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[[Wild:PC/Bo/Personality Profile|Personality Profile]] • [[Wild:PC/Bo/Island|Island]] • [[Wild:PC/Bo/Logsheet|Logsheet]] • [[Wild:PC/Bo/Companion|Companion]]
[[Wild:PC/Bo/Personality Profile|Personality Profile]] • [[Wild:PC/Bo/Island|Island]] • [[Wild:PC/Bo/Logsheet|Logsheet]] • [[Wild:PC/Bo/Companion|Companion]]
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|}
'''Shaman 3''' <br>
'''Shaman 4''' <br>


Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Sex: Male | Age: 41 | Height: 5'6" | Weight: 137# | Hair: Silver | Eyes: Amber <br>
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber <br>
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk<br>
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk<br>
'''Abilities'''  
'''Abilities'''  
Line 18: Line 18:
Con 14 +2 |  
Con 14 +2 |  
Int 16 +3 |  
Int 16 +3 |  
Wis 19{21} +5 |  
Wis 20{22} +6 |  
Cha 21 +5 <br>
Cha 21 +5 <br>


== Defense ==
== Defense ==
'''AC''' 12, touch 10, flat-footed 12 | ''(+2 armor)'' <br>
'''AC''' 13, touch 10, flat-footed 13 | ''(+3 armor)'' <br>
'''HP''' 21 (HD:3d6+6)<br>
'''HP''' 28 (HD:4d6+8)<br>
<!-- ===============================
<!-- ===============================


     HP Rolled Log:
     HP Rolled Log:
     d6 = sha = 6, 4, 5,
     d6 = sha = 6, 4, 5, 5
     Total = 15
     Total = 20


==================================== -->
==================================== -->
 
'''Init''' +1d6 <br>
'''Init''' +1d3 <br>
'''Speed''' 30' <br>
'''Speed''' 30' <br>
'''Fort''' +3, '''Ref''' +1, '''Will''' +8<br>
'''Fort''' +3, '''Ref''' +1, '''Will''' +10<br>
<!-- ===============================
<!-- ===============================


     Saving Throw calculations:
     Saving Throw calculations:
     F = 1sha + 2con = 3
     F = 1.3sha + 2con = 3
     R = 1sha + 0dex = 1
     R = 1.3sha + 0dex = 1
     W = 3sha + 5wis = 8
     W = 4sha + 6wis = 10


==================================== -->
==================================== -->
'''Action Points''' 5
'''Action Points''' 7


{|
| valign="top" width="65%" |
==Attacks==
==Attacks==
*'''Longspear''' +0 | 1d8-2 | 20/*3 | P | Range 0' | 9 lbs.<br>Special: <br>
*[[Longspear]] +1 | 1d8-2 | 20/*3 | P | Range 0' | 9 lbs.<br>Special: reach<br>
*'''Unarmed''' +0 | 1d6-2 | Crit 20/*2 | B | Range 0' | 0 lbs.<br>Special: <br>
*[[Unarmed]] +1 | 1d6-2 | Crit 20/*2 | B | Range 0' | 0 lbs.<br>Special: poison bite if grappling, subdual optional<br>
'''Base Attack''' +2 | '''Grapple''' +0 (+2 BAB, -2 Str)<br>
*[[Light Crossbow]] +3 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.<br>Special: aquatic<br>
'''Base Attack''' +3 | '''Grapple''' +5 (+3 BAB, -2 Str, +4)<br>
<!-- ===============================
<!-- ===============================


     BAB calculation:
     BAB calculation:
     +2sha
     +3sha


==================================== -->
==================================== -->
{|
| valign="top" width="65%" |


== Feats ==  
== Feats ==  
;Unspent DP = 1
;Unspent DP = 0


*Yu: '''Guarded''' +2 to notice and streetwise
*Yu: '''Guarded''' +2 to notice and streetwise  


*1st: '''Augment Healing''' +2/spell lvl healed by conj(healing).
*1st: '''Augment Healing''' [CD:79] +2/spell lvl healed by conj(healing).


