Wild:PC/Bo: Difference between revisions
>Arz |
>Arz Sha7, ECL8 |
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Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber <br> | Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber <br> | ||
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk<br> | Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk<br> | ||
'''Abilities | '''Abilities''' | ||
Str | Str 7 -2 | | ||
Dex | Dex 10 +0 | | ||
Con | Con 14 +2 | | ||
Int 16 +3 | | Int 16 +3 | | ||
Wis 20{22} +6 | | Wis 20{22} +6 | | ||
Cha | Cha 22 +6 <br> | ||
== Defense == | == Defense == | ||
'''AC''' | '''AC''' 17, touch 11, flat-footed 17 (+6 armor, +1 deflection) <br> | ||
'''HP''' | '''HP''' 45? (HD:8d6+16)<br> | ||
<!-- =============================== | <!-- =============================== | ||
HP Rolled Log: | HP Rolled Log: | ||
d6 = sha = 6, 4, 5, 5, 2, 3, 4 | d6 = sha = 6, 4, 5, 5, 2, 3, 4, ? | ||
Total = 29 | Total = 29? | ||
HP Rolled dream: | HP Rolled dream: | ||
d4 = com = 4, 3, 3, 3, 4, 2 | d4 = com = 4, 3, 3, 3, 4, 2, | ||
Total = 19 | Total = 19 | ||
==================================== --> | ==================================== --> | ||
'''Init''' + | '''Init''' +1d11 <br> | ||
'''Speed''' 30' <br> | '''Speed''' 30' <br> | ||
'''Fort''' + | '''Fort''' +10, '''Ref''' +8, '''Will''' +18<br> | ||
<!-- =============================== | <!-- =============================== | ||
Saving Throw calculations: | Saving Throw calculations: | ||
F = 2sha + 2con + | F = 2sha + 2con + 6sf = 10 | ||
R = 2sha + 0dex + | R = 2sha + 0dex + 6sf = 8 | ||
W = | W = 6sha + 6wis + 6sf = 18 | ||
Saving Throw dream: | Saving Throw dream: | ||
F = 2com + | F = 2com + 6con + 5sf = 13 | ||
R = 2com + 3dex | R = 2com + 3dex + 5sf = 10 | ||
W = 2com + 6wis | W = 2com + 6wis + 5sf = 13 | ||
==================================== --> | ==================================== --> | ||
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==Attacks== | ==Attacks== | ||
*[[d20:equipment/weapons.htm#longspear|Longspear]] + | *[[d20:equipment/weapons.htm#longspear|Longspear]] +5 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.<br>Special: Mw, reach<br> | ||
*[[d20:equipment/weapons.htm#unarmedStrike|Unarmed]] + | *[[d20:equipment/weapons.htm#unarmedStrike|Unarmed]] +4 | 1d8-2 | Crit 20/*2 | B | Range 0' | 0 lbs.<br>Special: poison bite if grappling, subdual optional<br> | ||
*[[d20:equipment/weapons.htm#crossbowLight|Light Crossbow]] + | *[[d20:equipment/weapons.htm#crossbowLight|Light Crossbow]] +7 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.<br>Special: Mw, aquatic<br> | ||
'''Base Attack''' + | '''Base Attack''' +6/+1 | '''Grapple''' +8 (+6 BAB, -2 Str, +4)<br> | ||
<!-- =============================== | <!-- =============================== | ||
BAB calculation: | BAB calculation: | ||
+ | +6.00sha | ||
BAB dream: | BAB dream: | ||
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:+2 racial bonus to listen and spot. | :+2 racial bonus to listen and spot. | ||
:+2 con | :+2 con | ||
:[[d20:spells/poison.htm|Poison]](ps): 1/day; Fort DC | :[[d20:spells/poison.htm|Poison]](ps): 1/day; Fort DC 20 [10+lvl*.5+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes. | ||
:[[d20:spells/polymorph.htm|Polymorph]](ps): 3/day, into a viper form. Personal; 1min/lvl. | :[[d20:spells/polymorph.htm|Polymorph]](ps): 3/day, into a viper form. Personal; 1min/lvl. | ||
