is instantaneous and does not provoke attacks of opportunity. Using this ability is a standard action at first, though at 7th level you can use it as a move action, and at 13th level you can use it as a swift action. Once you have used this ability, you cannot do so again for 5 rounds.

Savnok’s Armor: While wearing your called armor, you can ignore some of the damage from attacks by nonpiercing weapons. When you first gain the ability to summon Savnok, this ability gives you damage reduction 1/piercing, and the value improves by +1 for every four effective binder levels you possess. Thus, you have damage reduction 2/piercing as a 4th-level binder, damage reduction 3/piercing as an 8thlevel binder, and so forth. When your effective binder level reaches 13th, your damage reduction can be overcome only by attacks that are both magic and piercing.