Wild:PC/Nathaniel
Nathaniel Winter III
Archivist 5
TN Medium Undead (Reptilian) formerly middle-aged human
Init +2; Senses: Low-light Vision, Darkvision 60'; Spot/Listen +3
AC: 17; Touch: 13; Flat-footed: 14 (+3 dex; +4 armor)
HP: 48 (5d12, 11HD for turning)
Fort: +4 (6), Ref +1 (3), Will +7 (9) | +2 profane to Will saves to resist Control Undead
Immune All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Speed: 30'; Climb 15'
Melee: Gauntlet, Spiked +1 (1d4 20×2)
Ranged: Tongue +5 (no dmg / 10')
Ranged: Light Crossbow +6 (1d8 / 19×2 / 80' / Move to reload)
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2
Class Spells CL5 DC 13+lvl
Close 35' [7] Medium 150' Long Far
- 3rd (3) Animate Dead; Bestow Curse
- 2nd (4) Barkskin (touch, +2 natural AC); Bull's Strength; Close Wounds (Swift); Desecrate; Divine Protection (+1 morale AC/Saves, 20'rad); Lesser Restoration; Silence; Snake's Swiftness Mass (allies, 20'rad); Spiritual Weapon (dagger +5 / 1d8+1); Summon Undead II
- 1st (5) Bless; Cure Light Wounds; Cause Fear; Conviction (+2 morale saves); Gentle Repose; Grease; Inflict Light Wounds; Longstrider; Magic Weapon; Obscuring Mist; Shield of Faith (+2 deflection AC); Skeletal Companion; Summon Undead I; Updraft
- 0th (4) All cleric zeros
- 2nd Scrolls Lesser Restoration (2); Silence (0); Snakes Swiftness Mass (2); Summon Undead II (2)
- 1st Scrolls Bless (1); Magic Weapon (2); Obscuring Mist (2); Summon Undead I (1); Shield of Faith (2)
- Potions ICW (4d8+9healing); Invisibility
- Orbs full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each
- Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
- Touch of Idiocy (Touch, 1d6 penalty to Int/Wis/Chr), Summon Monster I, Summon Monster II
Special Attacks Hag's Eye (1/day gaze attack, paralysis [Fort DC13 neg])
Dark Knowledge 4/day Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves) : 15 = +1; 25 = +2
- Arcana (constructs, dragons, magical beasts)
- Dungeoneering (aberrations)
- Nature (fey, giants)
- Religion (undead)
- The planes (outsiders, elementals)
Bardic Knowledge +9
Abilities Str 8 -1 | Dex 16 +3 | Con --- | Int 18 +4 | Wis 17 +3 | Cha 15 +2
- Feats
- Hu: Lifebond (+4 turn resistance and +2 saves)
- 1: Archivist of Nature (Giants & Fey)
- A1: Scribe Scroll
- D: Draconic Archivist (Dragons & Constructs)
- 3: Corpsecrafter (Each undead you raise or create with any necromancy spell gains a +4 enhancement bonus to Strength and +2 hit points per Hit Die.)
- Action Points: 8
- Daryl Points: 1
- Skills
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