:''Poison Bite''(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC | :''Poison Bite''(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 16 [10+lvl*.5+con] negates, initial and seconday 1d4 con damage. | ||
:''Poison Immunity''(ex): Immune to all forms of snake venom. | :''Poison Immunity''(ex): Immune to all forms of snake venom. | ||
:[[d20:specialAbilities.htm#spellResistance|Spell Resistance]](ex): 12+1/3lvls = 14 | :[[d20:specialAbilities.htm#spellResistance|Spell Resistance]](ex): 12+1/3lvls = 14 | ||
:Bonus feat of alertness. | :Bonus feat of alertness. | ||
{| | {| | ||
| valign="top" width="60%" | | | valign="top" width="60%" | | ||
== Feats == | == Feats == | ||
;Unspent DP = | ;Unspent DP = 1 | ||
*Yu: [[d20:feats.htm#alertness|Alertness]] +2 to listen and spot | *Yu: [[d20:feats.htm#alertness|Alertness]] +2 to listen and spot | ||
*1st: '''Augment Healing''' [CD:79] +2/spell lvl healed by conj(healing). | *1st: '''Augment Healing''' [CD:79] +2/spell lvl healed by conj(healing). | ||
*Sha1: [[d20:feats.htm#improvedUnarmedStrike|Improved Unarmed Strike]] | *Sha1: [[d20:feats.htm#improvedUnarmedStrike|Improved Unarmed Strike]] | ||
*3rd: '''Ancestral Defiance''' [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise. | *3rd: '''Ancestral Defiance''' [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise. | ||
*DF2:[[Wild:Rules#Details_2|Improved Initiative]] | *DF2:[[Wild:Rules#Details_2|Improved Initiative]] | ||
*Sha4: [[d20:feats.htm#improvedGrapple|Improved Grapple]] | *Sha4: [[d20:feats.htm#improvedGrapple|Improved Grapple]] | ||
*6th: ''' Divine Spell Power ''' | |||
*6th: '''Divine Spell Power''' | |||
*DF3: [[d20:feats.htm#mountedCombat|Mounted Combat]] | *DF3: [[d20:feats.htm#mountedCombat|Mounted Combat]] | ||
*Sha8: ''' Choke Hold ''' actually don't qual for any of the bonus feats on the list that I think appropriate. Sug? | |||
| valign="top" | | | valign="top" | | ||
== Abilities == | == Abilities == | ||
'''Shaman | '''Shaman 8 ''' | ||
:Proficient in light armor | :Proficient in light armor | ||
:Proficient with simple weapons | :Proficient with simple weapons | ||
*'''Animal Companion'''(ex): As druid of equal level. Horrid Bat | *'''Animal Companion'''(ex): As druid of equal level. Horrid Bat | ||
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects. | *'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects. | ||
*'''Turn Undead'''(su): Effective turn level is [sha-2] = | *'''Turn Undead'''(su): Effective turn level is [sha-2] = 6. May turn [3+cha] = 9/day. Check=cha. HD=2d6+lvl+cha | ||
*'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws. | *'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws. | ||
|} | |} | ||
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Int mod = 3 | Int mod = 3 | ||
Sha | Sha 1-8: (4+int)*11 = 77 | ||
DP Bonus: (3)*2 = 6 | DP Bonus: (3)*2 = 6 | ||
TOTAL = | TOTAL = 83 | ||
Free Craft (sculptor) | Free Craft (sculptor) | ||
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{| | {| | ||
| valign="top" width="35%" | | | valign="top" width="35%" | | ||
;Str 7 -2 | ;Str 7 -2 | ||
*Athletics (0 ranks) | *Athletics (0 ranks) | ||
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;Int 16 +3 | ;Int 16 +3 | ||
*[[d20:skills.htm#craft|Craft]] (sculptor) ( | *[[d20:skills.htm#craft|Craft]] (sculptor) (11 ranks) +2 | ||
*Inspect (0 ranks) | *Inspect (0 ranks) | ||
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*[[d20:skills.htm#knowledge|Knowledge]] (nature) (8 ranks) | *[[d20:skills.htm#knowledge|Knowledge]] (nature) (8 ranks) | ||
