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<!-- Upload an image (in sidebar) -->[[File:Character.jpg]]<!-- End image -->
<!-- Upload an image (in sidebar) -->[[File:Batman.jpg|250px]]<!-- End image -->


== Attributes ==
== Attributes ==
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|wil=2
|wil=2
}}
}}
== Skills ==
== Skills ==


<!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill -->
<!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill -->
{{Unisys:Cinematic Skills
{{Unisys:Cinematic Skills
|Acrobatics= 3
|acrobatics=3
|Art=0
|art=0
|Computers=0
|computers=0
|Crime=0
|crime=0
|Doctor=0
|doctor=0
|Driving=3
|driving=3
|Getting-medieval=0
|getting-medieval=0
|Gun-fu=0
|gun-fu=0
|Influence=2
|influence=2
|Knowledge=0
|knowledge=0
|Kung-fu=4
|kung-fu=5
|Languages=0
|languages=0
|Mr-fixit=2
|mr-fixit=2
|Notice=2
|notice=2
|Occultism=0
|occultism=0
|Science=0
|science=0
|Sports=9
|sports=9
|wc1_title=
|wc1_title=Chi Mastery
|wc1=0
|wc1=3
|wc2_title=
|wc2_title=Chi Strike
|wc2=0
|wc2=1
|wc3_title=
|wc3_title=
|wc3=0
|wc3=0
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|wc5=0
|wc5=0
}}
}}
== Other Pages ==
[[Brew:Cast/Brick/Story|Story (About the character)]]
| valign="top" width="64%"  |
| valign="top" width="64%"  |
== Stats ==
== Stats ==


<!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc|10}}
<!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc|12}}


'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
'''Drama Points:''' 15<br/>
'''Endurance''': 42<br/>
'''Experience Points:''' 0<br/>
'''Essence''': 22<br/>
'''XP Spent:''' 0


== Qualities ==
== Maneuvers ==


;Bookish
;Chi Strike
: -1 penalty when personal social skills are pre-eminent
: Dex + Chi Strike vs Dodge; Must declare use of one of the following before the attack.
;Contacts (Community [2], Paranet [3])
: '''Paralyze''': Opponent must pass a difficult Constitution test, with each success of the attack deducting a success of the opponent. If failed, the opponent has -2 to all tasks for a number of turns equal to the remaining success levels of the attack.
: The community will lend a reliable hand, while the Paranet will go further to help.
: '''Extra Damage''': Each success level of the Chi Strike does an extra +2 damage per success.
;Eidetic Memory (1)
;Chi Mastery
: Remember up to three images or frames indefinitely
: Per + Chi Mastery to perceive the presence of supernatural beings or to forewarn about being attacked. Likely will require 3+ successes.
;Hard to Kill (3)
: Will + Chi Mastery can be used to resist attempts to control or influence or to probe the mind. This works against both supernatural abilities and social skills.
: +3 to Survival Tests
;Lesser Sensing (Per + Notice + 1 for Magic)
;Psychic Visions
;Occult Library (Fine)
: The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
;Occultist
:+1 bonus to Fear tests
: When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.


== Drawbacks ==
=== Combat ===


;Mental Problem (Severe Obsession [latest project])
;Dodge = Dexterity + (Acrobatics or Getting Medieval or Kung Fu)
;Rival (2 [Main stream coffee shop])
;Blessed Football = Dexterity + Sports (or Getting Medieval) for (Strength x 2) + ([Will x 2] x Success levels) bash damage. The football also glows on command.
;Obligation (Important [Manager of Brewed Awakening])


== Maneuvers ==
=== Other ===
<!-- Fear, Consciousness, and Survival tests should be left here -->
<!-- Fear, Consciousness, and Survival tests should be left here -->
'''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/>
'''Fear Test:''' +{{#expr:{{#var:wil}}*2+1}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero)
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}+4}} (-1 for every ten Life Points below zero)
 
== Qualities ==
 
;Athlete (4)
: +1 to all physical stats, -1 to all non-Athlete (Sport) skill INT rolls, & +2 to Athlete (Sport) skill
;Attractiveness (1)
: The character has a striking body
;Jock (3)
: +1 to 2 physical stats (DEX & CON), -1 to all non-Sport skill INT rolls, & +2 to Sport skill
;Fast Reaction Time (2)
: +5 initiative bonus unless surprised or asleep & +1 bonus on Fear tests
;Hard to Kill (4)
: +4 to Survival Tests & +12 life
;Magic 1
;Natural Toughness (2)
: Armor 4 vs Bash damage.
;Pugilist (3)
: +1 STR, +1 CON, +1 life, +1 Fisticuffs (Kung Fu), +1 Resistence (Pain), Mental Problem (Severe Obsession [Competition])
;Quick Reflexes (1)
: +2 initiative bonus unless surprised or asleep
;Paranet (Obligation [Minor])
;Summer Court (Status rank 1)
: You are formally recognized by the Summer Court


=== Combat ===


{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
== Drawbacks ==


=== Custom ===
;Mental Problem (Severe Obsession [brunette]) (-2)
: The character falls in love with any brunette.
;Mental Problem (Severe Obsession [competition]) (from Pugilist)
: The character feels the need to accept any challenge of Strength, Dexterity, or Constitution that is placed before him.
;Show off (-2)
: Loves to show off to crowds.