*Sha1: '''Improved Unarmed Strike'''
*Sha1: [[Improved Unarmed Strike]]


*3rd: '''Ancestral Defiance''' [FCII:83] Spend rebuke spirits as immediate action to attempt to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
*3rd: '''Ancestral Defiance''' [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
 
*DF2:[[Wild:Rules#Details_2|Improved Initiative]]
 
*Sha4: [[Improved Grapple]]


| valign="top" |
| valign="top" |
== Skills==
== Skills==
<!-- ===============================
<!-- ===============================
Line 76: Line 79:
Int mod = 3
Int mod = 3


Sha 3: (4+int)*6 = 42
Sha 4: (4+int)*7 = 49
DP Bonus: (3)*2 = 6
DP Bonus: (3)*2 = 6


TOTAL = 48
TOTAL = 55


Free Craft (sculptor)
Free Craft (sculptor)
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==================================== -->
==================================== -->
*Acrobatics +0 (0 ranks)  
*Acrobatics +0 (0 ranks)  
*Animals +12 (3 ranks) +4
*Animals +11 (2 ranks) +4
*Athletics -2 (0 ranks)
*Athletics -2 (0 ranks)
*Concentration +8 (6 ranks)  
*Concentration +9 (7 ranks)  
*Craft (sculptor) +11 (6 ranks) +2
*Craft (sculptor) +12 (7 ranks) +2
*Deception +5 (0 ranks)
*Deception +5 (0 ranks)
*Heal +13 (6 ranks) +2
*Heal +15 (7 ranks) +2
*Influence +5 (0 ranks)
*Influence +5 (0 ranks)
*Initiative (6 ranks)
*Initiative (6 ranks)
*Inspect +3 (0 ranks)
*Inspect +3 (0 ranks)
*Knowledge (nature) +7 (4 ranks)
*Knowledge (nature) +10 (7 ranks)
*Knowledge (religion) +8 (5 ranks)
*Knowledge (religion) +8 (5 ranks)
*Knowledge (the planes) +9 (6 ranks)
*Knowledge (the planes) +10 (7 ranks)
*Linguistics +3 (0 ranks)
*Linguistics +3 (0 ranks)
*Notice +15 (6 ranks) +2 +2
*Notice +17 (7 ranks) +2 +2
*Perform +5 (0 ranks)
*Perform +5 (0 ranks)
*Spellcraft +9 (6 ranks)
*Spellcraft +10 (7 ranks)
*Stealth +0 (0 ranks)
*Stealth +0 (0 ranks)
*Streetwise +13 (6 ranks) +2
*Streetwise +15 (7 ranks) +2
*Survival +5 (0 ranks)
*Survival +6 (0 ranks)
'''Languages:''' Common, Auran, Celestial, Sylvan, Yuan-ti<br>
'''Languages:''' Common, Auran, Celestial, Sylvan, Yuan-ti<br>
|}
|}


{|
| valign="top" width="40%" |
== Abilities ==
== Abilities ==
:Proficient in light armor
:Proficient in light armor
:Proficient with simple weapons
:Proficient with simple weapons
*'''Animal Companion''' As druid of equal level. Dog
*'''Animal Companion'''(ex): As druid of equal level. Crocodile
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects.
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects.
*'''Turn Undead''': Effective turn level is [sha-2] = 1. May turn [3+cha] = 8/day.
*'''Turn Undead'''(su): Effective turn level is [sha-2] = 2. May turn [3+cha] = 8/day.


| valign="top" |
==Racial==
==Racial==
:Spell Resistance 13
:+2 wis, +2 cha
:Resistance to acid, cold, and electricity 5
:Resistance to acid, cold, and electricity 5
:''Daylight''(sp): 1/day
:[[Daylight]](sp): 1/day. Object; Touch; 10min/lvl.
:+2 racial bonus to notice.
:+2 racial bonus to notice.
:'''Poison Bite'''(ex): To use must successfully make a graple check and make a melee attack against that foe. Fort DC 13 [10+.5*lvl+con] negates, initial and seconday 1d4 con damage.
:+2 con
:'''Poison Immunity'''(ex) Immune to all forms of snake venom.
:[[Poison]](ps): 1/day; Fort DC 18 [10+lvl*.5+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
:''Poison''(ps): 1/day; Fort DC 16 [10+lvl*.5+cha] negates, initial and secondary 1d10 con damage.
:[[Polymorph]](ps): 3/day, into a viper form. Personal; 1min/lvl.
:''Polymorph''(ps): 3/day, into a viper form.
:''Poison Bite''(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 14 [10+lvl*.5+con] negates, initial and seconday 1d4 con damage.
:''Poison Immunity''(ex): Immune to all forms of snake venom.
:[[Spell Resistance]](ex): 12+1/3lvls = 13
:Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise
:Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise
|}


==Snakes==
==Snakes==
'''Skills:''' All snakes have a +4 racial bonus to notice and sneak as well as a +8 racial bonus to acrobatics and athletics. May use strength or dexterity for athletics checks, take 10 even while threatened, and use the run action while using athletics.
'''Skills:''' All snakes have a +4 racial bonus to notice and sneak as well as a +8 racial bonus to acrobatics and athletics. May use strength or dexterity for athletics checks, take 10 even while threatened, and use the run action while using athletics.