*[[d20:skills.htm#knowledge|Knowledge]] (religion) ( | *[[d20:skills.htm#knowledge|Knowledge]] (religion) (6 ranks) | ||
*[[d20:skills.htm#knowledge|Knowledge]] (planes) ( | *[[d20:skills.htm#knowledge|Knowledge]] (planes) (11 ranks) | ||
*Linguistics (0 ranks) | *Linguistics (0 ranks) | ||
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:[[d20:skills.htm#openlocks|Open Locks]] | :[[d20:skills.htm#openlocks|Open Locks]] | ||
*Spellcraft ( | *Spellcraft (11 ranks) | ||
:[[d20:skills.htm#psicraft|Psicraft]] | :[[d20:skills.htm#psicraft|Psicraft]] | ||
:[[d20:skills.htm#spellcraft|Spellcraft]] | :[[d20:skills.htm#spellcraft|Spellcraft]] | ||
| valign="top" width="35%" | | | valign="top" width="35%" | | ||
;Dex 10 +0 | ;Dex 10 +0 | ||
*Acrobatics (0 ranks) | *Acrobatics (0 ranks) | ||
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*[[d20:skills.htm#heal|Heal]] (8 ranks) | *[[d20:skills.htm#heal|Heal]] (8 ranks) | ||
*Notice ( | *Notice (11 ranks) | ||
:[[d20:skills.htm#listen|Listen]] +2 +2 | :[[d20:skills.htm#listen|Listen]] +2 +2 | ||
:[[d20:skills.htm#spot|Spot]] +2 +2 | :[[d20:skills.htm#spot|Spot]] +2 +2 | ||
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*[[d20:skills.htm#profession|Profession]]() (0 ranks) | *[[d20:skills.htm#profession|Profession]]() (0 ranks) | ||
*Streetwise ( | *Streetwise (11 ranks) | ||
:[[d20:skills.htm#gatherinformation|Gather Information]] | :[[d20:skills.htm#gatherinformation|Gather Information]] | ||
:[[d20:skills.htm#sensemotive|Sense Motive]] | :[[d20:skills.htm#sensemotive|Sense Motive]] | ||
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| valign="top" | | | valign="top" | | ||
;Other | ;Other | ||
*Initiative ( | *Initiative (11 ranks) | ||
*[[d20:skills.htm#speaklanguage|Speak Language]] (0 ranks) | *[[d20:skills.htm#speaklanguage|Speak Language]] (0 ranks) | ||
'''Languages:''' | '''Languages:''' Gnoll?, Auran, Celestial, Sylvan, Yuan-ti<br> | ||
;Con 14 +2 | ;Con 14 +2 | ||
*Concentration ( | *Concentration (11 ranks) | ||
:[[d20:skills.htm#autohypnosis|Autohypnosis]] | :[[d20:skills.htm#autohypnosis|Autohypnosis]] | ||
:[[d20:skills.htm#concentration|Concentration]] | :[[d20:skills.htm#concentration|Concentration]] | ||
;Cha | ;Cha 22 +6 | ||
*Animals (6 ranks) | *Animals (6 ranks) | ||
:[[d20:skills.htm#handleanimal|Handle Animal]] +4 | :[[d20:skills.htm#handleanimal|Handle Animal]] +4 | ||
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==Spells== | ==Spells== | ||
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower. | *'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower. | ||
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = | *'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha. HD=2d6+lvl+cha | ||
*'''Hero''': Once per day, add shaman level to attack roll. | *'''Hero''': Once per day, add shaman level to attack roll. | ||
*'''Save DC''' = 16 + spell level '''Caster Level''' = | *'''Save DC''' = 16 + spell level '''Caster Level''' = 8 | ||
:'''Close''' = 25 + 5/2lvl = | :'''Close''' = 25 + 5/2lvl = 45' | ||
:'''Medium''' = 100 + 10/lvl = | :'''Medium''' = 100 + 10/lvl = 180' | ||
:'''Long''' = 400+ 40/lvl = | :'''Long''' = 400+ 40/lvl = 720' | ||
*4th = | *4th = 3 + D | ||
*3rd = | *3rd = 4 + D | ||
*2nd = 5 + D | *2nd = 5 + D | ||
*1st = 6 + D | *1st = 6 + D | ||
*0th = 7 | *0th = 7 | ||
