Wild:PC/Bo: Difference between revisions
>Arz m →Skills: ecl11 |
>Arz m →Defense: hp |
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== Defense == | == Defense == | ||
'''AC''' 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 dex) <br> | '''AC''' 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 dex) <br> | ||
'''HP''' | '''HP''' 62 (10HD+20)<br> | ||
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HP Rolled Log: | HP Rolled Log: | ||
d6 = sha = 6, 4, 5, 5, 2, 3, 4, 6, 5, | d6 = sha = 6, 4, 5, 5, 2, 3, 4, 6, 5, 2 | ||
Total = | Total = 42 | ||
HP Rolled dream: | HP Rolled dream: |
Revision as of 15:43, 12 July 2010
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Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities
Str 7 -2 |
Dex 14 +2 |
Con 14 +2 |
Int 12 +1 |
Wis 20{22} +6 |
Cha 22 +6
Defense
AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 dex)
HP 62 (10HD+20)
Init +3
Speed 30'
Fort +11, Ref +11, Will +19
Action Points 9
Attacks
- Longspear +6 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
Special: Mw, reach - Unarmed +6 | 1d8-2 | Crit 20/*2 | B | Range 0' | 0 lbs.
Special: poison bite if grappling, subdual optional - Light Crossbow +10 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
Special: Mw, aquatic
Base Attack +7/+2 | Grapple +9 (+7 BAB, -2 Str, +4)
Racial
Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
- +2 wis, +2 cha
- Resistance to acid, cold, and electricity 5
- Daylight(sp): 1/day. Object; Touch; 10min/lvl.
- +2 racial bonus to listen and spot.
- +2 con
- Poison(ps): 1/day; Fort DC 21 [10+lvl/2+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
- Polymorph(ps): 3/day, into a viper form. Personal; 1min/lvl.
- Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 17 [10+lvl/2+con] negates, initial and seconday 1d4 con damage.
- Poison Immunity(ex): Immune to all forms of snake venom.
- Spell Resistance(ex): 12+1/3lvls = 15
- Bonus feat of alertness.
Snakes
Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.
Tiny ViperTiny, Reach 0; NA+2; Str 4, Dex 17, Con 11 |
Constrictor SnakeMedium, Reach 5; NA +2; Str 17, Dex 17, Con 13 Dire SnakeHuge, Reach 10'; NA+5; Str 24, Dex 20, Con 16 |
Feats
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AbilitiesShaman 10
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Spells
- Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
- Save DC = 16 + spell level Caster Level = 10 + DSP
- Close = 25 + 5/2lvl = 50' Medium = 100 + 10/lvl = 200' Long = 400+ 40/lvl = 800'
- 5th = 3 + D | Righteous Might, Wall of Dispel Magic, ___ , ___
- 4th = 3 + D | Divine Power, Polymorph, ___ , ___
- 3rd = 4 + D | Substitution, Dispel Magic, Magic Fang-greater , ___ , ___
- 2nd = 6 + D | Bull Strength, Align Fang, Divine Insight, Remove Paralysis, Restoration-lesser, ___ , ___
- 1st = 6 + D | Divine Favor, Bless, Conviction, Dispel Ward, Protection from Evil, Resurgance, Shield of Faith
- 0th = 6 Expanded_Shaman_Spell_List
Skills
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Languages: Gnoll, Auran, Celestial, Sylvan, Yuan-ti
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Polymorph
Hydra: MBeast, Huge, Swim 20'; Dex 12, Con 20; 9-12 Heads = CL
- Attacks: Bites 1d10
- Benefits: Combat Reflexes*-all heads!, +2 Listen/Spot
Darktentacles: Large, Reach 15 ft; Swim 20, NA +7; Str 19; Dex 15; Con 17; MM2 p.54
- Attack: 12 slams (1d4+4) or 12 huge light weapons
- Benefits: Improved Grab (ex) +16, Constrict (ex): 2d6+6, +4 Hide
Troll, Cave: Giant, Large, NA +11, Str 29, Dex 13, Con 27; MM3 p.177
- Attacks: 2 Claws 2d6+9 and Bite 1d8+4
- Benefits: Pounce(ex), 2 Rakes(ex): 2d6+4, Rend(ex): 4d6+13, Improved Grab(ex), Dazing Blow(Ex): DC 22 Fort or dazed
Umber Hulk; Aberration; Large; Burrow 20’, NA +8, Str 23, Dex 13, Con 19; MM
- Attacks: 2 Claws (2d4) & 1 Bite (2d8)
Treant; Plant, Huge, NA +13, Str 29, Dex 8, Con 21; MM
- Attacks: 2 Slams 2d6+9
- Benefits: Double Dmg vs Obj(ex), Trample(ex): 2d6+13, Ref 22 half, +16 Hide in forest
Gloura; Fey; Medium; Fly 60, Str 10; Dex 21; Con 14; U p88
- Girallon: MBeast, Medium, Climb 40, NA +4, Str 22, Dex 17, Con 14; MM
- Attacks: 4 claws 1d6+6 and 1 bite 1d8+3
- Benefits: Rend(ex) 2d4+9
Hag, Shrieking: MHumanoid, Medium, Fly 80, NA +10, Str 20, Dex 13, Con 16, UE p65; CL12
- Attacks: 2 Claws 1d4; Benefits: Rend(ex): 2d4+10
Mind Flayer; Aberration, Medium, NA +3, Str 12, Dex 14, Con 12; MM
- Attacks: 4 Tentacles 1d4+1
- Benefits: Improved Grab (Ex) +2/tentacle, Extract (Ex): extract brain!
Rhek; MHumanoid(extraplanar); Medium; NA +7; Str 19; Dex 10; Con 19; BoED p182
- Attacks: Gore 1d8+4 Benefits: Powerful Charge(ex): gore*2
Spirits
Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:
- All incorporeal undead
- All fey
- All elementals
- Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
- All creatures of the spirit subtype(see Oriental Adventures)
- Spirit folk and telthors(see Unapproachable East)
- Spirit creatures created by spells such as dream sight and wood wose.
In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.