Drinking & Dragons

Difference between revisions of "Wild:PC/Nathaniel"

From Drinking and Dragons
(Adding to prayerbook)
(Starting level up)
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4  Arch    0.50    .50    0.33    .50    6/?      9      -
4  Arch    0.50    .50    0.33    .50    6/?      9      -
5  Arch    0.50    .50    0.33    .50    6/?      9      -
5  Arch    0.50    .50    0.33    .50    6/?      9      -
6  Arch    0.50    .50    0.33    .50    6/?      9      6HD
====================================================================================
====================================================================================
4           2.50   4.50   1.66   4.50     27+?    87     3
6           3.00   5.00   2.00   5.00     27+?    96     3


Maxed skills (for free): Profession (Storyteller) and Knowledge (Religion)
Maxed skills (for free): Profession (Storyteller) and Knowledge (Religion)


-->
-->
'''Archivist 5''' TN Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
'''Archivist 6''' TN Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +3
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +3
<hr>
<hr>
'''AC:''' 17; '''Touch:''' 13; '''Flat-footed:''' 14 (+3 dex; +4 armor)<br/>
'''AC:''' 17; '''Touch:''' 13; '''Flat-footed:''' 14 (+3 dex; +4 armor)<br/>
'''HP:''' 48 (5d12, 11HD for turning)<br/>
'''HP:''' 48+1d12 (6d12, 12HD for turning)<br/>
<hr>
<hr>
'''Fort:''' +4 (6), '''Ref''' +1 (3), '''Will''' +7 (9) | +2 profane to Will saves to resist ''Control Undead''<br/>
'''Fort:''' +5 (7), '''Ref''' +5 (7), '''Will''' +8 (10) | +2 profane to Will saves to resist ''Control Undead''<br/>
'''Immune''' All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).<br/>
'''Immune''' All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).<br/>
<hr>
<hr>
'''Speed:''' 30'; Climb 15'<br/>
'''Speed:''' 30'; Climb 15'<br/>
'''Melee:''' Gauntlet, Spiked +1 (1d4 20&times;2) <br/>
'''Melee:''' Gauntlet, Spiked +2 (1d4 20&times;2) <br/>
'''Ranged:''' Tongue +5 (no dmg / 10')<br/>
'''Ranged:''' Tongue +6 (no dmg / 10')<br/>
'''Ranged:''' Light Crossbow +6 (1d8 / 19&times;2 / 80' / Move to reload)<br/>
'''Ranged:''' Light Crossbow +7 (1d8 / 19&times;2 / 80' / Move to reload)<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +2<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +3; '''Grapple:''' +3<br/>
<hr>
<hr>
'''Class Spells''' CL5 '''DC''' 13+lvl<br/>
'''Class Spells''' CL6 '''DC''' 13+lvl<br/>
'''Close''' 35' [7] '''Medium''' 150' '''Long''' Far<br/>
'''Close''' 40' [7] '''Medium''' 160' '''Long''' Far<br/>
*'''3rd (3)''' Animate Dead; Bestow Curse; Inflict Serious Wounds (3d8+5); Summon Undead 3
*'''3rd (4)''' Animate Dead; Bestow Curse; Inflict Serious Wounds (3d8+5); Summon Undead 3
*'''2nd (4)''' Barkskin (touch, +2 natural AC); Bull's Strength; Close Wounds (Swift); Decomposition (Living enemies w/i 50' bleed for 3 after taking a wound); Desecrate; Divine Protection (+1 morale AC/Saves, 20'rad); Invisibility; Lesser Restoration; Silence; Snake's Swiftness Mass (allies, 20'rad); Spiritual Weapon (dagger +5 / 1d8+1); Summon Undead 2
*'''2nd (5)''' Barkskin (touch, +2 natural AC); Bull's Strength; Close Wounds (Swift); Decomposition (Living enemies w/i 50' bleed for 3 after taking a wound); Desecrate; Divine Protection (+1 morale AC/Saves, 20'rad); Invisibility; Lesser Restoration; Silence; Snake's Swiftness Mass (allies, 20'rad); Spiritual Weapon (dagger +5 / 1d8+1); Summon Undead 2
*'''1st (5)''' Bless; Cure Light Wounds; Cause Fear; Conviction (+2 morale saves); Gentle Repose; Grease; Inflict Light Wounds; Longstrider; Magic Weapon; Obscuring Mist; Shield of Faith (+2 deflection AC); Skeletal Companion; Summon Undead I; Updraft
*'''1st (5)''' Bless; Cure Light Wounds; Cause Fear; Conviction (+2 morale saves); Gentle Repose; Grease; Inflict Light Wounds; Longstrider; Magic Weapon; Obscuring Mist; Shield of Faith (+2 deflection AC); Skeletal Companion; Summon Undead I; Updraft
*'''0th (4)''' All cleric zeros
*'''0th (4)''' All cleric zeros
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<hr>
<hr>
'''Special''' Hag's Eye (1/day gaze attack, paralysis [Fort DC13 neg]); Boots of Jump (Swift, +20)<br/>
'''Special''' Hag's Eye (1/day gaze attack, paralysis [Fort DC13 neg]); Boots of Jump (Swift, +20)<br/>
'''Dark Knowledge 4/day''' Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves) : 15 = +1; 25 = +2   
'''Dark Knowledge 5/day''' Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves) : 15 = +1; 25 = +2   
{|
{|
| valign="top" width="30%" |
| valign="top" width="30%" |
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|}
|}
'''Curse of the Sea Witch (Sp) 1/day:''' As ''Bestow Curse'' except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68) <br/>
'''Curse of the Sea Witch (Sp) 1/day:''' As ''Bestow Curse'' except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68) <br/>
'''Bardic Knowledge''' +9<br/>
'''Bardic Knowledge''' +10<br/>
'''Action Points:''' 8
'''Action Points:''' 8
<hr>
<hr>
'''Abilities''' Str 8 -1 | Dex 16 +3 | Con ---  | Int 18 +4 | Wis 17 +3 | Cha 15 +2  <br/>
'''Abilities''' Str 8 -1 | Dex 16 +3 | Con ---  | Int 18 +4 | Wis 17 +3 | Cha 15 +2  <br/>
*'''Feats''' Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants &amp; Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons &amp; Constructs); 3: Corpsecrafter
*'''Feats''' Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants &amp; Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons &amp; Constructs); 3: Corpsecrafter
*'''Daryl Points:''' 1
*'''Daryl Points:''' 2
*'''Skills'''
*'''Skills'''
{|
{|
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: [[d20:skills.htm#ride|Ride]] +2
: [[d20:skills.htm#ride|Ride]] +2


