Drinking & Dragons

ROR:Session/11

From Drinking and Dragons
Revision as of 18:31, 18 September 2015 by >Wendysscissors (→‎Decisions and Travel)

← Prev: ROR:Session/10   |   Next: ROR:Session/12

Starring: Brock, Calum, Haneet, Hilma, Isra'a, Karaz, Tokki
Guest Starring:
Challenge: Below
Date Played: August/September 2015


Isra'a Passed A Will Save

Chapter 2: The Skinsaw Murders - Part 5: Misgivings


Goblins on the Move

Template:PCname
Text.
Isra'a
We received a tip that some goblins had taken up residence in some nearby ruins. Naturally, Calum was all for inspecting this – I’m not so sure… Everyone pointed out there might be valuables there, ah my one weakness.
The ruins were on top of some mountains, and with the weather growing colder it made for a miserable hike. Once there, we were ambushed – this time they brought rogue-type combatants to aid the apparent leader, a fire witch of some kind. We managed to deal with the threat, but not before I was slowed by their poisons. The ruins themselves didn’t yield much at this time of year – it was too cold and there was too much snow to do much investigation. Some wanted to stay behind and dig it out – I elected to let them sort it out and head back to town. Seriously, I’m poisoned and they want to camp out on an archeology dig?
Tokki
Forbidden Knowledge
You may try to rot an wane
Calum will still find you
Greed in the unknown
A weakness that befalls most
It's their temptation
Hilma
Dear brother,
The wizard I have been working with got word that some goblins had taken up residence at some ancient ruins nearby. This time, there was a magic user among the band, but we were still able to drive them away. The wizard wanted to explore the ruins further, and while I could see the value in that, a cave-in blocked our way. With winter fast approaching, progress would be slow going. We may return in the spring.

Decisions and Travel

Isra'a
Leads began to pile up and point towards a place called ‘Misgivings’ – also known as Aldern Foxglove’s estate. We could investigate the goblin movements or strike at the source, neither one sounds too appealing to me. We elected to only travel part way to the mansion and camp out at one of the local farmsteads, thought it would be better to arrive at Foxglove’s in the daylight. That couldn’t have proven to be a better idea…
Tokki
Wandering night raids
A raging river divides
Foes beyond our fears
Hilma
As I've written, I have been framed for a series of horrific murders. Evidence had been mounting for some time, and it's all pointing towards Foxglove and his estate, ominously names Misgivings. It seems that there is some connection between him and the goblins, as well. As I had a standing invitation to visit the estate, we decided to investigate there. We reached the outlying farmsteads as night began to fall, so we agreed to stay there for the night and approach the estate once day had broken.

Misgivings

Isra'a
We crossed the river and approached the mansion – it had seen better days, the sea had punished the exterior and Tokki informed us that it radiated evil. Not that it took a paladin to tell me that… Just for added flavor there were thousands of undead birds staring at us. Hilma let forth a thunderclap – the birds remained unfazed.
I put my amazing burglary skills on display and opened one of the front doors. Ok, so I used a key – I didn’t say I used my lock picking skills. Once inside the house itself seemed to fight our presence. In the parlor Calum was forced into a dance with something – Haneet and I managed to stop him while Brock dealt with the piano. The doors in this room were swollen shut – rather than deal with it we decided to try the other front door.
This door lead into the main entrance of the house – Karaz was jumped by some flaming beast that emanated from the stuffed manticore, or so he said. Mold and rot dominated all the rooms we explored. In the study, a scarf nearly killed Calum. I was feeling rather smug until I was filled with an overwhelming desire to save my child – I imagined I was a mother and had to get Haneet out of the house. Hilma saved me with a circle of protection, we figured if I could get outside – I would be released from the compulsion and less of a danger to the rest of the party. We edged our way out – it worked. Too bad the undead bird swarm attacked – a quick fireball from the old man and we were back up and running.
Somehow I became the defacto door popper – now normally this makes sense, I haven’t met a lock I couldn’t sweet talk. But these doors were just plain stuck shut – made moving thru the house slow and loud… then again I travel with Haneet – who is about as stealthy as an explosion. The hauntings continued all the way to the attic, couldn’t blame me for thinking the woman’s scream was another one. Boy, do I wish it was…
Locked in a room was the undead remains of Foxglove’s wife – she seemed trapped by her own reflection. Once the mirror was moved she began a single-minded march towards something. I had the misfortune of getting in her way. I was promptly grabbed and thrown through a door, seriously… why am I opening the stuck doors? Leaving behind some valuable trinkets (this hurt my little heart) we hurried after her – hoping she would lead us to Foxglove. She moved at an incredible rate – Haneet decided to take a shortcut, using the rotten floors to her advantage – she rode to the basement in a bathtub. As impetuous as she can be – she really has some amazing ideas. I elected to follow her lead – but I would use a rope.
Once in the basement we discovered that Aldern had been attempting to turn himself into a Lich – I don’t fully understand what that is, but even I know it is very bad. More doors! The revenant had clawed its way thru the floor and Tokki had followed it thru, while the rest of us went thru the doors. Tokki yelled out that there were ghouls – I abandoned trying to go thru the door and ran back to the first floor and dropped down the hole to aid the gnome. Once the rest of the party had made it thru the door we cut down the undead abominations and continued down the cavern following Iesha.
I had hoped that after the beating Iesha gave me that she would have tore Aldern apart – my luck continued to hold at little to none and he destroyed her. I didn’t see what happened but it didn’t last terribly long. I think she might have weakened him, because once we got in close quarters we were able to put him down with little trouble. I can’t help but feel like he was an underling – he just didn’t seem all that tough. Of course I say this as I limp back to Sandpoint to get patched up… let the party sort out this place, I’m done.
Haneet
HaneetHauntedHouse1.jpg
HaneetHauntedHouse2.jpg
HaneetHauntedHouse3.jpg
HaneetHauntedHouse4.jpg


Tokki
Maddened, haunting fear
It grips with claws of torment
Slicing to the past
Love can never die
But grow bitter and icy
In death and distress
To follow cruelty
Is a grave and harrowed task
Just to meet an end
A twice lost noble
Paths that branch with splintered ends
Our road continues

Misgivings, Aftermath

🎲 DM
I'll be writing this section.

🎲 DM Section

Encounters

Swamp Goblins
A couple Goblin Snakes, some fighter/rogues with poison use, and a fire oracle
Haunts galore
CR range from 3 to 8
Carrionstorm x4
CR 5
Diseased Rats
CR 2
Revenant Iesha
(Revenant + Ftr2) CR 9
The Skinsaw Man
Unique advanced ghast fighter 2 / aristocrat 2 / bard 1 / rogue 3 = CR 8
Ghouls x7
CR 5.5
Goblin Ghasts x2
CR 6

Recap Reward

Before next session's day
5 charges on a Wand of Cure Moderate Wounds (party gets 1 wand, charges add up)
  • Isra'a, Haneet, Tokki
Late
3 charges
Expires
Non-expiring.