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=== Skills ===
=== Skills ===
<!-- normal
: '''+4''' [[fate:fate-core/will|Will]] ◆ [[User:Wizardoest/Fate/Survival Skill|Survival]]  
: '''+4''' [[fate:fate-core/will|Will]] ◆ [[User:Wizardoest/Fate/Survival Skill|Survival]]
: '''+3''' [[fate:/fate-core/fight|Weapons]] ◆ [[fate:/fate-core/lore|Lore (A&S)]]
: '''+3''' [[fate:/fate-core/empathy|Empathy]] ◆ [[fate:/fate-core/lore|Lore (A&S)]]
: '''+2''' [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/fight|Weapons]] ◆ [[fate:/fate-core/athletics|Athletics]]
: '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]] ◆ [[fate:/fate-core/shoot|Rapport]]
-->
: '''+4''' [[fate:fate-core/will|Will]]
: '''+3''' [[User:Wizardoest/Fate/Survival Skill|Survival]] ◆ [[fate:/fate-core/fight|Weapons]] ◆ [[fate:/fate-core/lore|Lore (A&S)]]
: '''+2''' [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/empathy|Empathy]] ◆ [[fate:/fate-core/athletics|Athletics]]
: '''+2''' [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/empathy|Empathy]] ◆ [[fate:/fate-core/athletics|Athletics]]
: '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]] ◆ [[fate:/fate-core/shoot|Rapport]]
: '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]] ◆ [[fate:/fate-core/shoot|Rapport]]

Revision as of 22:04, 22 August 2017

Template:RPM

Ildefons (Refresh 2)

Aspects

Concept: Master of the Hunt
Detail: I see him as adept at hunting even people in an urban environment (bounty hunting). Thus not quite "master of the wild".
Invoke: Any rolls to tracking, or to invoke for Hound or Hawk's attacks in conflicts.
Compel: See talk page.
Trouble: Poster Person for the Purchased Position
...though I am competent at the job.
Invoke: To pull family out of the woodwork for resources or name-dropping. Bonus on social interactions with other not-from-the-ranks officers.
Compel: Penalty when interacting with enlisted soldiers who don't know him directly. Others might not trust his opinion when trying to convince them of something.
Aspect: Mystic Connection To The Land
Origin: This aspect shows relation to the Sorcier.
Invoke: When using Survival to size up a region, he can get a reading from the land itself for bonus. Bonus when using Empathy with nature.
Compel: When in Sorcier-polluted areas, it's an easy compel to give penalty. It'd also be an easy compel to make him more-susceptible to the magic that's strongly reflective of the area's dragon-magic.
Aspect: Associate Member of Firefighters: Wildblood Advocate
Origin: He performed the amputation, cauterization, and cleanup on OneTusk when everyone else would leave him to his musth-rampage and death.
Invoke: Bonus to rolls for consequence recovery. Bonus when interacting with wildblood socially.
Compel: To miss a scene because he was taking care of someone who asked just nicely enough.
Aspect: Raised in a Caravan Abroad
Origin: Ildefons grew up constantly traveling with his merchant extended family on caravans throughout all the known world and its front. He made multiple trips to Mallory's homeland of Wurud, including her joining one caravan trip back to Lisway when she left.
Invoke: Ildefons learned the traveling-merchant's way of life in his youth, and he met a lot of people along the way. Invoke either: to gain a bonus when interacting with the merchant class, or to declare he has a (tenuous) relationship to some foreigner.
Compel: Ildefons didn't grow up with many solid non-family friends, but an ever-changing cast, many of whom would not have been so friendly. He also never necessarily learned all the proper manors at home. Compel either: to keep him suspicious of new companions, or to make him look "undomesticated" at court.

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

+4 WillSurvival
+3 WeaponsLore (A&S)
+2 Lore (Myth)EmpathyAthletics
+1 StealthPhysiqueDeceiveShootRapport

Stunts and Extras

Patience of the Tortoise
Use Will for Empathy and Rapport situations with animals. cf, Survival, Animal Ken
Hawk & Hound (reskin of fate:venture-city/creature-summoning)
fate:venture-city/creature-summoning
Drawback: I Love Them
Collateral: When your creature is released into the scene, it does so with blinding speed, possibly startling the opposition. It can show up in any zone, and it immediately attacks any one target, ignoring any Armor it may have. Compare "dramatic Entrance", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.
Current Stable: Berta the prize-winning hawk (f)
Quick Draw
Gain +2 to Weapons when you attack an opponent you have not yet struck this scene. (Goes away once you have succeeded against that foe with any Attack using Weapons.)
Profiler
You have connections and you know how to put them to use to learn more about people. When you check off a Wealth and Favor box you may ask the GM to tell you an aspect of any character you interact with in a scene with a free invoke on it.
Animal Transformation *warning magical!
See: RPM:Rules/Animal Transformation.
Terrain Communing (reskin of fate:venture-city/super-senses) *warning magical!
fate:venture-city/super-senses. It gives +2 to senses using survival (ie, locating things, especially Tracking) as a "sense".
Drawback: ...because of Florint's serum...
Collateral: Your senses are so finely tuned that you can create a full mental map of an acreor so. Since this tugs slightly on the life forces of all in the area, anyone inside it will be immediately and clearly alerted that something is afoot. Compare "Mental Map", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.

Stress and Consequences

Physical 1 ▢ 2 ▢ 3 ▢
Mental 1 ▢ 2 ▢ 3 ▢ 4 ▢
Mild 2 empty Scene
Moderate 4 empty Session
Severe 6 empty Scenario
Extreme 8 empty Major milestones; replaces existing aspect.

Conditions

Wealth & Favors 1 ▢ 2 ▢

This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.

Menagerie


Berta
Prize-winning Hawk
+3 Savage

Current One's Stress
Physical 1 ▢ 2 ▢
Mental 1 ▢ 2 ▢
Mild 2 empty
Moderate 4 empty

Background

  • Family name: Urruarte ("far-between")

The family is of middling wealth, reaching for upper wealth, due to mercantile businesses (busying/selling, caravanning, arranging). During and after the revolution, they were able to acquire some lands during the redistribution for their help with supplying the cause. While the family still participates in the mobile enterprises, much of its wealth now comes from fruit and berry orchards occupying much of the valleys around Suffimer ("Sea of Sufficiency"), the great central lake of Arkstone. This is of particular concern to the starvation story line...

The family has many ties both with various guilds, but not rigid membership in any. For example: they have ties to the Vinters, supplying much produce for the business; and the Basketmakers, for the transport of goods; and the Trade Federation as well as the Mercers, for obvious reasons...


Ildefons is part of the first generation of the family sent to L'île où s'a ("Lisway" in post-revolutionary geography), far from his upward-reaching family and with few relatives. He has a lot of pressure from home, but not a lot of continuing support.