===Tiny Viper===
{|
'''Type''' Animal<br/>
| valign="top" width="50%" |
===[[Tiny Viper]]===
'''Type''' Animal 1<br/>
'''Size''' Tiny<br/>
'''Size''' Tiny<br/>
'''AC''' +2 Natural; +2 size<br/>
'''AC''' +2 Natural; +2 size<br/>
'''Movement''' 15' / 15' climb / 15' swim <br/>
'''Movement''' 15' / 15' climb / 15' swim <br/>
'''Attacks''' Bite (1 + poson); +2 Size<br/>
'''Attacks''' Bite (1 + poison); +2 Size<br/>
'''Space/Reach''' 2.5'/0'<br/>
'''Space/Reach''' 2.5'/0'<br/>
'''Str 4''' -3 att/dmg<br/>
'''Str 4''' -3 att/dmg<br/>
Line 142: Line 153:
'''Poison'''(ex) Initial and secondary damage is 1d6 con. Fort DC is 10
'''Poison'''(ex) Initial and secondary damage is 1d6 con. Fort DC is 10


===Constrictor Snake===
| valign="top" |
'''Type''' Animal<br/>
===[[Constrictor Snake]]===
'''Type''' Animal 3<br/>
'''Size''' Medium<br/>
'''Size''' Medium<br/>
'''AC''' +2 Natural; -0 size<br/>
'''AC''' +2 Natural; -0 size<br/>
Line 153: Line 165:
'''Con 13''' Gain (1*HD) hp; +1 Fort
'''Con 13''' Gain (1*HD) hp; +1 Fort


'''Constrict (Ex)''' A constrictor deals 1d3+4 points of damage with a successful grapple check.
'''Constrict (Ex)''' A constrictor deals 1d3+4 points of bludgeoning damage with a successful grapple check.


'''Improved Grab (Ex)''' To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
'''Improved Grab (Ex)''' To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
|}


==Spells==
==Spells==
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower.
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower.
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 8/day.
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 8/day.
*'''Hero''': Once per day, add shaman level to attack roll.
*'''Hero''': Once per day, add shaman level to attack roll.
*'''Save DC''' = 16 + spell level '''Caster Level''' = 4
:'''Close''' = 25 + 5/2lvl = 35'
'''Medium''' = 100 + 10/lvl = 140'
'''Long''' = 400+ 40/lvl = 560'
*2nd = 4 + D
*1st = 5 + D
*0th = 5


*'''Save DC''' = 15 + spell level '''Caster Level''' = 3
:Combat: Ancestral Vengeance, Bull Strength, Ghoul Touch, Rebuke, Remove Paralysis; Attraction, Bless, Calm Animals, Divine Favor, Protection from Evil, Shield of Faith
:'''Close''' = 25 + 5/2lvl = 30'  '''Medium''' = 100 + 10/lvl = 130'  '''Long''' = 400+ 40/lvl = 520'
:Spirit: Commune with Lesser Spirit, Invisibility to Spirits, Know Motivation, Protection from Spirits, Speak with Plants; Bless, Invisibility to Undead, Protection from Evil, Speak with Animals, Trance, Weapon Bless
 
:Utility: Animal Messenger, Bull Strength, Create Spring, Enthrall, Restoration-lesser; Bless, Bless Water, Charm Animal, Endure Elements, Speak with Animals, Weapon Bless
*2nd = 2 + D
*1st = 4 + D
*0th = 4
 
[[Expanded Shaman Spell List]]
 
:Combat: Bull Strength, Rebuke, Remove Paralysis; Attraction, Bless, Divine Favor, Protection from Evil, Shield of Faith
:Spirit: Commune with Lesser Spirit, Invisibility to Spirits, Speak with Plants; Bless, Invisibility to Undead, Speak with Animals, Trance, Weapon Bless
:Utility: Animal Messenger, Bull Strength, Create Spring; Bless, Bless Water, Charm Animal, Endure Elements, Weapon Bless


==Spirits==
==Spirits==

Revision as of 14:20, 6 April 2009


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Shaman 4

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities Str 7 -2 | Dex 10 +0 | Con 14 +2 | Int 16 +3 | Wis 20{22} +6 | Cha 21 +5

Defense

AC 13, touch 10, flat-footed 13 | (+3 armor)
HP 28 (HD:4d6+8)
Init +1d6
Speed 30'
Fort +3, Ref +1, Will +10
Action Points 7

Attacks

  • Longspear +1 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
    Special: reach
  • Unarmed +1 | 1d6-2 | Crit 20/*2 | B | Range 0' | 0 lbs.
    Special: poison bite if grappling, subdual optional
  • Light Crossbow +3 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
    Special: aquatic

Base Attack +3 | Grapple +5 (+3 BAB, -2 Str, +4)

Feats

Unspent DP = 0
  • Yu: Guarded +2 to notice and streetwise
  • 1st: Augment Healing [CD:79] +2/spell lvl healed by conj(healing).
  • 3rd: Ancestral Defiance [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.

