A talk:PC/Gwenevere Val'Abebi
Item Creation Ideas to start with
I got these 'to make' totals by taking the price and doing some math.
items I would like to create (start with):
Deck of Illusions, cost 3037.5g to make (level 6)
Gem of Brightness, 4875g to make (level 6)Gloves of Dexterity +6, 4500g to make (level 8)Handy Haversack, 250g to make (level 9)Bag of Holding (Type IV), 1250g to make (level 9)
Amulet of Natural Armor +2, 3000g to make (can only make +2 as its caster level 6)
125 units of CLW Potions (1d6+5, caster level 6), 1171.875g and 37.5 CR , HP=750~137512.5 units of CSW Potions (3d6+6 , caster level 6), 1757.8125g and 56.25 CR, HP=112.5~300
Self Created item using rules:
Cloak of loose lips (+10 to Gather information), 3750g
Skill bonus (competence), Bonus squared × 100 gp x 0.125 || 10x10 x100 x0.375or maybe (grins)
Cloak of loose lips (+25 to Gather information), 23,437.5g
Skill bonus (competence), Bonus squared × 100 gp x 0.125 || 25x25 x100 x0.375
** can I creat items that apply to catagories (like Deception ) or just skills (like Gather information)
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Please remember that items require a certain caster level to create. You don't meet the caster level requirement for them. For example, a handy haversack requires caster level 9 to create. Your costs also seem off. Randy will get back to you on that. --Mqs 20:46, 19 October 2009 (UTC)
- "For purposes of meeting item prerequisites, an artificer’s effective caster level equals his artificer level +2."
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Ok well I got my math for items like this:
FOR GOLD: [Base gold], -50% (base creation discount), -25% (feat bonus) = 0.125 or 12.5% cost
FOR XP: [Base xp], x1/25 or x0.04% (base creation discount), -25% (feat bonus), [x5 if GP spent] = 15%CR or 75% gold
- Refer to this post for proper use of the cost-reduction feats. http://www.enworld.org/forum/d-d-3rd-edition-rules/139280-extraordinary-legendary-artisan-cumulative.html#post2398321
--Mqs 03:21, 21 October 2009 (UTC)
FOR GOLD: ( ( [base gold] / 2 ) * .75 ) or [base gold] x 0.375
FOR XP: ( ( [base XP] / 25 ) * .75 ) or [base xp] x 0.03 (OR 0.15 for xp to gold conversion)
FOR TIME: ( [total final cost in gold] / 1000g ) = day(s)
Ahh glad someone had a breakdown that was logical (also updated prices), added time for record keeping.
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Pre Generation Questions
ok in the books I am reading it says that the bloodline level adds to spell caster level (for determine spell level not spells per day), does it apply to my item creation ability?
- I've never noticed that. Can you point me to the page? Or am I confusing the Arcanis blodrank with the UA bloodlines? If you are refering to the UA stuff, then it will only increase the CL for your infusions. --Askewnotion 13:58, 4 November 2009 (UTC)
Idea for construct: http://www.dandwiki.com/wiki/SRD:Psicrystal
Picture Ideas
The Tongues of Man are of All Men
My suggestion would be +1 to all knowledge skills. It would equate to a total of about 9 +1's, so it seems reasonable. Perhaps for the language allow the character to learn 1 language when that Val ability is taken, or instead, allow all bonus languages at character creation. My 2 cents. --Askewnotion 13:58, 4 November 2009 (UTC)
I allready get a +4, +ELC, and a +2 to all Knowledges from my other Val Ability. I'd rather take the other one twice ;) LOL it would be a stronger bonus. However I do like the idea of having more (maybe 6 to 9, since I started with 6 allready ) bonus Languages, since the other Val ability is more PP (which i dont have) i dont have much choice about taking this one. - Loriean
PS: someone needs to show me how to put an auto signature like you have
- Click the signature button in the top. It's the 2nd to last button in the normal editor. Or, type dash(x2)tilde(x4). Prefixing lines with a colon or more indents that many levels for tracking replies. --Mqs 20:21, 4 November 2009 (UTC)