;Concentration (Con) (8 ranks)  
;Concentration (Con) (9 ranks)  
: [[d20:skills.htm#autohypnosis|Autohypnosis]] +8
: [[d20:skills.htm#autohypnosis|Autohypnosis]] +9
: [[d20:skills.htm#concentration|Concentration]] +8
: [[d20:skills.htm#concentration|Concentration]] +9


;[[d20:skills.htm#craft|Craft]] (Int) +4
;[[d20:skills.htm#craft|Craft]] (Int) +4
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: [[d20:skills.htm#sleightofhand|Sleight of Hand]] +3
: [[d20:skills.htm#sleightofhand|Sleight of Hand]] +3


;Linguistics (Int) (4 ranks)
;Linguistics (Int) (5 ranks)
: [[d20:skills.htm#decipherscript|Decipher Script]] +8
: [[d20:skills.htm#decipherscript|Decipher Script]] +9
: [[d20:skills.htm#forgery|Forgery]] +8
: [[d20:skills.htm#forgery|Forgery]] +9


;Mechanics (Dex) (0 ranks)
;Mechanics (Dex) (0 ranks)
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;[[d20:skills.htm#perform|Perform]] (Oratory/Storytelling) (Cha) (6 ranks) +8
;[[d20:skills.htm#perform|Perform]] (Oratory/Storytelling) (Cha) (6 ranks) +8


;[[d20:skills.htm#profession|Profession]] (Barrister) (Wis) (8 ranks) +11
;[[d20:skills.htm#profession|Profession]] (Barrister) (Wis) (9 ranks) +12
;[[d20:skills.htm#profession|Profession]] (Hunter) (Wis) (1 ranks) +4
;[[d20:skills.htm#profession|Profession]] (Hunter) (Wis) (1 ranks) +4


;Streetwise (Wis) (0 ranks)  
;Streetwise (Wis) (2 ranks)  
: [[d20:skills.htm#gatherinformation|Gather Information]]
: [[d20:skills.htm#gatherinformation|Gather Information]] +5
: [[d20:skills.htm#sensemotive|Sense Motive]]  
: [[d20:skills.htm#sensemotive|Sense Motive]] +5


| valign="top" width="30%" |
| valign="top" width="30%" |
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: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]


;[[d20:skills.htm#knowledge|Knowledge]] (Arcana, Dungeoneering, History, Nature, Religion, Planes)  (8 ranks) +12 (+14 religion)
;[[d20:skills.htm#knowledge|Knowledge]] (Arcana, Dungeoneering, History, Nature, Religion, Planes)  (9 ranks) +13 (+15 religion)


;Initiative (n/a) (0 ranks)
;Initiative (n/a) (0 ranks)

Revision as of 13:41, 5 November 2009

Skull-icon.jpg
Nathaniel Winter III

Archivist 6 TN Medium Undead (Reptilian) formerly middle-aged human
Init +2; Senses: Low-light Vision, Darkvision 60'; Spot/Listen +3


AC: 17; Touch: 13; Flat-footed: 14 (+3 dex; +4 armor)
HP: 48+1d12 (6d12, 12HD for turning)


Fort: +5 (7), Ref +5 (7), Will +8 (10) | +2 profane to Will saves to resist Control Undead
Immune All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).