Skills

  • Acrobatics +0 (0 ranks)
  • Animals +11 (2 ranks) +4
  • Athletics -2 (0 ranks)
  • Concentration +9 (7 ranks)
  • Craft (sculptor) +12 (7 ranks) +2
  • Deception +5 (0 ranks)
  • Heal +15 (7 ranks) +2
  • Influence +5 (0 ranks)
  • Initiative (6 ranks)
  • Inspect +3 (0 ranks)
  • Knowledge (nature) +10 (7 ranks)
  • Knowledge (religion) +8 (5 ranks)
  • Knowledge (the planes) +10 (7 ranks)
  • Linguistics +3 (0 ranks)
  • Notice +17 (7 ranks) +2 +2
  • Perform +5 (0 ranks)
  • Spellcraft +10 (7 ranks)
  • Stealth +0 (0 ranks)
  • Streetwise +15 (7 ranks) +2
  • Survival +6 (0 ranks)

Languages: Common, Auran, Celestial, Sylvan, Yuan-ti

Abilities

Proficient in light armor
Proficient with simple weapons
  • Animal Companion(ex): As druid of equal level. Crocodile
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead(su): Effective turn level is [sha-2] = 2. May turn [3+cha] = 8/day.

Racial

+2 wis, +2 cha
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day. Object; Touch; 10min/lvl.
+2 racial bonus to notice.
+2 con
Poison(ps): 1/day; Fort DC 18 [10+lvl*.5+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
Polymorph(ps): 3/day, into a viper form. Personal; 1min/lvl.
Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 14 [10+lvl*.5+con] negates, initial and seconday 1d4 con damage.
Poison Immunity(ex): Immune to all forms of snake venom.
Spell Resistance(ex): 12+1/3lvls = 13
Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise

Snakes

Skills: All snakes have a +4 racial bonus to notice and sneak as well as a +8 racial bonus to acrobatics and athletics. May use strength or dexterity for athletics checks, take 10 even while threatened, and use the run action while using athletics.

Tiny Viper

Type Animal 1
Size Tiny
AC +2 Natural; +2 size
Movement 15' / 15' climb / 15' swim
Attacks Bite (1 + poison); +2 Size
Space/Reach 2.5'/0'
Str 4 -3 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Poison(ex) Initial and secondary damage is 1d6 con. Fort DC is 10

Constrictor Snake

Type Animal 3
Size Medium
AC +2 Natural; -0 size
Movement 20' / 20' climb / 20' swim
Attacks Bite (1d3+str*1.5); -0 Size
Space/Reach 5'/5'
Str 17 +3 att/dmg
Dex 17 +3 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Constrict (Ex) A constrictor deals 1d3+4 points of bludgeoning damage with a successful grapple check.

Improved Grab (Ex) To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Spells

  • Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 8/day.
  • Hero: Once per day, add shaman level to attack roll.
  • Save DC = 16 + spell level Caster Level = 4
Close = 25 + 5/2lvl = 35'

Medium = 100 + 10/lvl = 140' Long = 400+ 40/lvl = 560'

  • 2nd = 4 + D
  • 1st = 5 + D
  • 0th = 5
Combat: Ancestral Vengeance, Bull Strength, Ghoul Touch, Rebuke, Remove Paralysis; Attraction, Bless, Calm Animals, Divine Favor, Protection from Evil, Shield of Faith
Spirit: Commune with Lesser Spirit, Invisibility to Spirits, Know Motivation, Protection from Spirits, Speak with Plants; Bless, Invisibility to Undead, Protection from Evil, Speak with Animals, Trance, Weapon Bless
Utility: Animal Messenger, Bull Strength, Create Spring, Enthrall, Restoration-lesser; Bless, Bless Water, Charm Animal, Endure Elements, Speak with Animals, Weapon Bless

Spirits

Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:

  • All incorporeal undead
  • All fey
  • All elementals
  • Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
  • All creatures of the spirit subtype(see Oriental Adventures)
  • Spirit folk and telthors(see Unapproachable East)
  • Spirit creatures created by spells such as dream sight and wood wose.

In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.