L:PC/Dario Nardozzi: Difference between revisions
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== Dario Nardozzi == | == Dario Nardozzi == | ||
Paladin | [[File:Dario.jpg|right|200px]] | ||
Paladin 5/Fighter 2<br/> | |||
LG Medium Human<br/> | LG Medium Human<br/> | ||
''' | '''Faith''' Venal, goddess of home and hearth<br/> | ||
'''Init''' +1 | '''Init''' +1 | ||
;Auras | |||
: Good (Equal to Paladin level) | |||
: Courage (10' radius + ally, +4 morale vs Fear) | |||
<hr> | <hr> | ||
'''AC:''' | {| class="not-tabular-data" width="100%" | ||
'''HP:''' | | valign="top" width="33%" | | ||
'''Fort:''' + | == Defense == | ||
'''AC:''' 25; '''Touch:''' 12; '''Flat-footed:''' 22<br/>(+1 dex, +11 full plate, +2 nat, +1 deflection)<br/>+5 to escape artist from armor<br/> | |||
'''HP:''' 65 (7d10+7+5[favored paladin])<br/> | |||
'''Fort:''' +12, '''Ref''' +7, '''Will''' +8<br/> | |||
'''Ring of Counterspells''' ''Fireball''<br/> | |||
'''Immune''' Fear (+1 if there is ever a save), Diseases (magical and mundane) | |||
<!-- | <!-- | ||
FORT | FORT 10 = 1con + 4pal + 3f + 4cha | ||
REFL | REFL 7 = 1dex + 1pal + 0f + 4cha + 1trait | ||
WILL | WILL 8 = 0wis + 4pal + 0f + 4cha | ||
--> | --> | ||
| valign="top" width="33%" | | |||
'''Speed:''' | == Offense == | ||
''' | '''Speed:''' 30'<br/> | ||
''' | '''Greatsword''' +11/6 (2d6+4) | 19×2<br/> | ||
'''Greatsword (PA)''' +9(+11 first)/4 (2d6+10) | 19×2<br/> | |||
'''Combat Maneuver Bonus:''' + | '''Melee:''' +9/4<br/> | ||
'''Ranged:''' +8/3 <br/> | |||
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: | ;Special''' | ||
'''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword) <br/> | : Power Attack (-2 att/+4 (+6) dmg), but no penalty to the first attack | ||
'''Skills''' Diplomacy +8 | : Cleave (Standard, single attack, if hits, attack another adjacent foe, -2 to AC for one round) | ||
: Vital Strike (roll weapon dmg dice twice, not multiplied on crit)<br/> | |||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +7/2; <br/> | |||
'''Combat Maneuver Bonus:''' +9 <br/>'''Combat Maneuver Defense:''' 20<br/> | |||
| valign="top" width="33%" | | |||
==Activated Abilities == | |||
;Lucky (Imm) | |||
: 30' radius, 1/day, reroll an ally's save | |||
;Interpose (Imm) | |||
;Step up (Imm) | |||
;Smite Evil (Swift, Su, 2/day) | |||
;Lay on Hands (Swift, Su, 6/day, 2d6) | |||
;Catching Cape (Swift, 20% miss until missed) | |||
;Auras (Move, Ex, 60', 16rnds/day) | |||
: Force of Will (Minor, +Cha to Will saves) | |||
: Accurate Strike (Minor, +Cha to confirm crits) | |||
: Resilient Troops (Major, +1 to all saves) | |||
;Detect Evil (Move, Sp) | |||
;Divine Bond (Stnd, Sp, 1/day) +1 enhancement on weapon | |||
;Spells (2) | |||
: Conc +8, Caster level 4 | |||
|} | |||
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 19<br/> | |||
'''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling, 5: Cleave; F1: Vital Strike; 7: Step Up ; F2: Furious Focus <br/> | |||
'''Skills''' Climb +6, Diplomacy +10; Intimidate +8, Knowledge (Religion/Nobility) +4, Linguistics +1, Ride +5, Sense Motive +6; Spellcraft +4, Swim+6<br/> | |||
<!-- | <!-- | ||
Pal 1 = 2sp = Diplomacy (1); Sense Motive (1) | Pal 1 = 2sp = Diplomacy (1); Sense Motive (1) | ||
Pal 2 = 2sp = Knowledge (Religion & Nobility) (1) | |||
Pal 3 = 2sp = Ride (1); Spellcraft (1) | |||
Pal 4 = 2sp = Diplomacy (1); Linguistics (1) [Terran] | |||
Pal 5 = 2sp = Sense Motive (2) | |||
Fig 1 = 2sp = Intimidate (1); Diplomacy (1) | |||
Fig 2 = 2sp = Swim | |||
--> | --> | ||
'''Languages''' Common | '''Languages''' Common, Terran | ||
