Wild:PC/Bo
|
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities dream
Str 21 +5 |
Dex 16 +3 |
Con 20{22} +6 |
Int 16 +3 |
Wis 20{22} +6 |
Cha 21 +5
Defense
AC 13, touch 10, flat-footed 13 (+3 armor)
HP 28 (HD:4d6+8)
Init +1d6
Speed 30'
Fort +3, Ref +1, Will +10
Action Points 3
Attacks
- Longspear +1 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
Special: reach - Unarmed +1 | 1d6-2 | Crit 20/*2 | B | Range 0' | 0 lbs.
Special: poison bite if grappling, subdual optional - Light Crossbow +3 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
Special: aquatic
Base Attack +3 | Grapple +5 (+3 BAB, -2 Str, +4)
Racial
Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
- +2 wis, +2 cha
- Resistance to acid, cold, and electricity 5
- Daylight(sp): 1/day. Object; Touch; 10min/lvl.
- +2 racial bonus to listen and spot.
- +2 con
- Poison(ps): 1/day; Fort DC 18 [10+lvl*.5+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
- Polymorph(ps): 3/day, into a viper form. Personal; 1min/lvl.
- Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 14 [10+lvl*.5+con] negates, initial and seconday 1d4 con damage.
- Poison Immunity(ex): Immune to all forms of snake venom.
- Spell Resistance(ex): 12+1/3lvls = 13
- Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise
Snakes
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Tiny ViperType Animal 1 Poison(ex) Initial and secondary damage is 1d6 con. Fort DC is 10 |
Constrictor SnakeType Animal 3 Constrict (Ex) A constrictor deals 1d3+4 points of bludgeoning damage with a successful grapple check. Improved Grab (Ex) To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. |
Feats
|
AbilitiesShaman 4
|
Skills
|
|
Languages: Common, Auran, Celestial, Sylvan, Yuan-ti
|
Spells
- Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
- Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 8/day.
- Hero: Once per day, add shaman level to attack roll.
- Save DC = 16 + spell level Caster Level = 4
- Close = 25 + 5/2lvl = 35'
Medium = 100 + 10/lvl = 140' Long = 400+ 40/lvl = 560'
- 2nd = 4 + D
- 1st = 5 + D
- 0th = 5
- Combat: Ancestral Vengeance, Bull Strength, Ghoul Touch, Rebuke, Remove Paralysis; Attraction, Bless, Calm Animals, Divine Favor, Protection from Evil, Shield of Faith
- Spirit: Commune with Lesser Spirit, Invisibility to Spirits, Know Motivation, Protection from Spirits, Speak with Plants; Bless, Invisibility to Undead, Protection from Evil, Speak with Animals, Trance, Weapon Bless
- Utility: Animal Messenger, Bull Strength, Create Spring, Enthrall, Restoration-lesser; Bless, Bless Water, Charm Animal, Endure Elements, Speak with Animals, Weapon Bless
Spirits
Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:
- All incorporeal undead
- All fey
- All elementals
- Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
- All creatures of the spirit subtype(see Oriental Adventures)
- Spirit folk and telthors(see Unapproachable East)
- Spirit creatures created by spells such as dream sight and wood wose.
In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.