Difference between revisions of "Wild:PC/Nathaniel"
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*'''Orbs''' ''full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each'' | *'''Orbs''' ''full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each'' | ||
** Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.) | ** Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.) | ||
=== Special Abilities === | === Special Abilities === |
Revision as of 08:53, 21 March 2010
Nathaniel Winter III
Archivist 7 LN(E) Medium Undead (Reptilian) formerly middle-aged human
Init +2; Senses: Low-light Vision, Darkvision 60'; Spot/Listen +7
Action Points: 7
Defense
AC: 17; Touch: 13; Flat-footed: 14 (+3 dex; +4 armor)
HP: 62 (7d12, 12HD for turning)
Fort: +5 (7), Ref +5 (7), Will +8 (10) | +2 profane to Will saves to resist Control Undead
Immune All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Offense
Speed: 30'; Climb 15'
Melee: Gauntlet, Spiked +2 (1d4 20×2)
Ranged: Tongue +6 (no dmg / 10')
Ranged: Light Crossbow +7 (1d8 / 19×2 / 80' / Move to reload)
Space: 5'; Reach: 5'; BAB: +3; Grapple: +3
Spells & Consumables
Spells CL7 DC 14+lvl Close 40' [7] Medium 170' Long Far
- 4th (3)
- Dismissal [S-only×1]
- Imbue with Spell Ability
- Inflict Critical Wounds [P-only×1] 4d8+9
- Shield of Faith, Mass +3 deflection
- Summon Undead 4
- 3rd (4)
- Animate Dead
- Bestow Curse
- Inflict Serious Wounds 3d8+7
- Magic Vestment
- Resist Energy Mass Resist 20
- Speak with Dead
- Summon Undead 3
- Vine Mine Medium, 10*CL radius, multiple effects (Gained after going into town)
- 2nd (5)
- Barkskin Touch, +3 natural AC
- Bull's Strength [S×1]
- Close Wounds Swift, 1d4+5
- Cure Moderate Wounds;
- Decomposition Living enemies w/i 50' bleed for 3 after taking a wound
- Desecrate
- Divine Protection [S×1] +1 morale AC/Saves, 20'rad, CL@min
- Invisibility [S×3]
- Inflict Moderate Wounds [P-only×1] 2d8+3
- Lesser Restoration [S×2]
- Silence [S×3]
- Snake's Swiftness Mass [S×3] [W×50]
- Spiritual Weapon [S×1] dagger +6 / 1d8+2
- Swim [S×2] 1 round cast, medium, 10min@CL
- Summon Undead 2 [S×2]
- 1st (6)
- Bless [S×1]
- Cure Light Wounds
- Cause Fear
- Conviction +2 morale saves
- Faerie Fire [S-only×2]
- Gentle Repose
- Grease
- Hide from Undead [S-only×1]
- Inflict Light Wounds [W×36]
- Longstrider
- Magic Weapon [S×3] [P×1]
- Obscuring Mist [S×2]
- Shield of Faith [S×2] +3 deflection AC
- Skeletal Companion
- Summon Undead I
- Updraft
- 0th (4) All cleric zeros
- Orbs full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each
- Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
Special Abilities
Offensive
Contagion (Ex, Usable once) Touch; Fort DC 13 (negates) or contract a disease from this list.
Curse of the Sea Witch (Sp) 1/day: As Bestow Curse except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68)
Dark Knowledge 5/day Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves) : 15 = +1; 25 = +2
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Utility
Bardic Knowledge +11
Boots of Jump (Swift, +20)
Contingent Blindsight, Greater Immediate action; Grants Blindsight 60' and lasts 11 minutes.
Statistics
Abilities Str 8 -1 | Dex 16 +3 | Con --- | Int 18 +4 | Wis 17 +3 | Cha 15 +2
- Feats Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants & Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons & Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
- Daryl Points: 1
- Skills
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