<hr> | <hr> | ||
;Smite Evil (Su) | ;Interpose (Ex) | ||
: When an enemy threatens him in melee and makes a successful attack against an adjacent ally of his, Dario may take the damage (and other effects) of the blow as if he had been hit instead. | |||
;Smite Evil (Su) 2/day | |||
: Swift action; evil target w/i sight; Duration until target slain or rest | : Swift action; evil target w/i sight; Duration until target slain or rest | ||
: +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level. | : +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level. | ||
: All smite attacks bypass any DR the target has | : All smite attacks bypass any DR the target has | ||
: +Cha deflection AC from target | : +Cha deflection AC from target | ||
;Lay on Hands 6/day | |||
: Heal 2d6 with a touch. Swift action to use on self. | |||
: May be used as touch attack to harm undead (No save) | |||
;Detect Evil (Sp) | ;Detect Evil (Sp) | ||
: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. | : At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. | ||
;Divine Bond (Sp) 1/day | |||
: Standard action, 5 min, +1 enhancement bonus | |||
: +1 for Defending, Flaming, Keen, Merciful | |||
<hr/> | <hr/> | ||
{{Page-break}} | |||
;Weapon and Armor Proficiency | ;Weapon and Armor Proficiency | ||
: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). | : Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). | ||
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: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. | : Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. | ||
;Magical Knack (Trait) ( | ;Magical Knack (Trait) (Paladin) | ||
: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice. | : Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice. | ||
[[ | [[User:Wizardoest/PCs/Dario Nardozzi (Ludhumus)/Personality|Dario Personality]] | ||
[[L:PC/Dario Nardozzi/Logsheet|Logsheet]] | |||
[[ | [[L:PC/Dario Nardozzi/Accomplishments|Accomplishments]] | ||
__NOTOC__ | |||
__NOEDITSECTION__ | |||
[[Category:Wizardoest:Character Build]] | [[Category:Wizardoest:Character Build]] | ||
[[Category:L:PC]] | |||
[[Category:Ludhumus]] | |||
[[Category:Wizardoest:PC]] |
Latest revision as of 14:45, 2 June 2016
Dario Nardozzi
Paladin 5/Fighter 2
LG Medium Human
Faith Venal, goddess of home and hearth
Init +1
- Auras
- Good (Equal to Paladin level)
- Courage (10' radius + ally, +4 morale vs Fear)
DefenseAC: 25; Touch: 12; Flat-footed: 22 |
OffenseSpeed: 30'
Space: 5'; Reach: 5'; BAB: +7/2; |
Activated Abilities
|
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 19
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling, 5: Cleave; F1: Vital Strike; 7: Step Up ; F2: Furious Focus
Skills Climb +6, Diplomacy +10; Intimidate +8, Knowledge (Religion/Nobility) +4, Linguistics +1, Ride +5, Sense Motive +6; Spellcraft +4, Swim+6
Languages Common, Terran
- Interpose (Ex)
- When an enemy threatens him in melee and makes a successful attack against an adjacent ally of his, Dario may take the damage (and other effects) of the blow as if he had been hit instead.
- Smite Evil (Su) 2/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Lay on Hands 6/day
- Heal 2d6 with a touch. Swift action to use on self.
- May be used as touch attack to harm undead (No save)
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Divine Bond (Sp) 1/day
- Standard action, 5 min, +1 enhancement bonus
- +1 for Defending, Flaming, Keen, Merciful
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Magical Knack (Trait) (Paladin)
- Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.