Difference between revisions of "Brew:Cast/Brick/Unisystem"
From Drinking and Dragons
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| ;Quick Reflexes (1) | | ;Quick Reflexes (1) |
| : +2 initiative bonus unless surprised or asleep | | : +2 initiative bonus unless surprised or asleep |
| | ;Paranet (Obligation [Minor]) |
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| == Drawbacks == | | == Drawbacks == |
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| [[Category:Brewed Awakening]] | | [[Category:Brewed Awakening]] |
| [[Category:Brew:Epsilon Alpha]] | | [[Category:Brew:Epsilon Alpha]] |
| | [[Category:Brew:Paranet]] |
Revision as of 19:57, 7 October 2012
Attributes
Strength: 6
Dexterity: 4
Constitution: 5
Intelligence: 3
Perception: 2
Willpower: 2
Skills
Acrobatics: 3
Art: 0
Computers: 0
Crime: 0
Doctor: 0
Driving: 3
Getting Medieval: 0
Gun Fu: 0
Influence: 2
Knowledge: 0
Kung Fu: 4
Languages: 0
Mr. Fix-it: 2
Notice: 2
Occultism: 0
Science: 0
Sports: 9
Wildcard (Chi Mastery): 2
Wildcard (Chi Strike): 1
Other Pages
Story (About the character)
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Stats
Life Points: 63
Endurance: 42
Essence: 22
Maneuvers
- Chi Strike
- Dex + Chi Strike vs Dodge; Must declare use of one of the following before the attack.
- Paralyze: Opponent must pass a difficult Constitution test, with each success of the attack deducting a success of the opponent. If failed, the opponent has -2 to all tasks for a number of turns equal to the remaining success levels of the attack.
- Extra Damage: Each success level of the Chi Strike does an extra +2 damage per success.
- Chi Mastery
- Per + Chi Mastery to perceive the presence of supernatural beings or to forewarn about being attacked. Likely will require 3+ successes.
- Will + Chi Mastery can be used to resist attempts to control or influence or to probe the mind. This works against both supernatural abilities and social skills.
- Lesser Sensing (Per + Notice + 1 for Magic)
Combat
- Dodge = Dexterity + (Acrobatics or Getting Medieval or Kung Fu)
- Blessed Football = Dexterity + Sports (or Getting Medieval) for (Strength x 2) + ([Will x 2] x Success levels) bash damage. The football also glows on command.
Other
Fear Test: +5
Consciousness Test: +7 (-1 for every Life Point below zero)
Survival Test: +10 (-1 for every ten Life Points below zero)
Qualities
- Athlete (4)
- +1 to all physical stats, -1 to all non-Athlete (Sport) skill INT rolls, & +2 to Athlete (Sport) skill
- Attractiveness (1)
- The character has a striking body
- Jock (3)
- +1 to 2 physical stats (DEX & CON), -1 to all non-Sport skill INT rolls, & +2 to Sport skill
- Fast Reaction Time (2)
- +5 initiative bonus unless surprised or asleep & +1 bonus on Fear tests
- Hard to Kill (3)
- +3 to Survival Tests & +9 life
- Magic 1
- Natural Toughness (2)
- Armor 4 vs Bash damage.
- Pugilist (3)
- +1 STR, +1 CON, +1 life, +1 Fisticuffs (Kung Fu), +1 Resistence (Pain), Mental Problem (Severe Obsession [Competition])
- Quick Reflexes (1)
- +2 initiative bonus unless surprised or asleep
- Paranet (Obligation [Minor])
Drawbacks
- Mental Problem (Severe Obsession [brunette]) (-2)
- The character falls in love with any brunette.
- Mental Problem (Severe Obsession [competition]) (from Pugilist)
- The character feels the need to accept any challenge of Strength, Dexterity, or Constitution that is placed before him.
- Show off (-2)
- Loves to show off to crowds.
Items of Note
- Blessed Football
- Blessed at CHURCH, this football is "in the service of the lord". Some creatures are vulnerable to its touch, suffering extra damage equal to ([Will×2] × Success levels).
- The football will also cast light on command.
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