Drinking & Dragons

LRC talk:Muireachadh

From Drinking and Dragons
Revision as of 18:55, 6 February 2008 by >Arz (→‎Rage: MAM)

Rowdy Patron

BAB: +4

Skills: Escape Artist 8 ranks, Intimidate 8 ranks, Tumble 6 ranks

Feats: Improved Grapple, Destructive Rage

Special: Ability to Rage, Evasion

HD = d10

LEVEL

BAB

FORT

REF

WILL

SPECIAL

1

1

2

0

0

Improvised Weapon Proficiency, Drink Like a Demon

2

2

3

0

0

+1 on Strength and Grapple checks

3

3

3

1

1

Throw Anything

4

4

4

1

1

+2 on Strength and Grapple checks

5

5

4

1

1

Oversized Improvised Weapons, +1 Rage/day

Skill points per level: 2 + Int modifier. Craft, Escape Artist, Intimidate, Perform, Profession, and Tumble

Improvised Weapon Proficiency: While bottles and barstools are the rowdy patron's preferred weapon, he can use anything at hand to attack his foes. To determine the damage of an improvised weapon see Table 4-7, page 159 of Complete Warrior.

Drink Like a Demon: Your body handles alcohol differently from other people's. You can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action. Every unit of alcohol he consumes during combat reduces his Intelligence and Wisdom by 2 points each, but increases either his Strength or Constitution by 2 points. A rowdy patron may benefit from a number of drinks equal to his class level. The duration of the penalty and the bonus is a number of rounds equal to your class level + 3.

Throw Anything: You gain the Throw Anything feat.

Oversized Improvised Weapons: The character may now wield anything their weighs up to their light load.

Comments

I would lower the BAB requirement to +4 and give an option of choosing either a strong Fort or Reflex. --Wizardoest 09:51, 30 January 2008 (EST)

Response

Sounds good, though I figure the Fort save fits since it "prevent alcohol poisoning" aspect that seems to go with Drink Like a Demon ^_^. Could also throw in Grace +1 at 4th level as per the Swashbuckler. --Askewnotion 12:25, 30 January 2008 (EST)

Brutal Throw

I would recommend tossing in the Brutal Throw feat from Complete Adventurer. (Use STR instead of DEX on attack rolls with thrown weapons.) I agree with Fort-only save. I'm not terribly keen on the "+1 rage per day" at 5th level, but I don't think it's necessarily bad. --Robhim 15:51, 30 January 2008 (EST)

Rage

As in it doesn't need the rage or the rage comes too late? Your thoughts Randy? --Askewnotion 23:17, 30 January 2008 (EST)

I think that the +1 rage is fine the way it is. It comes at the end of the prestige class, which means the character will be 10th level minimum and will be able to rage 2/day. It's fine by me. Brutal Throw would be a great feat for a character using this prestige class but I wouldn't add it in (without removing something else). --Wizardoest 11:57, 31 January 2008 (EST)


I kinda agree that rage doesn't fit in. Instead, I'd like to see some lucky drunk abilities. Mayhaps a 1/day reroll after which you sober up(come out of rage unexhasted)? I think a 5th lvl ability should be a real capstone and main reason for the class.


Proficiency

Are racial proficiencies reasonable to gain for a reincarnate? They always (to me) felt like they were cultural... -Daryl