:::[[ | *Combat: Divine Power, Giant Vermin, Polymorph, SNA4; Dispel Magic[x3], Magic Vestment, Substitution; Bull Strength, Align Fang, Ancestral Vengeance, Eagle Splendor, Rebuke, Remove Paralysis; Divine Favor, Attraction, Bless, Calm Animals, Protection from Evil[x2], Shield of Faith | ||
*Spirit: Lesser Spirit Ally, Discern Shapechanger, Dismissal; Protection from Energy, Dispel Magic, Junglerazor, Speak with Dead, Tongues; Commune with Lesser Spirit, Avoid Planar Effects, Ghost Touch Armor, Invisibility to Spirits, Protection from Spirits, Speak with Plants; Bless, Invisibility to Undead, Protection from Evil[x2], Speak with Animals, Trance, Weapon Bless | |||
*Utility: Air Walk, Divination, Neutralize Poison, SNA4; Protection from Energy, Dispel Magic, Locate Object, Spiritual Chariot, SNA3; Bull Strength, Animal Messenger, Create Spring, Enthrall, Ethereal Mount, Restoration-lesser; Bless, Bless Water, Charm Animal, Dispel Ward, Endure Elements, Speak with Animals, Wood Wose | |||
==Snakes== | |||
'''Skills:''' All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics. | |||
{| | |||
| valign="top" width="50%" | | |||
===[[d20:monsters/snake.htm#viperSnake|Tiny Viper]]=== | |||
'''Type''' Animal 1<br/> | |||
'''Size''' Tiny<br/> | |||
'''AC''' +2 Natural; +2 size<br/> | |||
'''Movement''' 15' / 15' climb / 15' swim <br/> | |||
'''Attacks''' Bite (1 + poison); +2 Size<br/> | |||
'''Space/Reach''' 2.5'/0'<br/> | |||
'''Str 4''' -3 att/dmg<br/> | |||
'''Dex 17''' +3 AC, Reflex<br/> | |||
'''Con 11''' Gain (0*HD) hp; +0 Fort | |||
'''Poison'''(ex) Initial and secondary damage is 1d6 con. Fort DC is 10 | |||
| valign="top" | | |||
===[[d20:monsters/snake.htm#constrictorSnake|Constrictor Snake]]=== | |||
'''Type''' Animal 3<br/> | |||
'''Size''' Medium<br/> | |||
'''AC''' +2 Natural; -0 size<br/> | |||
'''Movement''' 20' / 20' climb / 20' swim<br/> | |||
'''Attacks''' Bite (1d3+str*1.5); -0 Size<br/> | |||
'''Space/Reach''' 5'/5'<br/> | |||
'''Str 17''' +3 att/dmg<br/> | |||
'''Dex 17''' +3 AC, Reflex<br/> | |||
'''Con 13''' Gain (1*HD) hp; +1 Fort | |||
'''Constrict (Ex)''' A constrictor deals 1d3+4 points of bludgeoning damage with a successful grapple check. | |||
'''Improved Grab (Ex)''' To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. | |||
|} | |||
===Dire Snake=== | |||
'''Type''' Animal 7<br/> | |||
'''Size''' Huge<br/> | |||
'''AC''' +5 Natural; -2 size<br/> | |||
'''Movement''' 30' / 20' climb / 20' swim<br/> | |||
'''Attacks''' Bite (2d6+str*1.5+poison); -2 Size<br/> | |||
'''Space/Reach''' 5'/5'<br/> | |||
'''Str 24''' +7 att/dmg<br/> | |||
'''Dex 20''' +5 AC, Reflex<br/> | |||
'''Con 16''' Gain (3*HD) hp; +3 Fort | |||
'''Constrict (Ex)''' A dire snake deals 1d8+10 points of damage with a successful grapple check. | |||
'''Improved Grab (Ex)''' To use this ability, a dire snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. | |||
'''Poison'''(ex) Initial and secondary damage is 1d6 con. Fort DC is 16 | |||
==Spirits== | ==Spirits== |
Revision as of 16:30, 9 January 2010
|
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities
Str 7 -2 |
Dex 10 +0 |
Con 14 +2 |
Int 16 +3 |
Wis 20{22} +6 |
Cha 22 +6
Defense
AC 17, touch 11, flat-footed 17 (+6 armor, +1 deflection)
HP 45? (HD:8d6+16)
Init +1d11
Speed 30'
Fort +10, Ref +8, Will +18
Action Points 8 {2d6}
Attacks
- Longspear +5 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
Special: Mw, reach - Unarmed +4 | 1d8-2 | Crit 20/*2 | B | Range 0' | 0 lbs.
