ROR:Session/13
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Revision as of 16:20, 1 November 2015 by >Neilert (→The Seven's Sawmill)
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Starring: Calum, Haneet, Hilma, Isra'a, Karaz [Played by Linda], Tokki
Guest Starring: Aldern Foxglove (the 4th), talking angel statue, Xanesha, Erylium (of course)
Challenge: Below
Location: Magnimar's The Shadow Clock
Date Played: 31 October 2015
Flying High Down Deep
Chapter 2: The Skinsaw Murders - Part 7/8: The Seven's Sawmill / Shadow of Time
The Seven's Sawmill
- Template:PCname
- Text.
- Isra'a
- We found the location of the cultists’ lumber mill. For a change of pace we decided to go with a stealthy approach. I disguised myself as a cultist and snuck in the basement. Once inside I found three ‘lumberjacks’ were working the machines. I signaled the group to follow and moved along the back of the water wheels to position myself for combat. Initially, I wasn’t sure if they were innocents or not – once my companions arrived there was no doubt. I managed to catch one moving along the back unaware – he never had a chance. We disabled the waterwheel mechanics to prevent us having to deal with the saws inside on the upper floors.
- The cultists on the first floor used a trap door to shower us with acid. We moved along the outside of the building and charged the front door. Inside were several cultists – these ones left little doubt as to their intentions. Ignoring the acid bath they gave Haneet, they wasted no time in attacking us. We dealt with them and moved upstairs – Ironbriar had to be close.
- We found Ironbriar at the top of the lumber mill, he was waiting for us. He had prepared an illusion that Haneet and myself made short work of… we aren’t always the most perceptive ones in the group. We coaxed out the real one and dealt with him as we so often do – with swift and blinding violence. I think Tokki wanted to question him – I like the stabby kind of justice myself. Within his belongings we found evidence that will hopefully clear our names and a new lead pointing towards the source of the evil.
The Shadow Clock
Follow-up
- 🎲 DM
- Searching Xanesha's lair:
- You find the following letter, crumpled and torn to pieces:
- My Sister —
- I trust your little band of murderers is doing well, gathering the greedy souls for our Lord's rise? Has Magnimar proven to be as sinful as you had hoped? It may interest you to know that my plan to nurture greed here in this backwater has blossomed – the quality of greed in a soul is so much more refined when it is given the proper care. Are you still simply carving the Sihedron on them as they expire? How crude! My method of marking is so much more elegant. In any event, I'm sure that your plans for harvesting greed where and when you can find it "in the wild" are progressing well enough – I just hope that your raw, ungroomed, and likely inferior, victims don't interact poorly when mixed with the purity of my own subjects. If you tire of your little project there, know that you're always welcome to come here and serve as my assistant little sister! The nearby fort should be in our control by the time you receive this letter, in any event, so there'll be plenty of room for you if you wish to take me up on my generous offer.
- Oh! Before I forget! Have you managed to harvest that lord-mayor yet? By all accounts, he might just be the cream of the crop in Magnimar – his soul might even rival several from my hand-grown harvest!
- Her notes and scrolls:
- She had charmed many lovers throughout the city and was harvesting souls in competition with her sister "for our lord". Prime of those lovers was Ironbriar, who was a quarter-way-decent elf before falling for Xenesha (magically, then for real) and being corrupted by her over time. She had become complacent and liked to be a puppet master and leave the harvesting to the cults below. It was Ironbriar's idea to recruit the Skinsaw Cult, as he had pursued them in the past, to be her tools. She claims that recruiting Aldern was her idea... but that conflicts with Ironbriar's notes saying it was his.
- Chests
- Treasure listed elsewhere. Largely logged as offerings from her lovers and cultists.
- A ranked-list of greedy souls and potential sacrifices throughout Magnimar, headed by the lord-mayor himself, including the beginnings of plans to get near him for harvesting.
- Temple of Sarenrae
- The temple offers to pay bounty for any EVIL items from the party for destruction at 1/3 (instead of 1/2 market value for selling to the public).
Arrests
- Calum
- ?
- Haneet
- ?
- Hilma
- ?
- Isra'a
- ?
- Karaz
- ?
- Tokki
- ?
Downtime
- The party has earned 49 days of downtime. This will be December and January in Magnimar. (Climate cf. that of North Carolina.)
- Calum
- ?
- Haneet
- ?
- Hilma
- ?
- Isra'a
- ?
- Karaz
- ?
- Tokki
- Enchant MW Composite Longbow to +2 and Armor to +1 (9 of Calum's days and 5000 gp)
- Train in learning how to speak Giant (20 days and 1400 gp)
- Work on making and licensing a rickshaw business in Magnimar
- Focus on it being a redemption program for debtors in the city as opposed to jail
🎲 DM Section
Encounters
- Basement cultists
- Buffed Cultist x3 (Clr1/Rog2/Rgr1)
- First floor cultists
- Buffed Cultist x4
- Justice Ironbriar
- As-published, Clr6/Rog2
- Missing Cultists
- Many of the cultists from the lumber mill were not here to encounter, already having been encountered in the Hall of Justice. Those in the Hall were unbuffed Clr1, Rog2.
- Scarecrow
- Awakened flesh golem (CR7)
- Terrible Stair
- Environment: jumps/etc. No CR, but would be around 3.
- Falling Bell trap
- CR4... I nerfed it to be appropriately CR 4 instead of 7 or so.
- Belfry
- Buffed Skinsaw Cultists x3 CR3 each (Nerf: was supposed to be Faceless Stalkers CR4 each)
- Aldern Foxglove again (Faceless stalker brd1/wtc1/ftr1 = CR6)
- Erylium (CR 7)
- The Ange
- Xanesha (Lamia matriarch CR9)
Recap Reward
- Before next session's day
- Late
- Not done
- Expires
- End of Chapter.