{{Unisys:Maneuvers|name=Occult Research|attribute=int|skill= Occultism|misc=0}}<br/>
== Items of Note ==
{{Unisys:Maneuvers|name=Knowledge Research|attribute=int|skill= Knowledge|misc=0}}<br/>
{{Unisys:Maneuvers|name=Decipher Script|attribute=int|skill= Languages|misc=0}}<br/>


;Blessed Football
: Blessed at CHURCH, this football is "in the service of the lord". Some creatures are vulnerable to its touch, suffering extra damage equal to ([Will&times;2] &times; Success levels).
: The football will also cast light on command.


|}
|}
 
__NOTOC__
[[Category:Brew:Cast]]
__NOEDITSECTION__
[[Category:Brew:Guest Star]]
[[Category:Brewed Awakening]]
[[Category:Brewed Awakening]]
[[Category:Brew:Epsilon Alpha]]
[[Category:Brew:Paranet]]
[[Category:Brew:Face]]

Latest revision as of 21:14, 28 February 2016

Attributes

Strength: 6
Dexterity: 4
Constitution: 5
Intelligence: 3
Perception: 2
Willpower: 2


Skills

Acrobatics: 3
Art: 0
Computers: 0
Crime: 0
Doctor: 0
Driving: 3
Getting Medieval: 0
Gun Fu: 0
Influence: 2
Knowledge: 0
Kung Fu: 5
Languages: 0
Mr. Fix-it: 2
Notice: 2
Occultism: 0
Science: 0
Sports: 9
Wildcard (Chi Mastery): 3
Wildcard (Chi Strike): 1


Other Pages

Story (About the character)

Stats

Life Points: 66
Endurance: 42
Essence: 22

Maneuvers

Chi Strike
Dex + Chi Strike vs Dodge; Must declare use of one of the following before the attack.
Paralyze: Opponent must pass a difficult Constitution test, with each success of the attack deducting a success of the opponent. If failed, the opponent has -2 to all tasks for a number of turns equal to the remaining success levels of the attack.
Extra Damage: Each success level of the Chi Strike does an extra +2 damage per success.
Chi Mastery
Per + Chi Mastery to perceive the presence of supernatural beings or to forewarn about being attacked. Likely will require 3+ successes.
Will + Chi Mastery can be used to resist attempts to control or influence or to probe the mind. This works against both supernatural abilities and social skills.
Lesser Sensing (Per + Notice + 1 for Magic)

Combat

Dodge = Dexterity + (Acrobatics or Getting Medieval or Kung Fu)
Blessed Football = Dexterity + Sports (or Getting Medieval) for (Strength x 2) + ([Will x 2] x Success levels) bash damage. The football also glows on command.

Other

Fear Test: +5
Consciousness Test: +7 (-1 for every Life Point below zero)
Survival Test: +11 (-1 for every ten Life Points below zero)

Qualities

Athlete (4)
+1 to all physical stats, -1 to all non-Athlete (Sport) skill INT rolls, & +2 to Athlete (Sport) skill
Attractiveness (1)
The character has a striking body
Jock (3)
+1 to 2 physical stats (DEX & CON), -1 to all non-Sport skill INT rolls, & +2 to Sport skill
Fast Reaction Time (2)
+5 initiative bonus unless surprised or asleep & +1 bonus on Fear tests
Hard to Kill (4)
+4 to Survival Tests & +12 life
Magic 1
Natural Toughness (2)
Armor 4 vs Bash damage.
Pugilist (3)
+1 STR, +1 CON, +1 life, +1 Fisticuffs (Kung Fu), +1 Resistence (Pain), Mental Problem (Severe Obsession [Competition])
Quick Reflexes (1)
+2 initiative bonus unless surprised or asleep
Paranet (Obligation [Minor])
Summer Court (Status rank 1)
You are formally recognized by the Summer Court


Drawbacks

Mental Problem (Severe Obsession [brunette]) (-2)
The character falls in love with any brunette.
Mental Problem (Severe Obsession [competition]) (from Pugilist)
The character feels the need to accept any challenge of Strength, Dexterity, or Constitution that is placed before him.
Show off (-2)
Loves to show off to crowds.

Items of Note

Blessed Football
Blessed at CHURCH, this football is "in the service of the lord". Some creatures are vulnerable to its touch, suffering extra damage equal to ([Will×2] × Success levels).
The football will also cast light on command.