Special: poison bite if grappling, subdual optional - Light Crossbow +7 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
Special: Mw, aquatic
Base Attack +6/+1 | Grapple +8 (+6 BAB, -2 Str, +4)
Racial
Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
- +2 wis, +2 cha
- Resistance to acid, cold, and electricity 5
- Daylight(sp): 1/day. Object; Touch; 10min/lvl.
- +2 racial bonus to listen and spot.
- +2 con
- Poison(ps): 1/day; Fort DC 20 [10+lvl*.5+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
- Polymorph(ps): 3/day, into a viper form. Personal; 1min/lvl.
- Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 16 [10+lvl*.5+con] negates, initial and seconday 1d4 con damage.
- Poison Immunity(ex): Immune to all forms of snake venom.
- Spell Resistance(ex): 12+1/3lvls = 14
- Bonus feat of alertness.
Feats
|
AbilitiesShaman 8
|
Skills
|
|
Languages: Gnoll?, Auran, Celestial, Sylvan, Yuan-ti
|
Spells
- Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
- Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha. HD=2d6+lvl+cha
- Hero: Once per day, add shaman level to attack roll.
- Save DC = 16 + spell level Caster Level = 8
- Close = 25 + 5/2lvl = 45'
- Medium = 100 + 10/lvl = 180'
- Long = 400+ 40/lvl = 720'
- 4th = 3 + D
- 3rd = 4 + D
- 2nd = 5 + D
- 1st = 6 + D
- 0th = 7
- Combat: Divine Power, Giant Vermin, Polymorph, SNA4; Dispel Magic[x3], Magic Vestment, Substitution; Bull Strength, Align Fang, Ancestral Vengeance, Eagle Splendor, Rebuke, Remove Paralysis; Divine Favor, Attraction, Bless, Calm Animals, Protection from Evil[x2], Shield of Faith
- Spirit: Lesser Spirit Ally, Discern Shapechanger, Dismissal; Protection from Energy, Dispel Magic, Junglerazor, Speak with Dead, Tongues; Commune with Lesser Spirit, Avoid Planar Effects, Ghost Touch Armor, Invisibility to Spirits, Protection from Spirits, Speak with Plants; Bless, Invisibility to Undead, Protection from Evil[x2], Speak with Animals, Trance, Weapon Bless
- Utility: Air Walk, Divination, Neutralize Poison, SNA4; Protection from Energy, Dispel Magic, Locate Object, Spiritual Chariot, SNA3; Bull Strength, Animal Messenger, Create Spring, Enthrall, Ethereal Mount, Restoration-lesser; Bless, Bless Water, Charm Animal, Dispel Ward, Endure Elements, Speak with Animals, Wood Wose
Snakes
Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.
Tiny ViperType Animal 1 Poison(ex) Initial and secondary damage is 1d6 con. Fort DC is 10 |
Constrictor SnakeType Animal 3 Constrict (Ex) A constrictor deals 1d3+4 points of bludgeoning damage with a successful grapple check. Improved Grab (Ex) To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. |
Dire Snake
Type Animal 7
Size Huge
AC +5 Natural; -2 size
Movement 30' / 20' climb / 20' swim
Attacks Bite (2d6+str*1.5+poison); -2 Size
Space/Reach 5'/5'
Str 24 +7 att/dmg
Dex 20 +5 AC, Reflex
Con 16 Gain (3*HD) hp; +3 Fort
Constrict (Ex) A dire snake deals 1d8+10 points of damage with a successful grapple check.
Improved Grab (Ex) To use this ability, a dire snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Poison(ex) Initial and secondary damage is 1d6 con. Fort DC is 16
Spirits
Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:
- All incorporeal undead
- All fey
- All elementals
- Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
- All creatures of the spirit subtype(see Oriental Adventures)
- Spirit folk and telthors(see Unapproachable East)
- Spirit creatures created by spells such as dream sight and wood wose.
In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.