LRC talk:Muireachadh: Difference between revisions
>Askewnotion Changed BAB to +4 |
>Mqs No edit summary |
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=== Response === | === Response === | ||
Sounds good, though I figure the Fort save fits since it "prevent alcohol poisoning" aspect that seems to go with Drink Like a Demon ^_^. Could also throw in ''Grace +1'' at 4th level as per the Swashbuckler. --[[User:Askewnotion|Askewnotion]] 12:25, 30 January 2008 (EST) | Sounds good, though I figure the Fort save fits since it "prevent alcohol poisoning" aspect that seems to go with Drink Like a Demon ^_^. Could also throw in ''Grace +1'' at 4th level as per the Swashbuckler. --[[User:Askewnotion|Askewnotion]] 12:25, 30 January 2008 (EST) | ||
=== Brutal Throw === | |||
I would recommend tossing in the Brutal Throw feat from Complete Adventurer. (Use STR instead of DEX on attack rolls with thrown weapons.) I agree with Fort-only save. I'm not terribly keen on the "+1 rage per day" at 5th level, but I don't think it's necessarily bad. --[[User:Robhim|Robhim]] 15:51, 30 January 2008 (EST) |
Revision as of 20:51, 30 January 2008
Rowdy Patron
BAB: +4
Skills: Escape Artist 8 ranks, Intimidate 8 ranks, Tumble 6 ranks
Feats: Improved Grapple, Destructive Rage
Special: Ability to Rage, Evasion
HD = d10
LEVEL |
BAB |
FORT |
REF |
WILL |
SPECIAL |
1 |
1 |
2 |
0 |
0 |
Improvised Weapon Proficiency, Drink Like a Demon |
2 |
2 |
3 |
0 |
0 |
+1 on Strength and Grapple checks |
3 |
3 |
3 |
1 |
1 |
Throw Anything |
4 |
4 |
4 |
1 |
1 |
+2 on Strength and Grapple checks |
5 |
5 |
4 |
1 |
1 |
Oversized Improvised Weapons, +1 Rage/day |
Skill points per level: 2 + Int modifier. Craft, Escape Artist, Intimidate, Perform, Profession, and Tumble
Improvised Weapon Proficiency: While bottles and barstools are the rowdy patron's preferred weapon, he can use anything at hand to attack his foes. To determine the damage of an improvised weapon see Table 4-7, page 159 of Complete Warrior.
Drink Like a Demon: Your body handles alcohol differently from other people's. You can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action. Every unit of alcohol he consumes during combat reduces his Intelligence and Wisdom by 2 points each, but increases either his Strength or Constitution by 2 points. A rowdy patron may benefit from a number of drinks equal to his class level. The duration of the penalty and the bonus is a number of rounds equal to your class level + 3.
Throw Anything: You gain the Throw Anything feat.
Oversized Improvised Weapons: The character may now wield anything their weighs up to their light load.
Comments
I would lower the BAB requirement to +4 and give an option of choosing either a strong Fort or Reflex. --Wizardoest 09:51, 30 January 2008 (EST)
Response
Sounds good, though I figure the Fort save fits since it "prevent alcohol poisoning" aspect that seems to go with Drink Like a Demon ^_^. Could also throw in Grace +1 at 4th level as per the Swashbuckler. --Askewnotion 12:25, 30 January 2008 (EST)
Brutal Throw
I would recommend tossing in the Brutal Throw feat from Complete Adventurer. (Use STR instead of DEX on attack rolls with thrown weapons.) I agree with Fort-only save. I'm not terribly keen on the "+1 rage per day" at 5th level, but I don't think it's necessarily bad. --Robhim 15:51, 30 January 2008 (EST)