Drinking & Dragons

Difference between revisions of "Wild:29 Bones"

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{{Starring
{{Starring
|pc={{Brilla}}, {{Fuelwen}}, {{Nathaniel}}, {{Bo}}, {{Splat}}
|pc={{Brilla}}, {{Fuelwen}} & {{Splat}}, {{Nathaniel}}, {{Bo}}
|npc={{Ethyl}}, [[Wild:NPC/Deenar|Deenar]], "[[Wild:NPC/Lucenta|Lucenta]]", [[Wild:NPC/Cleric of Ralishaz|Cleric of Ralishaz]], [[Wild:NPC/Chief Erclock|Chief Erclock]]
|npc={{Ethyl}}, [[Wild:NPC/Deenar|Deenar]], "[[Wild:NPC/Lucenta|Lucenta]]", [[Wild:NPC/Cleric of Ralishaz|Cleric of Ralishaz]], [[Wild:NPC/Chief Erclock|Chief Erclock]]
|foe=Bog Hag, Dusk Hag, Dune Hag, Hagspawn, Night Hag (ran), Shrieking Hag, Earthquake trap
|foe=Bog Hag, Dusk Hag, Dune Hag, Hagspawn, Night Hag (ran), Shrieking Hag, Earthquake trap

Revision as of 22:34, 17 January 2010

Starring: Pirate.gif Brilla, Fuelwen-icon.gif Fuelwen & Splat.gif Splat, Nathaniel-skull.gif Nathaniel, Bo-icon.gif Bo
Guest Starring: Ethyl-icon.gif Ethyl, Deenar, "Lucenta", Cleric of Ralishaz, Chief Erclock
Challenge: Bog Hag, Dusk Hag, Dune Hag, Hagspawn, Night Hag (ran), Shrieking Hag, Earthquake trap
Location: Bone Island and vicinity
Date Played: 10 Jan 2010

🎲 DM The hags were all speaking Dwarven. The hagspawns spoke giant.

Approaching Bone Island, Rescuing Lucenta

Wild29.png

Nathaniel-skull.gif Nathaniel: As we traveled to Bone Island, Chief Erclock of the thri-kreen approached us with a payment opportunity if we were willing to take it. One of their number was a druid who could etch a contingent spell upon our persons, as well as the rest of the crew. We unanimously agreed that this would be a wonderful payment and each of us selected a spell based upon our needs. Knowing that I cannot see the hidden as well as Brilla can, I chose to have Blindsight, greater etched onto my person, to be activated by keyword.

My companions were visited by dreams that were eerily similar and as I broached the subject Bo noticed a life raft in the distance. Deenar diverted the ship's course and we rescued a female pureblooded dwarf. Once she regained consciousness she introduced herself as Lucenta, a castaway on the dwarven ship we were seeking.

Lucenta

Nathaniel-skull.gif Nathaniel: It turns out that Lucenta had stowed away on board the ship to follow her love to sea. Her love is forbidden, as she is already married to an adventurer. I wanted to hear more of this romantic tale, but Bo keep coughing the word "liar". Bo fed her soup so that she could regain her strength and the cleric of Ralishaz took her to be washed. For her rescue, she offered us some booty—scrolls of Tiny Hut, Disguise Undead, and Charm Person, as well as 1,700gp.

When they returned, he was enamored with our castaway. We detected enchantment magic on him that he himself did not cast. I wished for Bo to dispel him, but sadly it seems that Bo fell for her enchantments. Bo did however cast Discern Shapechanger, revealing to us via work of art, that Lucenta was in fact a hag of some sort.

Knowing that she was a hag, and that she was enchanting members of the crew, we escorted her—peacefully—into the brig. As the days passed her enchantments faded.

Rescuing Splat

Bone Island

Nathaniel-skull.gif Nathaniel: A yellow-white, chalky desert wasteland, Bone Island certainly lives up to it's name, except for the wonderful beach we saw as we approached. Though all of us—including the crew—saw this, Brilla emphatically insisted that the beach was nasty and covered with thorns and trees. Before we could investigate the beach, there was wreckage in the water.

The wreckage turned out to be a dwarven vessel, which, to no one's surprise, isn't really made of stone. Turns out they use stone tiles to cover the wood planks. Bastards. As we explored, we were surprised to find no bodies, loot, or cargo. The only thing that we did find was some hag flesh on a broken timber, which appeared four weeks old. We also discovered smoothed boulders. I wonder where the giants bury their dead?

Bo looks up and notices that Lucenta is making her escape, and has made it to the island. She begins waving her hands—not for attention but in spellcasting. She disappears from my vision. Eventually we make our way to shore, identify her as a shrieking hag, and proceed to conduct a giant silenced pile on. I store her corpse for animating on the morrow.

Inland

Nathaniel-skull.gif Nathaniel: Slightly further up shore is a used campground, where we spy a glint of armor and four hiding/sleeping humanoids. Some of us move in to investigate and the trap is sprung as we are attacked by more hags, with one of them in the outfit of a princess, claiming that we've rescued her while attacking Bo.

Some of the minions we skilled at backstabbing, and seeing me by myself they surrounded me. Much to their chagrin, their blades were not as effective as they would've liked. I simply smiled, saying "You've messed with the wrong person!", promptly calling Scarebear and Thanos to my side. They fell easily to my creations, save one who was teetering on the edge of life. I wound back my gauntleted fist and unleashed a punch that dropped him! Some days I daydream of having been a hunter in my village...but then, I would've died centuries ago.

As the last hag died, she screamed out "By the stars, damn you all to an obscure death!"

Ruins

Nathaniel-skull.gif Nathaniel: As we travel the island, the terrain gets more barren and has the consistency of walking on quartz. Eventually we encounter a ruined village with a well. Being experience adventurers we avoided the well, but surprisingly the trap was in the middle of the village.

Night Time

For Next Time

Fuelwen:

  • fought off cackle fever disease
  • 2 int damage from mind fire disease
  • nightmare
    • d10 damage
    • fatigued for the day
    • does not recover spells


Splat:

  • 3 dex damage from filth fever disease
  • 3 int damage from mind fire disease

Brilla:

  • contracted but cured mind fire disease
  • fought off bog rot disease

Bo:

  • 1 con DRAIN from night hag

Expectations:

  • giants of some sort?
  • extremely cold weather?
  • more hags? one cycloptic? (Please, I ask you not go looking for them!)

Rewards

Contigent Spells

  • fuelwen (used)
  • bo: druid 4 cure at 0
  • brilla: key word flamestrike
  • nathaniel: key word blindsight, greater
  • splat: used
  • deenar: (anti-lose-control-of-lycanthropy)
  • ethyl: ?
  • each member of the crew: lesser vigor (15 rounds) when below 1.