Drinking & Dragons

Difference between revisions of "LRC talk:Muireachadh"

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=== Comments ===
=== Comments ===
I would lower the BAB requirement to +4 and give an option of choosing either a strong Fort or Reflex. --[[User:Wizardoest|Wizardoest]] 09:51, 30 January 2008 (EST)
I would lower the BAB requirement to +4 and give an option of choosing either a strong Fort or Reflex. --[[User:Wizardoest|Wizardoest]] 09:51, 30 January 2008 (EST)
=== Response ===
Sounds good, though I figure the Fort save fits since it "prevent alcohol poisoning" aspect that seems to go with Drink Like a Demon ^_^. --[[User:Askewnotion|Askewnotion]] 12:25, 30 January 2008 (EST)

Revision as of 10:25, 30 January 2008

Rowdy Patron

BAB: +6

Skills: Escape Artist 8 ranks, Intimidate 8 ranks, Tumble 6 ranks

Feats: Improved Grapple, Destructive Rage

Special: Ability to Rage, Evasion

HD = d10

LEVEL

BAB

FORT

REF

WILL

SPECIAL

1

1

2

0

0

Improvised Weapon Proficiency, Drink Like a Demon

2

2

3

0

0

+1 on Strength and Grapple checks

3

3

3

1

1

Throw Anything

4

4

4

1

1

+2 on Strength and Grapple checks

5

5

4

1

1

Oversized Improvised Weapons, +1 Rage/day

Skill points per level: 2 + Int modifier. Craft, Escape Artist, Intimidate, Perform, Profession, and Tumble

Improvised Weapon Proficiency: While bottles and barstools are the rowdy patron's preferred weapon, he can use anything at hand to attack his foes. To determine the damage of an improvised weapon see Table 4-7, page 159 of Complete Warrior.

Drink Like a Demon: Your body handles alcohol differently from other people's. You can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action. Every unit of alcohol he consumes during combat reduces his Intelligence and Wisdom by 2 points each, but increases either his Strength or Constitution by 2 points. A rowdy patron may benefit from a number of drinks equal to his class level. The duration of the penalty and the bonus is a number of rounds equal to your class level + 3.

Throw Anything: You gain the Throw Anything feat.

Oversized Improvised Weapons: The character may now wield anything their weighs up to their light load.

Comments

I would lower the BAB requirement to +4 and give an option of choosing either a strong Fort or Reflex. --Wizardoest 09:51, 30 January 2008 (EST)

Response

Sounds good, though I figure the Fort save fits since it "prevent alcohol poisoning" aspect that seems to go with Drink Like a Demon ^_^. --Askewnotion 12:25, 30 January 2008 (EST)