Drinking & Dragons

RPM:PCs/Ildefons: Difference between revisions

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>Mqs
>Mqs
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=== Skills ===
=== Skills ===
: '''+4''' [[fate:fate-core/will|Will]]
: '''+4''' [[fate:fate-core/will|Will]]
: '''+3''' [[User:Wizardoest/Fate/Survival Skill|Survival]] ◆ [[fate:/fate-core/empathy|Empathy]] ◆ [[fate:/fate-core/lore|Lore (A&S)]]
: '''+3''' [[User:Wizardoest/Fate/Survival Skill|Survival]] ◆ [[fate:/fate-core/empathy|Weapons]] ◆ [[fate:/fate-core/lore|Lore (A&S)]]
: '''+2''' [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/fight|Weapons]] ◆ [[fate:/fate-core/athletics|Athletics]]
: '''+2''' [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/fight|Empathy]] ◆ [[fate:/fate-core/athletics|Athletics]]
: '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]] ◆ [[fate:/fate-core/shoot|Rapport]]
: '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]] ◆ [[fate:/fate-core/shoot|Rapport]]



Revision as of 16:30, 19 July 2017

Template:RPM

Ildefons (Refresh 2)

Aspects

Concept: Master of the Hunt
Detail: I see him as adept at hunting even people in an urban environment (bounty hunting). Thus not quite "master of the wild".
Invoke: Any rolls to tracking, or to invoke for Hound or Hawk's attacks in conflicts.
Compel: See talk page.
Trouble: Poster Person for the Purchased Position
...though I am competent at the job.
Invoke: To pull family out of the woodwork for resources or name-dropping. Bonus on social interactions with other not-from-the-ranks officers.
Compel: Penalty when interacting with enlisted soldiers who don't know him directly. Others might not trust his opinion when trying to convince them of something.
Aspect: Mystic Connection To The Land
Origin: This aspect shows relation to the Sorcier.
Invoke: When using Survival to size up a region, he can get a reading from the land itself for bonus. Bonus when using Empathy with nature.
Compel: When in Sorcier-polluted areas, it's an easy compel to give penalty. It'd also be an easy compel to make him more-susceptible to the magic that's strongly reflective of the area's dragon-magic.
Aspect: Associate Member of Firefighters: Wildblood Advocate
Origin: He performed the amputation, cauterization, and cleanup on OneTusk when everyone else would leave him to his musth-rampage and death.
Invoke: Bonus to rolls for consequence recovery. Bonus when interacting with wildblood socially.
Compel: To miss a scene because he was taking care of someone who asked just nicely enough.
Aspect: Taken up Dueling
Origin: Ildefons' family paid for some of the finest fencing training in his youth that went unused for years. The recent missions with the Lions have caused that training and those reflexes to start to come alive, and Ildefons has started to do some low-stakes dueling.
Invoke: Bonuses to rolls when attacking with weapons, or to react quickly to a situation ("initiative" or "reach target first")...
Compel: An opponent in a scene is able to provoke Ildefons into a one-on-one when it's not opportune time (or miss a scene to say it happened in the background). Compel for legal issues complicating his position as the Poster Child above...

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

+4 Will
+3 SurvivalWeaponsLore (A&S)
+2 Lore (Myth)EmpathyAthletics
+1 StealthPhysiqueDeceiveShootRapport

Stunts and Extras

Thick Skinned
You have Armor:1 versus all attacks. cf, Example Extras but Armor:1 vs both tracks instead of Armor:2 vs physical
Hawk & Hound (reskin of Power, Creature Summoning; +1 enhancement)
https://fate-srd.com/venture-city/creature-summoning
Drawback: I Love Them
Collateral: When your creature is released into the scene, it does so with blinding speed, possibly startling the opposition. It can show up in any zone, and it immediately attacks any one target, ignoring any Armor it may have. Compare "dramatic Entrance", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.
Enhancement: Menagerie You can now summon two other creatures, each with a different aspect and skill. When you summon your creature, you can pick any one from your stable.
Current Stable: Bihotz the coyote (f), Oroitz the raven (m), and a Berta the prize-winning hawk (f)
Quick Draw
Gain +2 to Weapons when you attack an opponent you have not yet struck this scene. (Goes away once you have succeeded against that foe with an attack.)
Profiler
You have connections and you know how to put them to use to learn more about people. When you check off a Wealth and Favor box you may ask the GM to tell you an aspect of any character you interact with in a scene with a free invoke on it.

Stress and Consequences

Physical 1 ▢ 2 ▢ ▢
Mental 1 ▢ 2 ▢ ▢ ▢
Mild 2 empty Scene
Moderate 4 empty Session
Severe 6 empty Scenario
Extreme 8 empty Major milestones; replaces existing aspect.

Conditions

Wealth & Favors 1 ▢ 2 ▢

This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.

Menagerie


Oroitz
Trouble-making Raven
+3 Tricksy


Bihotz
Too-friendly Coyote
+3 Prowl


Berta
Prize-winning Hawk
+3 Savage

Current One's Stress
Physical 1 ▢ 2 ▢
Mental 1 ▢ 2 ▢
Mild 2 empty
Moderate 4 empty

Background

  • Family name: Urruarte ("far-between")

The family is of middling wealth, reaching for upper wealth, due to mercantile businesses (busying/selling, caravanning, arranging). During and after the revolution, they were able to acquire some lands during the redistribution for their help with supplying the cause. While the family still participates in the mobile enterprises, much of its wealth now comes from fruit and berry orchards occupying much of the valleys around Suffimer ("Sea of Sufficiency"), the great central lake of Arkstone. This is of particular concern to the starvation story line...

The family has many ties both with various guilds, but not rigid membership in any. For example: they have ties to the Vinters, supplying much produce for the business; and the Basketmakers, for the transport of goods; and the Trade Federation as well as the Mercers, for obvious reasons...


Ildefons is part of the first generation of the family sent to L'île où s'a ("Lisway" in post-revolutionary geography), far from his upward-reaching family and with few relatives. He has a lot of pressure from home, but not a lot of continuing support.