Speed: 30'; Climb 15'
Melee: Gauntlet, Spiked +2 (1d4 20×2)
Ranged: Tongue +6 (no dmg / 10')
Ranged: Light Crossbow +7 (1d8 / 19×2 / 80' / Move to reload)
Space: 5'; Reach: 5'; BAB: +3; Grapple: +3


Class Spells CL6 DC 13+lvl
Close 40' [7] Medium 160' Long Far

  • 3rd (4) Animate Dead; Bestow Curse; Inflict Serious Wounds (3d8+5); Summon Undead 3
  • 2nd (5) Barkskin (touch, +2 natural AC); Bull's Strength; Close Wounds (Swift); Decomposition (Living enemies w/i 50' bleed for 3 after taking a wound); Desecrate; Divine Protection (+1 morale AC/Saves, 20'rad); Invisibility; Lesser Restoration; Silence; Snake's Swiftness Mass (allies, 20'rad); Spiritual Weapon (dagger +5 / 1d8+1); Summon Undead 2
  • 1st (5) Bless; Cure Light Wounds; Cause Fear; Conviction (+2 morale saves); Gentle Repose; Grease; Inflict Light Wounds; Longstrider; Magic Weapon; Obscuring Mist; Shield of Faith (+2 deflection AC); Skeletal Companion; Summon Undead I; Updraft
  • 0th (4) All cleric zeros

  • 2nd Scrolls Barkskin (1); Bull's Strength (1); Divine Protection (1); Lesser Restoration (2); Silence (2); Snakes Swiftness Mass (2); Spiritual Weapon (1); Summon Undead II (2)
  • 1st Scrolls Bless (1); Magic Weapon (2); Obscuring Mist (2); Summon Undead I (1); Shield of Faith (2)

  • Potions ICW (4d8+9healing)

  • Orbs full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each
    • Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
    • Touch of Idiocy (Touch, 1d6 penalty to Int/Wis/Chr), Summon Monster I, Summon Monster II

Special Hag's Eye (1/day gaze attack, paralysis [Fort DC13 neg]); Boots of Jump (Swift, +20)
Dark Knowledge 5/day Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves) : 15 = +1; 25 = +2

  • Arcana (constructs, dragons, magical beasts)
  • Dungeoneering (aberrations)
  • Nature (fey, giants)
  • Religion (undead)
  • The planes (outsiders, elementals)

Curse of the Sea Witch (Sp) 1/day: As Bestow Curse except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68)
Bardic Knowledge +10
Action Points: 8


Abilities Str 8 -1 | Dex 16 +3 | Con --- | Int 18 +4 | Wis 17 +3 | Cha 15 +2

  • Feats Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants & Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons & Constructs); 3: Corpsecrafter
  • Daryl Points: 2
  • Skills
Acrobatics (Dex) (0 ranks)
Balance +3
Tumble +3
Athletics (Str) (0 ranks)
Climb -1
Jump -1 (+19 with Boots)
Swim -1
Animals (Cha) (0 ranks)
Handle Animal +2
Ride +2
Concentration (Con) (9 ranks)
Autohypnosis +9
Concentration +9
Craft (Int) +4
Skill (0 ranks)
Deception (Cha) (6 ranks)
Bluff +8
Disguise +8
Heal (Wis) (2 ranks) +5
Influence (Cha)(6 ranks)
Diplomacy +8
Intimidate +8
Inspect (Int) (0 ranks)
Appraise +4
Search +4
Legerdemain (Dex) (0 ranks)
Escape Artist +3
Sleight of Hand +3
Linguistics (Int) (5 ranks)
Decipher Script +9
Forgery +9
Mechanics (Dex) (0 ranks)
Disable Device +3
Open Locks +3
Notice (Wis) (4 ranks)
Listen +7
Spot +7
Perform (Oratory/Storytelling) (Cha) (6 ranks) +8
Profession (Barrister) (Wis) (9 ranks) +12
Profession (Hunter) (Wis) (1 ranks) +4
Streetwise (Wis) (2 ranks)
Gather Information +5
Sense Motive +5
Spellcraft (Int) (3 ranks)
Psicraft +7
Spellcraft +7
Stealth (Dex) (7 ranks)
Hide +20 (+10 racial)
Move Silently +14 (+4 racial)
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Arcana, Dungeoneering, History, Nature, Religion, Planes) (9 ranks) +13 (+15 religion)
Initiative (n/a) (0 ranks)
Speak Language
Int: list int bonus languages
List languages purchased